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Annie Luciani
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2010 – 2019
- 2018
- [c40]Jérémy Riffet, Nicolas Castagné, Emmanuelle Darles, Annie Luciani:
A Topological-Geometrical Pipeline for 3D Cracking-like Phenomena. VISIGRAPP (1: GRAPP) 2018: 207-214 - 2015
- [j9]James Leonard, Claude Cadoz, Nicolas Castagné, Annie Luciani:
Lutherie virtuelle et interaction instrumentale. Une approche physique de l'instrument de musique numérique. Traitement du Signal 32(4): 391-416 (2015) - 2014
- [c39]Annie Luciani, Ali Allaoui, Nicolas Castagné, Emmanuelle Darles, Xavier Skapin, Philippe Meseure:
MORPHO-Map - A New Way to Model Animation of Topological Transformations. GRAPP 2014: 288-300 - [c38]Annie Luciani, Nicolas Castagné, James Leonard:
Haptics Processing Unit Software Architecture for Transportable High Dynamics Force-Feedback Coupling. EuroHaptics (2) 2014: 334-342 - [c37]Claude Cadoz, Annie Luciani, Jérôme Villeneuve, Alexandros Kontogeorgakopoulos, Iannis Zannos:
Tangibility, Presence, Materiality, Reality in Artistic Creation with Digital Technology. ICMC 2014 - [c36]Annie Luciani:
Being There & Being With: The Philosophical and Cognitive Notions of Presence and Embodiment in Virtual Instruments. ICMC 2014 - [c35]Saman Kalantari, Annie Luciani, Nicolas Castagné:
A New Way to Model Physics-Based Topology Transformations: Splitting MAT. Smart Graphics 2014: 146-153 - [c34]Annie Luciani, Nicolas Castagné, Philippe Meseure, Xavier Skapin, Saman Kalantari, Emmanuelle Darles:
A New Modeling Pipeline for Physics-Based Topological Discontinuities: The DYNAMe Process. Smart Graphics 2014: 178-181 - 2013
- [j8]Claude Cadoz, Annie Luciani:
Groupe ACROE-ICA Ingénierie pour la création artistique : geste, musique, mouvement, image. Tech. Sci. Informatiques 32(3-4): 493-496 (2013) - [c33]James Leonard, Claude Cadoz, Nicolas Castagné, Jean-Loup Florens, Annie Luciani:
A Virtual Reality Platform for Musical Creation: GENESIS-RT. CMMR 2013: 346-371 - 2012
- [c32]Amel Achour Benallegue, Annie Luciani, Ali Allaoui, Saman Kalantari:
A cognitive analysis of the perception of shape and motion cooperation in virtual animations. SAP 2012: 130 - [c31]Thomas Jund, Ali Allaoui, Emmanuelle Darles, Xavier Skapin, Philippe Meseure, Annie Luciani:
Mapping Volumetric Meshes to Point-based Motion Models. VRIPHYS 2012: 11-20 - 2010
- [j7]Florence Marchi, Sylvain Marlière, Jean-Loup Florens, Annie Luciani, Joël Chevrier:
An Augmented Reality Nanomanipulator for Learning Nanophysics: The "NanoLearner" Platform. Trans. Edutainment 4: 157-175 (2010) - [i6]Nicolas Castagné, Claude Cadoz, Jean-Loup Florens, Annie Luciani:
Haptics in computer music : a paradigm shift. CoRR abs/1005.3182 (2010) - [i5]Annie Luciani:
From granular avalanches to fluid turbulences through oozing pastes. A mesoscopic physically-based particle model. CoRR abs/1005.3190 (2010) - [i4]Laure Heïgéas, Annie Luciani, Joëlle Thollot, Nicolas Castagné:
A physically-based particle model of emergent crowd behaviors. CoRR abs/1005.4405 (2010) - [i3]Claire Guilbaud, Annie Luciani, Nicolas Castagné:
Physically-based particle simulation and visualization of pastes and gels. CoRR abs/1005.4563 (2010) - [i2]Annie Luciani, Matthieu Evrard, Damien Couroussé, Nicolas Castagné, Claude Cadoz, Jean-Loup Florens:
A basic gesture and motion format for virtual reality multisensory applications. CoRR abs/1005.4564 (2010)
2000 – 2009
- 2009
- [j6]Armen Khatchatourov, Julien Castet, Jean-Loup Florens, Annie Luciani, Charles Lenay:
Integrating tactile and force feedback for highly dynamic tasks: Technological, experimental and epistemological aspects. Interact. Comput. 21(1-2): 26-37 (2009) - [c30]Maria Christou, Annie Luciani:
Interaction Analysis in Performing Arts: A Case Study in Multimodal Choreography. ArtsIT 2009: 97-104 - [c29]Kévin Sillam, Annie Luciani:
Somnambule. ACM Multimedia 2009: 1105-1108 - 2008
- [c28]Sylvain Marlière, Florence Marchi, Jean-Loup Florens, Annie Luciani, Joël Chevrier:
An Augmented Reality Nanomanipulator for Learning Nanophysics: The . CW 2008: 94-101 - [c27]Annie Luciani, M. Sile O'Modhrain, Charlotte Magnusson, Jean-Loup Florens, Damien Couroussé:
Perception of Virtual Multi-Sensory Objects: Some Musings on the Enactive Approach. CW 2008: 354-360 - [i1]Sylvain Marlière, Jean-Loup Florens, Florence Marchi, Annie Luciani, Joël Chevrier:
Implementation of perception and action at nanoscale. CoRR abs/0801.0678 (2008) - 2007
- [c26]Kévin Sillam, Matthieu Evrard, Annie Luciani:
A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture. VRIPHYS 2007: 69-78 - 2006
- [j5]Chi-Min Hsieh, Annie Luciani:
Minimal dynamic modeling for dance verbs. Comput. Animat. Virtual Worlds 17(3-4): 359-369 (2006) - [c25]Annie Luciani, Matthieu Evrard, Damien Couroussé, Nicolas Castagné, Claude Cadoz, Jean-Loup Florens:
A basic gesture and motion format for virtual reality multisensory applications. GRAPP 2006: 349-356 - [c24]Damien Couroussé, Jean-Loup Florens, Annie Luciani:
Effects of Stiffness on Tapping Performance. HAPTICS 2006: 65 - 2005
- [c23]Florence Marchi, Daniela Urma, Sylvain Marlière, Jean-Loup Florens, A. Besancon, Joël Chevrier, Annie Luciani:
Educational Tool for Nanophysics Using Multisensory Rendering. WHC 2005: 473-474 - [c22]Annie Luciani, Jean-Loup Florens, Nicolas Castagné:
From Action to Sound: A Challenging Perspective for Haptics. WHC 2005: 592-595 - [c21]Chi-Min Hsieh, Annie Luciani:
Generating dance verbs and assisting computer choreography. ACM Multimedia 2005: 774-782 - 2004
- [j4]Annie Luciani, Daniela Urma, Sylvain Marlière, Joël Chevrier:
PRESENCE: the sense of believability of inaccessible worlds. Comput. Graph. 28(4): 509-517 (2004) - 2003
- [c20]Annie Luciani, Daniela Urma, Sylvain Marlière, Joël Chevrier:
PRESENCE : The Sense of Believability of Inaccessible Worlds. CW 2003: 114-119 - [c19]Claude Cadoz, Annie Luciani, Jean-Loup Florens, Nicolas Castagné:
ACROE-ICA. Artistic Creation and Computer Interactive Multisensory Simulation Force Feedback Gesture Transducers. NIME 2003: 235-246 - [c18]Bogdan Stanciulescu, Jean-Loup Florens, Annie Luciani, Jean Louchet:
Physical modeling framework for robotics applications. SMC 2003: 2213-2218 - [c17]P. Boulenguez, Annie Luciani:
A Physical Particle Model of Morphogenesis. WSCG 2003 - 2002
- [j3]Arash Habibi, Annie Luciani:
Dynamic Particle Coating. IEEE Trans. Vis. Comput. Graph. 8(4): 383-394 (2002)
1990 – 1999
- 1998
- [c16]Jean-Loup Florens, Claude Cadoz, Annie Luciani:
A Real-time Workstation for Physical Model of Multi-sensorial and Gesturally Controlled Instrument. ICMC 1998 - 1997
- [c15]Annie Luciani, Benoit Chanclou:
Physical models of off-road vehicles moving on loose soils. IROS 1997: 13- - 1996
- [c14]Benoit Chanclou, Annie Luciani, Arash Habibi:
Physical Models of Loose Soils Dynamically Marked by a Moving Object. CA 1996: 27-35 - [c13]Jamel Nouiri, Claude Cadoz, Annie Luciani:
The Physical Modelling of Complex Physical Structures: The Mechanical Clockwork, Motion, Image and Sound. CA 1996: 36- - [c12]Benoit Chanclou, Annie Luciani:
Physical modeling and dynamic simulation of off-road vehicles and natural environments. IROS 1996: 505-512 - [c11]Benoit Chanclou, Annie Luciani:
Global and local path planning in natural environment by physical modeling. IROS 1996: 1118-1125 - 1995
- [c10]Claude Cadoz, Jean-Loup Florens, Annie Luciani:
Musical Sounds, Animated Images with CORDIS-ANIMA and its Multimodal Interfaces. ICMC 1995 - [p1]Claude Uhl, Annie Luciani, Jean-Loup Florens:
Hardware Architecture of a Real-Time Simulator for the CORDIS-ANIMA System: Physical Models, Images, Gestures, Sounds. Computer Graphics 1995: 421-434 - 1994
- [c9]Claude Cadoz, Annie Luciani, Jean-Loup Florens:
Physical Models for Music and Animated Image: The Use of CORDIS-ANIMA in "ESQUISSES"; a Music Film by ACROE. ICMC 1994 - 1993
- [j2]Stéphane Jimenez, Annie Luciani, Olivier Raoult:
Physical simulation of land vehicles with obstacle avoidance and various terrain interactions. Comput. Animat. Virtual Worlds 4(2): 79-94 (1993) - [j1]Stéphane Jimenez, Annie Luciani, Christian Laugier:
Simulating physical interactions between an articulated mobile vehicle and a terrain. Robotics Auton. Syst. 11(2): 97-107 (1993) - [c8]Stéphane Jimenez, Annie Luciani:
Animation of Interacting Objects with Collisions and Prolonged Contacts. Modeling in Computer Graphics 1993: 129-141 - [c7]Stéphane Jimenez, Annie Luciani, Christian Laugier:
Predicting the dynamic behaviour of a planetary vehicle using physical modeling. IROS 1993: 345-351 - 1992
- [c6]Stéphane Jimenez, Annie Luciani, Christian Laugier:
Teleprogramming The Motions Of A Planetary Robot Using Physical Models And Dynamic Simulation Tools. IROS 1992: 1383-1390 - 1991
- [c5]Annie Luciani, Stéphane Jimenez, Jean-Loup Florens, Claude Cadoz, Olivier Raoult:
Computational Physics : A Modeler - Simulator for animated physical Objects. Eurographics 1991: 425-436 - [c4]Annie Luciani, Stéphane Jimenez, Olivier Raoult, Claude Cadoz, Jean-Loup Florens:
An Unified View of Multitude Behavior, Flexibility, Plasticity and Fractures Balls, Bubbles and Agglomerates. Modeling in Computer Graphics 1991: 55-74 - [c3]Stéphane Jimenez, Annie Luciani, Christian Laugier:
Physical modeling as a help for planning the motions of a land vehicle. IROS 1991: 1461-1466
1980 – 1989
- 1986
- [c2]Jean-Loup Florens, Aimé Razafindrakoto, Annie Luciani, Claude Cadoz:
Optimized Real-Time Simulation of Objects for Musical Synthesis and Animated Image Synthesis. ICMC 1986 - 1985
- [b1]Annie Luciani:
Un outil informatique de création d'images animées. Modèles d'objets, langage, contrôle gestuel en temps réel. Le système ANIMA. (A computer tool for animated image creation. Object models, language, real-time gestural control. The ANIMA system). Grenoble Institute of Technology, France, 1985 - 1982
- [c1]Claude Cadoz, Annie Luciani, Jean-Loup Florens, Talin Dars-Berberyan:
The Control Channels of Instrumental Playing in Computer Music - Real Time in Computer Music, Incidence on the Choice of the Basic Models. ICMC 1982
Coauthor Index
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