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- research-articleDecember 2007
Speaking in character: using voice-over-IP to communicate within MMORPGs
IE '07: Proceedings of the 4th Australasian conference on Interactive entertainmentArticle No.: 24, Pages 1–8While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, and some recent MMORPGs have included voice facilities in the game software. ...
- ArticleDecember 2006
Proximity-based chat in a first person shooter: using a novel voice communication system for online play
Voice communication between players can have many benefits relative to text-based communication for game play and social experience in fast-paced multiplayer online games. However, previous research has highlighted some problems with existing ...
- ArticleNovember 2005
Towards a framework for designing speech-based player interaction in multiplayer online games
In this paper we consider the question of how best to design voice communication for use in online multiplayer games. We propose a framework to helps shape both our understanding of games and how we approach games as objects of study and as artifacts to ...