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- research-articleNovember 2022
Who's in the Crowd Matters: Cognitive Factors and Beliefs Predict Misinformation Assessment Accuracy
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue CSCW2Article No.: 553, Pages 1–18https://doi.org/10.1145/3555611Misinformation runs rampant on social media and has been tied to adverse health behaviors such as vaccine hesitancy. Crowdsourcing can be a means to detect and impede the spread of misinformation online. However, past studies have not deeply examined ...
- research-articleNovember 2022
Engagement or Knowledge Retention: Exploring Trade-offs in Promoting Discussion at News Websites
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue CSCW2Article No.: 303, Pages 1–38https://doi.org/10.1145/3555194How does presenting comments in a news article affect the ways that readers engage with and retain information about news? This paper presents results from a controlled experiment investigating effects related to different strategies for promoting ...
- research-articleDecember 2021
A Framework for Open Civic Design: Integrating Public Participation, Crowdsourcing, and Design Thinking
Digital Government: Research and Practice (DGOV), Volume 2, Issue 4Article No.: 31, Pages 1–22https://doi.org/10.1145/3487607Civic problems are often too complex to solve through traditional top-down strategies. Various governments and civic initiatives have explored more community-driven strategies where citizens get involved with defining problems and innovating solutions. ...
- research-articleOctober 2020
Rare, but Valuable: Understanding Data-centered Talk in News Website Comment Sections
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 4, Issue CSCW2Article No.: 174, Pages 1–27https://doi.org/10.1145/3415245News websites can facilitate global discussions about civic issues, but the financial cost and burden of moderating these forums has forced many to disable their commenting systems. In this paper, we consider the role that data visualizations play in ...
- research-articleOctober 2020
Critique Me: Exploring How Creators Publicly Request Feedback in an Online Critique Community
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 4, Issue CSCW2Article No.: 161, Pages 1–24https://doi.org/10.1145/3415232Creative workers frequently turn to online critique communities for feedback on their work. While past research has focused primarily on how to yield better feedback from providers, less is known about the strategies feedback seekers use to engage ...
- editorialJanuary 2018
ConsensUs: Supporting Multi-Criteria Group Decisions by Visualizing Points of Disagreement
ACM Transactions on Social Computing (TSC), Volume 1, Issue 1Article No.: 4, Pages 1–26https://doi.org/10.1145/3159649Groups often face difficulty reaching consensus. For complex decisions with multiple criteria, verbal and written discourse alone may impede groups from pinpointing and moving past fundamental disagreements. To help support consensus building, we ...
- research-articleDecember 2017
Supporting Virtual Team Formation through Community-Wide Deliberation
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 1, Issue CSCWArticle No.: 109, Pages 1–19https://doi.org/10.1145/3134744Team-based learning is a structured, small-group learning method that has been associated with many positive outcomes in traditional classroom settings. However, relatively little research has focused on how to form and support teams within online ...
- opinionJune 2016
Probe to learn, probe to design
Interactions (INTERACTIONS), Volume 23, Issue 4July - August 2016, Pages 22–23https://doi.org/10.1145/2931079 - research-articleJune 2013
Modeling online creative collaborations
XRDS: Crossroads, The ACM Magazine for Students (XRDS), Volume 19, Issue 4Summer 2013, Pages 21–25https://doi.org/10.1145/2460436.2460445A study of the online music writing community FAWM.ORG reveals that people who collaborate share less in common than you might think.
- articleAugust 2011
Enhancing and evaluating users' social experience with a mobile phone guide applied to cultural heritage
Personal and Ubiquitous Computing (PUC), Volume 15, Issue 6Pages 649–665https://doi.org/10.1007/s00779-010-0344-2We designed and built a mobile phone-based guidance system to support shared group experiences by suggesting the use of an eavesdropping metaphor inspired by Sotto Voce that allows visitors to eavesdrop on each other's audio. Going beyond Sotto Voce, we ...
- research-articleMay 2011
- research-articleDecember 2010
Parallel prototyping leads to better design results, more divergence, and increased self-efficacy
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 17, Issue 4Article No.: 18, Pages 1–24https://doi.org/10.1145/1879831.1879836Iteration can help people improve ideas. It can also give rise to fixation, continuously refining one option without considering others. Does creating and receiving feedback on multiple prototypes in parallel, as opposed to serially, affect learning, ...
- doctoral_thesisJanuary 2008
Understanding user engagement in immersive and interactive stories
Popular science fiction often proffers the Holodeck vision for future immersive media: a seamless and transparent interface connecting users to a virtual world where they transform into a story character and influence unfolding events. In my ...
- research-articleOctober 2005
Wizard of Oz Support throughout an Iterative Design Process
IEEE Pervasive Computing (IEEECS_PERVASIVE), Volume 4, Issue 4October 2005, Pages 18–26https://doi.org/10.1109/MPRV.2005.93Although the Wizard of Oz method for simulating system components is commonly used for evaluation in human-computer interaction, researchers and designers have only started to unlock this technique's potential. This article reviews the WOz method, ...
- articleJuly 2005
DART: a toolkit for rapid design exploration of augmented reality experiences
ACM Transactions on Graphics (TOG), Volume 24, Issue 3Page 932https://doi.org/10.1145/1073204.1073288In this paper [MacIntyre et al 2004]. we describe The Designer's Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by ...