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Elvis S. Liu
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2020 – today
- 2024
- [j8]Pengfei Liu, Yuqing Zhang, He Wang, Milo K. Yip, Elvis S. Liu, Xiaogang Jin:
Real-time collision detection between general SDFs. Comput. Aided Geom. Des. 111: 102305 (2024) - [c21]Chen Zhang, Huan Hu, Yuan Zhou, Qiyang Cao, Ruochen Liu, Wenya Wei, Elvis S. Liu:
Training Interactive Agent in Large FPS Game Map with Rule-enhanced Reinforcement Learning. CoG 2024: 1-8 - [c20]Chen Zhang, Qiang He, Yuan Zhou, Elvis S. Liu, Hong Wang, Jian Zhao, Yang Wang:
Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment. ICML 2024 - [i4]Chen Zhang, Qiang He, Yuan Zhou, Elvis S. Liu, Hong Wang, Jian Zhao, Yang Wang:
Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment. CoRR abs/2406.01103 (2024) - [i3]Stefan Juang, Hugh Cao, Arielle Zhou, Ruochen Liu, Nevin L. Zhang, Elvis S. Liu:
Breaking the mold: The challenge of large scale MARL specialization. CoRR abs/2410.02128 (2024) - [i2]Chen Zhang, Huan Hu, Yuan Zhou, Qiyang Cao, Ruochen Liu, Wenya Wei, Elvis S. Liu:
Training Interactive Agent in Large FPS Game Map with Rule-enhanced Reinforcement Learning. CoRR abs/2410.04936 (2024) - 2023
- [c19]Elvis S. Liu, Weifan Li, Yuan Zhou, Hugh Cao, Zhengwen Zeng:
Naruto Mobile: AI Sparring Partner Using Heterogeneous Deep Reinforcement Learning. CoG 2023: 1-8 - 2022
- [j7]Pengfei Liu, Qianwen Chao, Hen-Wei Huang, Qiongyan Wang, Zhongyuan Zhao, Qi Peng, Milo K. Yip, Elvis S. Liu, Xiaogang Jin:
Velocity-based dynamic crowd simulation by data-driven optimization. Vis. Comput. 38(9): 3499-3512 (2022) - 2021
- [j6]Meiqi Zhao, Jianmin Zheng, Elvis S. Liu:
Server Allocation for Massively Multiplayer Online Cloud Games Using Evolutionary Optimization. ACM Trans. Multim. Comput. Commun. Appl. 17(2): 51:1-51:23 (2021) - [c18]Youfu Chen, Wentong Cai, Elvis S. Liu:
Hot Area Targeting Dead Reckoning for Distributed Virtual Environments. SIGSIM-PADS 2021: 129-137
2010 – 2019
- 2019
- [j5]Masatoshi Hanai, Toyotaro Suzumura, Wen Jun Tan, Elvis S. Liu, Georgios Theodoropoulos, Wentong Cai:
Distributed Edge Partitioning for Trillion-edge Graphs. Proc. VLDB Endow. 12(13): 2379-2392 (2019) - [j4]Masatoshi Hanai, Toyotaro Suzumura, Elvis S. Liu, Georgios Theodoropoulos, Kalyan S. Perumalla:
Exact-Differential Simulation: Differential Processing of Large-Scale Discrete Event Simulations. ACM Trans. Model. Comput. Simul. 29(3): 18:1-18:25 (2019) - [i1]Masatoshi Hanai, Toyotaro Suzumura, Wen Jun Tan, Elvis S. Liu, Georgios Theodoropoulos, Wentong Cai:
Distributed Edge Partitioning for Trillion-edge Graphs. CoRR abs/1908.05855 (2019) - 2018
- [c17]Youfu Chen, Elvis S. Liu:
Comparing Dead Reckoning Algorithms for Distributed Car Simulations. SIGSIM-PADS 2018: 105-111 - 2017
- [c16]Priya Toshniwal, Masatoshi Hanai, Elvis S. Liu:
Towards a Benchmark for the Quantitative Evaluation of Traffic Simulators. SIGSIM-PADS 2017: 259-262 - [c15]Peng Du, Elvis S. Liu, Toyotaro Suzumura:
Parallel continuous collision detection for high-performance GPU cluster. I3D 2017: 4:1-4:7 - 2016
- [c14]Peng Du, Elvis S. Liu:
RNCCD: Rotation-aware N-body Continuous Collision Detection. CGI (Short Papers) 2016: 69-72 - [c13]Iryanto Jaya, Elvis S. Liu, Youfu Chen:
Combining Interest Management and Dead Reckoning: A Hybrid Approach for Efficient Data Distribution in Multiplayer Online Games. DS-RT 2016: 92-99 - [c12]Elvis S. Liu, Aditi Rungta:
Local Data Management with Multi-aura Visibility Filtering for 3D Content Streaming. DS-RT 2016: 153-160 - [c11]Elvis S. Liu, Aditi Rungta:
A quantitative analysis of Local Data Management for 3D content streaming. WSC 2016: 3155-3166 - 2015
- [c10]Youfu Chen, Elvis S. Liu:
A Path-Assisted Dead Reckoning Algorithm for Distributed Virtual Environments. DS-RT 2015: 108-111 - [c9]Elvis S. Liu:
On the scalability of agent-based modeling for medical nanorobotics. WSC 2015: 1427-1435 - 2014
- [j3]Elvis S. Liu, Georgios K. Theodoropoulos:
Interest management for distributed virtual environments: A survey. ACM Comput. Surv. 46(4): 51:1-51:42 (2014) - [j2]Elvis S. Liu, Georgios K. Theodoropoulos:
Space-Time Matching Algorithms for Interest Management in Distributed Virtual Environments. ACM Trans. Model. Comput. Simul. 24(3): 15:1-15:23 (2014) - 2013
- [c8]Elvis S. Liu, Georgios K. Theodoropoulos:
An analysis of parallel interest matching algorithms in distributed virtual environments. WSC 2013: 2889-2901 - 2012
- [c7]Anthony Ventresque, Quentin Bragard, Elvis S. Liu, Dawid Nowak, Liam Murphy, Georgios K. Theodoropoulos, Qi Liu:
SParTSim: A Space Partitioning Guided by Road Network for Distributed Traffic Simulations. DS-RT 2012: 202-209 - [c6]Qi Liu, Dilma Da Silva, Georgios K. Theodoropoulos, Elvis S. Liu:
Towards an agent-based symbiotic architecture for autonomic management of virtualized data centers. WSC 2012: 147:1-147:13 - 2011
- [c5]Elvis S. Liu, Georgios K. Theodoropoulos:
A Parallel Interest Matching Algorithm for Distributed-Memory Systems. DS-RT 2011: 36-43 - 2010
- [c4]Elvis S. Liu, Georgios K. Theodoropoulos:
A Continuous Matching Algorithm for Interest Management in Distributed Virtual Environments. PADS 2010: 13-22 - [c3]Elvis S. Liu, Georgios K. Theodoropoulos:
A fast parallel matching algorithm for continuous interest management. WSC 2010: 1490-1500
2000 – 2009
- 2009
- [c2]Elvis S. Liu, Georgios K. Theodoropoulos:
An Approach for Parallel Interest Matching in Distributed Virtual Environments. DS-RT 2009: 57-65 - 2006
- [j1]Elvis S. Liu, Milo K. Yip, Gino Yu:
Lucid platform: applying HLA DDM to multiplayer online game middleware. Comput. Entertain. 4(4): 9 (2006) - 2005
- [c1]Elvis S. Liu, Milo K. Yip, Gino Yu:
Scalable interest management for multidimensional routing space. VRST 2005: 82-85
Coauthor Index
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