Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- articleJuly 2008
Real-time editing and relighting of homogeneous translucent materials
- Rui Wang-erb,
- Ewen Cheslack-Postava,
- Rui Wang,
- David Luebke,
- Qianyong Chen,
- Wei Hua,
- Qunsheng Peng,
- Hujun Bao
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 24, Issue 7Pages 565–575https://doi.org/10.1007/s00371-008-0237-9Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF parameters at precomputation time. We present a novel method for accurate rendering and relighting of translucent materials that also enables real-time ...
- ArticleJune 2006
Efficient wavelet rotation for environment map rendering
Real-time shading with environment maps requires the ability to rotate the global lighting to each surface point's local coordinate frame. Although extensive previous work has studied rotation of functions represented by spherical harmonics, little work ...
- articleApril 2006
All-frequency relighting of glossy objects
ACM Transactions on Graphics (TOG), Volume 25, Issue 2Pages 293–318https://doi.org/10.1145/1138450.1138456We present a technique for interactive rendering of glossy objects in complex and dynamic lighting environments that captures interreflections and all-frequency shadows. Our system is based on precomputed radiance transfer and separable BRDF ...
- doctoral_thesisJanuary 2006
Interactive rendering of realistic illumination models using wavelet-based precomputation
Real-time realistic image synthesis is crucial to many applications, yet continues to present a great challenge in computer graphics. Achieving photorealistic images requires a rendering system to simulate physically correct illumination transport and ...
- ArticleJuly 2005
All-frequency interactive relighting of translucent objects with single and multiple scattering
We present a technique, based on precomputed light transport, for interactive rendering of translucent objects under all-frequency environment maps. We consider the complete BSSRDF model proposed by Jensen et al. [2001]. which includes both single and ...
- articleJuly 2005
All-frequency interactive relighting of translucent objects with single and multiple scattering
ACM Transactions on Graphics (TOG), Volume 24, Issue 3Pages 1202–1207https://doi.org/10.1145/1073204.1073333We present a technique, based on precomputed light transport, for interactive rendering of translucent objects under all-frequency environment maps. We consider the complete BSSRDF model proposed by Jensen et al. [2001]. which includes both single and ...
- ArticleJune 2004
All-frequency relighting of non-diffuse objects using separable BRDF approximation
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency environment illumination. Existing techniques using spherical harmonics to ...