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Nadine Bergner
Person information
- affiliation: TU Dresden, Germany
- affiliation (former): RWTH Aachen University, Germany
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2020 – today
- 2024
- [c48]David Baberowski, Thiemo Leonhardt, Lanea Lilienthal, Nadine Bergner:
Beyond Realism: Rethinking Presence in Virtual Environments for Abstract Concept Learning. DeLFI 2024 - [c47]Matthias Ehlenz, Thiemo Leonhardt, Nadine Bergner:
Bildungstechnologien in der Schule. Offen, messbar, nachhaltig? DELFI Workshops 2024: 13 - [c46]Clemens Witt, Thiemo Leonhardt, Erik Marx, Nadine Bergner:
From Guesswork to Game Plan: Exploring Problem-Solving-Strategies in a Machine Learning Game. ISSEP 2024: 73-84 - [c45]Markus Sprenger, Thiemo Leonhardt, Nadine Bergner, Ryuta Yamamoto:
Computer Science Education - What Can We Learn from Japan? SIGCSE (1) 2024: 1279-1285 - [e2]Tilman Michaeli, Sue Sentance, Nadine Bergner:
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, WiPSCE 2024, Munich, Germany, September 16-18, 2024. ACM 2024, ISBN 979-8-4007-1005-6 [contents] - 2023
- [j2]Erik Marx, Thiemo Leonhardt, Nadine Bergner:
Secondary school students' mental models and attitudes regarding artificial intelligence - A scoping review. Comput. Educ. Artif. Intell. 5: 100169 (2023) - [c44]Thiemo Leonhardt, Lanea Lilienthal, David Baberowski, Nadine Bergner:
The tension between abstract and realistic visualization in VR learning applications for the classroom. DELFI 2023: 31 - [c43]Raphael Zender, Caterina Schaefer, Thiemo Leonhardt, Nadine Bergner, Josef Buchner, David Wiesche:
Virtual Reality für den Schulunterricht?! DELFI 2023: 64 - [c42]Matthias Ehlenz, Josef Buchner, Thiemo Leonhardt, Nadine Bergner:
Bildungstechnologien in der Schule - Das Lernen messen?! DELFI Workshops 2023: 201 - [c41]David Baberowski, Thiemo Leonhardt, Nadine Bergner:
Inside the System - Designing VR Serious Games for Computer Science Education. GALA 2023: 311-320 - [c40]Erik Marx, Nadine Bergner:
Einstieg in den ML-Workflow durch Entwicklung einer intelligenten Museumsapp. GI-Jahrestagung 2023: 419-423 - [c39]Erik Marx, Thiemo Leonhardt, Nadine Bergner, Clemens Witt:
Exploring Students' Preinstructional Mental Models of Machine Learning: Preliminary Findings. ISSEP (Local Proceedings) 2023 - [c38]Christin Nenner, Nadine Bergner:
Measuring Didactical Competencies for Informatics Education among Prospective Primary School Teachers. ISSEP (Local Proceedings) 2023 - [c37]Christin Nenner, Nadine Bergner:
Informatische Fachkompetenzen von Grundschullehrkräften sichtbar machen: Ein Messinstrument mit selbsteinschätzungs- und aufgabenbasierter Komponente. INFOS 2023: 217-226 - [c36]David Baberowski, Thiemo Leonhardt, Nadine Bergner:
Digital Fabrication im Informatikunterricht - Entwicklung eines Seminars für Lehramtsstudierende. INFOS 2023: 279-288 - [c35]Thiemo Leonhardt, Clemens Witt, Nadine Bergner:
Über den Bildschirmrand hinaus - Kollaborative Multiscreen-Touch-Lernspiele im Kontext künstlicher Intelligenz. INFOS 2023: 425-426 - [c34]Erik Marx, Nadine Bergner:
Maschinelles Lernen in der Sekundarstufe I erlebbar machen: Workshop-Konzept zur Entwicklung einer intelligenten Museumsapp. INFOS 2023: 429-430 - [c33]Lea Schönberger, Erik Marx, Nadine Bergner:
Workshop: Künstliche Intelligenz im Informatikunterricht - Praxisperspektiven im Gespräch. INFOS 2023: 463-464 - [c32]Thiemo Leonhardt, David Baberowski, Raphael Zender, Nadine Bergner, Birte Heinemann, Andreas Dengel, David Fernes:
VR-Anwendungen für den Informatikunterricht: Ausprobieren, Analysieren, Diskutieren. INFOS 2023: 471-472 - 2022
- [c31]Thiemo Leonhardt, David Baberowski, Nadine Bergner:
Inside the Router: An interactive VR learning application to practice routing and network address translation. DELFI 2022: 87-98 - [c30]Thiemo Leonhardt, Matthias Ehlenz, Ronny Röwert, Nadine Bergner:
Bildungstechnologien in der Schule. DeLFI Workshops 2022: 181-182 - [c29]David Baberowski, Thiemo Leonhardt, Nadine Bergner:
Konzeption eines Setups für VR-gestützte 360°-Unterrichtsbeobachtung im TeachingLab. DeLFI Workshops 2022: 183-189 - [c28]Antje Kazimiers, Martin Morgenstern, Thiemo Leonhardt, Nadine Bergner:
Novice-friendly Feedback for Python Tasks in ArTEMiS. DeLFI Workshops 2022: 235-241 - [c27]David Baberowski, Thiemo Leonhardt, Anne Hamann, Nadine Bergner, Matthias Ehlenz:
Unterstütze den Lernprozess: Externe Steuerung des Ablaufs einer VR-Lernanwendung. DELFI 2022: 249-250 - [c26]Christin Nenner, Nadine Bergner:
Informatics Education in German Primary School Curricula. ISSEP 2022: 3-14 - [c25]Erik Marx, Thiemo Leonhardt, Nadine Bergner:
Brief Summary of Existing Research on Students' Conceptions of AI. WiPSCE 2022: 21:1-21:2 - 2021
- [c24]Erik Marx, Anne Hamann, David Baberowski, Christin Nenner, Antje Kazimiers, Thiemo Leonhardt, Nadine Bergner:
EduInf - Education in Informatics. GI-Jahrestagung 2021: 1645-1648 - [c23]Christin Nenner, Gregor Damnik, Nadine Bergner:
Integration informatischer Bildung ins Grundschullehramtsstudium. INFOS 2021: 103-112 - [c22]Antje Kazimiers, Thiemo Leonhardt, Nadine Bergner:
Programmiereinstieg mit Python interaktiv und grafisch mit der CMU CS Academy. INFOS 2021: 331 - [c21]Erik Marx, Thiemo Leonhardt, David Baberowski, Nadine Bergner:
Using Matchboxes to Teach the Basics of Machine Learning: an Analysis of (Possible) Misconceptions. Teaching ML 2021: 25-29 - 2020
- [c20]Thiemo Leonhardt, Gregor Damnik, Nadine Bergner:
Touch-Aktionen beim digitalen Lernen: Steigerung der Performance des visuellen Gedächtnisses durch aktive Reizverarbeitung. DeLFI 2020: 97-102
2010 – 2019
- 2019
- [c19]Thiemo Leonhardt, Matthias Ehlenz, René Röpke, Nadine Bergner, Ulrik Schroeder:
MTLG - Helping students and teachers creating and analysing simulations and games from a didactical and technical perspective. DeLFI 2019: 319-320 - [c18]Nadine Bergner, Ira Diethelm:
Digitale Bildung. GI-Jahrestagung 2019: 601-602 - [c17]Andrea Langer, Nadine Bergner, Ulrik Schroeder:
Mehr als Programmieren lernen - einen Mikrocontroller-Roboter zum Leben erwecken. INFOS 2019: 380 - 2018
- [j1]Johannes Magenheim, Carsten Schulte, Ulrik Schroeder, Ludger Humbert, Kathrin Müller, Nadine Bergner, Martin Fricke:
Das Projekt "Informatik an Grundschulen". LOG IN 38(1): 57-66 (2018) - [c16]Ulrik Schroeder, Nadine Bergner, Thiemo Leonhardt:
Paving the Way for Computer Science in German Schools. Adventures Between Lower Bounds and Higher Altitudes 2018: 590-609 - [c15]Philipp Brauner, Martina Ziefle, Ulrik Schroeder, Thiemo Leonhardt, Nadine Bergner, Birgit Ziegler:
Gender influences on school students' mental models of computer science: a quantitative rich picture analysis with sixth graders. GenderIT 2018: 113-122 - [c14]Johannes Magenheim, Kathrin Müller, Carsten Schulte, Nadine Bergner, Kathrin Haselmeier, Ludger Humbert, Dorothee Müller, Ulrik Schroeder:
Evaluation of Learning Informatics in Primary Education - Views of Teachers and Students. ISSEP 2018: 339-353 - [c13]Arno Wilhelm-Weidner, Nadine Bergner:
On Supplementing Theoretical Computer Science Courses using E-Learning. Koli Calling 2018: 14:1-14:10 - [e1]Nadine Bergner, René Röpke, Ulrik Schroeder, Detlef Krömker:
Hochschuldidaktik der Informatik - HDI 2018 - 8. Fachtagung des GI-Fachbereichs Informatik und Ausbildung/Didaktik der Informatik, Frankfurt, Germany, September 12-13, 2018. Universitätsverlag Potsdam 2018, ISBN 978-3-86956-435-7 [contents] - 2017
- [c12]Svenja Noichl, Nadine Bergner, Ulrik Schroeder:
Zielgruppengerechte App-Icons für Seniorinnen und Senioren. DeLFI 2017: 117-123 - [c11]Svenja Noichl, Nadine Bergner, Ulrik Schroeder:
Apps für Seniorinnen und Senioren anpassen mittels spezifischer Tastaturen und Menüeinstellungen. MuC (Workshopband) 2017 - [c10]Nadine Bergner, Hilde Köster, Johannes Magenheim, Kathrin Müller, Ralf Romeike, Ulrik Schroeder, Carsten Schulte:
Zieldimensionen für frühe informatische Bildung im Kindergarten und in der Grundschule. INFOS 2017: 53-62 - [c9]Sandra-Jasmin Petrut, Nadine Bergner, Ulrik Schroeder:
Was Grundschulkinder über Informatik wissen und was sie wissen wollen. INFOS 2017: 63-72 - [c8]Nadine Bergner, Thiemo Leonhardt, Ulrik Schroeder:
Fünf Argumente für einen grafischen Programmiereinstieg - eine Studie über vier Jahrgangsstufen. INFOS 2017: 237-246 - 2016
- [b1]Nadine Bergner:
Konzeption eines Informatik-Schülerlabors und Erforschung dessen Effekte auf das Bild der Informatik bei Kindern und Jugendlichen. RWTH Aachen University, Germany, 2016 - [c7]Matthias Ehlenz, Nadine Bergner, Ulrik Schroeder:
Synergieeffekte zwischen Fach- und Lehramtsstudierenden in Softwarepraktika. HDI 2016: 99-102 - 2015
- [c6]Nadine Bergner, Ulrik Schroeder:
Informatik Enlightened - Informatik (neu) beleuchtet dank Physical Computing mit Arduino. INFOS 2015: 43-52 - 2013
- [c5]Nadine Bergner, Tim Schellartz, Ulrik Schroeder:
Informatik und Mathematik - kombiniert im SchülerlaborModul "Einstieg in die Computergrafik". INFOS 2013: 107-116 - 2012
- [c4]Nadine Bergner, Jan Holz, Ulrik Schroeder:
Cryptography for Middle School Students in an Extracurricular Learning Place. CSEDU (2) 2012: 265-270 - [c3]Jan Holz, Nadine Bergner, Andreas Schäfer, Ulrik Schroeder:
Serious Games on Multi Touch Tables for Computer Science Students. CSEDU (2) 2012: 519-524 - [c2]Nadine Bergner, Jan Holz, Ulrik Schroeder:
InfoSphere: an extracurricular learning environment for computer science. WiPSCE 2012: 22-29 - 2011
- [c1]Erika Ábrahám, Nadine Bergner, Philipp Brauner, Florian Corzilius, Nils Jansen, Thiemo Leonhardt, Ulrich Loup, Johanna Nellen, Ulrik Schroeder:
On collaboratively conveying computer science to pupils. Koli Calling 2011: 132-137
Coauthor Index
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last updated on 2024-12-26 01:54 CET by the dblp team
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