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  • van Renswouw L, Bogers S, Lallemand C, van Wesemael P and Vos S. Changing Perspective on Data in Designing for Active Environments. Proceedings of the 2024 ACM Designing Interactive Systems Conference. (2403-2419).

    https://doi.org/10.1145/3643834.3661635

  • Bustos A, Chacon N, Shaw M, Bell F and Buechley L. Interactive Murals: New Opportunities for Collaborative STEAM Learning. Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. (1-19).

    https://doi.org/10.1145/3613904.3641987

  • Mendoza Y, Duarte E, de Queiroz M and Baranauskas M. (2022). Evaluation in scenarios of ubiquity of technology: a systematic literature review on interactive installations. Personal and Ubiquitous Computing. 10.1007/s00779-022-01696-8. 27:2. (343-361). Online publication date: 1-Apr-2023.

    https://link.springer.com/10.1007/s00779-022-01696-8

  • Pan M, Shen Y, Jiang Q, Zhou Q and Li Y. (2022). Reshaping Publicness: Research on Correlation between Public Participation and Spatial Form in Urban Space Based on Space Syntax—A Case Study on Nanjing Xinjiekou. Buildings. 10.3390/buildings12091492. 12:9. (1492).

    https://www.mdpi.com/2075-5309/12/9/1492

  • E M Vickery N, Wang Y, Tarlinton D, Blackler A, Ploderer B, Wyeth P and Knight L. Embodied Interaction Design for Active Play with Young Children: A Scoping Review. Proceedings of the 33rd Australian Conference on Human-Computer Interaction. (293-306).

    https://doi.org/10.1145/3520495.3522701

  • Economidou E. Moving Walls and Talking Floors: Design Considerations on Magical Media Architecture Experiences. Proceedings of the 5th Media Architecture Biennale Conference. (194-199).

    https://doi.org/10.1145/3469410.3469431

  • López García I and Hornecker E. Scaling Data Physicalization – How Does Size Influence Experience?. Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction. (1-14).

    https://doi.org/10.1145/3430524.3440627

  • Afonso A and Fatah gen Schieck A. (2019). Play in the smart city context: exploring interactional, bodily, social and spatial aspects of situated media interfaces. Behaviour & Information Technology. 10.1080/0144929X.2019.1693630. 39:6. (656-680). Online publication date: 2-Jun-2020.

    https://www.tandfonline.com/doi/full/10.1080/0144929X.2019.1693630