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Interactive Systems, Volume 14
Volume 14, Number 1, 2023
- Valéria Quadros dos Reis, Maria E. R. Rabello, Anderson C. Lima, Guilherme P. S. Jardim, Eraldo R. Fernandes, Ulf Brefeld:
Data practices in apps from Brazil: What do privacy policies inform us about? 1-8 - Irina Tolstikova, Olga Ignatjeva, Konstantin Kondratenko, Alexander Pletnev:
Network behavior as a specific feature of generation Z communicative competence and their readiness for online learning. 9-19 - Beatriz Brito do Rêgo, Filipe A. Garrido, Jean C. S. Rosa, Ecivaldo de Souza Matos:
Evaluating Human-Computer Interaction at Design Time: an experience report with MoLVERIC Check in a MOOC environment. 20-32 - Mateus de Souza Monteiro, Luciana Cardoso de Castro Salgado:
Conversational agents: a survey on culturally informed design practices. 33-46 - Humberto Fernandes Villela, Fábio Corrêa, Jurema Suely de Araújo Nery Ribeiro, Air Rabelo, Dárlinton Barbosa Feres Carvalho:
Fake news detection: a systematic literature review of machine learning algorithms and datasets. 47-58 - Eduardo Hideki Tanaka, Lucimara de Almeida, Guilherme Sabino de Freitas Gouveia, Rafael Pedrosa Silva Clerici, Alex Henrique Fernandes Alves, Roberta Riciélly de Oliveira:
A collaborative, immersive, virtual reality environment for training electricians. 59-71 - Deógenes Pereira da Silva Junior, M. Cecília C. Baranauskas, Roberto Pereira:
Conducting Socially Aware and Value Oriented Investigations: a Case Study on the Violence Against Children and Adolescents. 72-91 - Douglas Nunes de Oliveira, Milo Noronha Rocha Utsch, Diogo Villela Pedro de Almeida Machado, Nina Goulart Pena, Ramon Gomes Durães de Oliveira, Arthur Iperoyg Rodrigues Carvalho, Luiz Henrique de Campos Merschmann:
Evaluating a New Auto-ML Approach for Sentiment Analysis and Intent Recognition Tasks. 92-105 - Luiz Felipe Carvalho Duarte, Edison Ishikawa:
Loot box gambling addiction risk versus responsible computing: a systematic review. 106-118 - Flávia Garcia de Carvalho, Marcelo Simão de Vasconcellos:
Redesign of a game to prevent exogenous poisoning: adding risks and forms of participation. 119-127 - Estela Miranda Batista, Gláucia Braga e Silva, Thais Regina de Moura Braga Silva:
Gender Diversity on GitHub Issue Tracking: What's the Difference? 128-137 - Roberto Rufino Júnior, Tadeu Moreira de Classe, Rodrigo Pereira dos Santos, Sean Wolfgand Matsui Siqueira:
Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training. 138-156 - Monica da Silva, José Viterbo, Luciana Cardoso de Castro Salgado, Érica Mourão:
Privacy Orientation during Online Teaching-Learning Activities: Practices Adopted and Lessons Learned. 157-174 - Marcelo La Carretta, Ana Clara Britto, Marcos Arrais, Raquel Moreira, Brisa Miranda Andrade Santos, Adriana Bozzi:
Corona: a threatened kingdom! The serious gamebook's logbook. 175-186 - Manoela Rogofski Brum, Luciane Daroit, Rafael Rieder:
UQE-3D: a usability evaluation method of 3D user interfaces for the elderly. 187-200 - Mariana O. Silva, Gabriel P. Oliveira, Danilo B. Seufitelli, Mirella M. Moro:
Collaboration-Aware Hit Song Prediction. 201-214 - Vinicius Santos de Abreu, Tadeu Moreira de Classe:
EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption. 215-230 - Daniel Nipo, David Gadelha, Mirian da Silva, Andiara Valentina de Freitas e Lopes:
Game-Based Learning: Possibilities of an Instrumental Approach to the FEZ Game for the Teaching of the Orthographic Drawings System Concepts. 231-243 - Giuliana Oliveira de Mattos Leon, William Silva Domingues, Érico Marcelo Hoff do Amaral, Julio Saraçol Domingues Júnior:
FisioLung: A System for Training and Monitoring of Respiratory Physiotherapy Sessions. 244-256 - Alexandre Adler Cunha de Freitas, Simone Dornelas Costa, Murilo Borghardt Scalser, Monalessa Perini Barcellos:
Using Networked Ontologies to Support the Development of Software Systems with Adaptive User Interface. 257-273 - Andrey Antonio de O. Rodrigues, Maria Lúcia Bento Villela, Eduardo Feitosa:
Exploring how experienced and unexperienced professionals use a privacy threat modeling methodology. 274-291 - Guilherme E. Konopatzki Filho, Guilherme Corredato Guerino, Natasha M. Costa Valentim:
Usability and User Experience of Multi-touch Systems: A Systematic Mapping Study and Benchmark. 292-316 - Mara Taynar Santiago, Anna Beatriz Marques:
Exploring user reviews to identify accessibility problems in applications for autistic users. 317-330 - Mateus de Souza Monteiro, Gabriely Oliveira da Silva Batista, Luciana Cardoso de Castro Salgado:
Investigating usability pitfalls in Brazilian and Foreign governmental chatbots. 331-340 - Deivid Eive dos Santos Silva, Guilherme Corredato Guerino, Natasha Malveira Costa Valentim:
Analyzing the Learners' Experience of an Experimental HCI Course in a Remote Context. 341-353 - Alice Couto Bagdzius, Pedro Henrique Pomar Soares, João Pedro Cyrillo, Elthon Douglas Silva Bicudo, Silvana Maria Blascovi-Assis, Bruno da Silva Rodrigues, Ana Grasielle Dionísio Corrêa:
Development and Usability Testing of TurbeLab Serious Game: A Game for Executive Functions Development. 354-362 - Alyson Matheus de Carvalho Souza, Tito Aureliano, Aline M. Ghilardi, Everardo Araújo Ramos, Olavo Fontes Magalhães Bessa, César Rennó-Costa:
DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition. 363-370 - Pedro Henrique G. N. Marques, Letícia Leal do Nascimento, Tânia Zaverucha do Valle:
How the COVID-19 pandemics inspired the development of analogical games: database review and game development. 371-382 - Taciana Pontual Falcão, Verenna Arêdes, Samuel Barbosa Jatobá De Souza, Giuseppe Fiorentino, José Rodrigues Lima Neto, Gabriel Alves, Rafael Ferreira Mello:
Tutoria: a software platform to improve feedback in education. 383-393 - Luiz Paulo Carvalho, José Antonio Suzano, Flávia Maria Santoro, Jonice Oliveira, Maria da Graça Campos Pimentel:
A broad meta-scientific overview of ethical aspects in Brazilian research on Web, Hypermedia and Multimedia at the WebMedia symposium. 394-415 - Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, Murilo de Araújo Bento:
The PGIRec Software to Support the Evaluation of User-System Interaction with a Synchronous and Multi-perspective Recording System. 416-428 - Gabriela Rodrigues Diniz, Rafael Dirques David Regis, Júlio César Valente Ferreira:
Otome Games: globalization and glocalization processes, conceptualization and data analysis of Brazilian players. 429-447 - Paulo Leonardo Souza Brizolara, Leonardo Cunha de Miranda, Gabriel Alves Mendes Vasiljevic, Bruna Camila de Menezes:
The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality. 448-469 - Carina de Sousa Santos, Bruna Caroline Chaves Garcia, Ludiany Aparecida Moreira de Souza, Marliane Ferreira Gomes, Bianca Silva Fernandes, Elizabethe Adriana Esteves, Etel Rocha-Vieira:
Development, usability, formative assessment, and story immersion of Nutrigame, a mHealth nutrition education app. 470-480 - Rafael Furlanetto Casamaximo, Henrique Cristovão De Souza, Lucas Daniel Veríssimo, Luis Felipe Levinski Migliorini, Elieser Botelho Manhas, Alan Salvany Felinto:
Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project. 481-493 - Fabio Phillip Rocha Marques, Leonardo Cunha de Miranda:
Heuristics to Support the Evaluation of Optimal Experience in Educational Games for Learning Japanese as a Second Language. 494-517 - Andrés Rodríguez, Luis Mariano Bibbo, César A. Collazos, Alejandro Fernández:
A modeling approach to introduce haptic feedback in multimodal awareness for groupware systems. 518-532 - Lucas Pieva, Maicon Bernardino:
Trends and Research in Digital Game Project Management: A Systematic Literature Review. 533-545 - Hérlon Manollo Cândido Guedes, Paula Christina Figueira Cardoso, Evelise Roman Corbalan Góis Freire, Willian Massami Watanabe, André Pimenta Freire:
Screen-Reader Based Contextual Exploration of Mathematical Formulas in Brazilian Portuguese: Design, User Evaluation and Teaching Scenario in the Context of Numerical Analysis. 546-561 - Maria Elanne M. Rodrigues, Karla Haryanna S. Moura, Karina Castelo Branco, Valéria Lelli, Windson Viana, Rossana M. de Castro Andrade, Ismayle S. Santos:
Exploring User Experience and Usability of mHealth applications for people with diabetes: An Evaluation Study Using UEQ and HE4EH Checklist. 562-575
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