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  • Halonen R, Cherukuri A and J. D. (2022). Augmented Reality Assistance for Aging People. International Journal of Information Systems and Social Change. 13:1. (1-17). Online publication date: 30-Jun-2022.

    https://doi.org/10.4018/IJISSC.303604

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    https://doi.org/10.1145/3311748

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    https://scindeks.ceon.rs/Article.aspx?artid=1451-20921902253R

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    https://linkinghub.elsevier.com/retrieve/pii/S235197891500133X

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    https://doi.org/10.1145/2702109.2633419

  • Thomas B. (2012). A survey of visual, mixed, and augmented reality gaming. Computers in Entertainment. 10:1. (1-33). Online publication date: 1-Oct-2012.

    https://doi.org/10.1145/2381876.2381879

  • Yan Y, Chen X and Li X. Collaborative Augmented Reality Ping-Pong Via Markerless Real Rackets. Proceedings of the 2011 International Conference on Virtual Reality and Visualization. (136-143).

    https://doi.org/10.1109/ICVRV.2011.63

  • Koceski S and Koceska N. (2011). Interaction between players of mobile phone game with augmented reality (AR) interface 2011 International Conference on User Science and Engineering (i-USEr 2011). 10.1109/iUSEr.2011.6150574. 978-1-4577-1655-3. (245-250).

    http://ieeexplore.ieee.org/document/6150574/

  • Billinghurst M and Thomas B. (2011). Mobile Collaborative Augmented Reality. Recent Trends of Mobile Collaborative Augmented Reality Systems. 10.1007/978-1-4419-9845-3_1. (1-19).

    https://link.springer.com/10.1007/978-1-4419-9845-3_1

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    https://doi.org/10.1145/1581073.1581095