Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- invited-talkAugust 2023
Volume Rendering for Pixar’s Elemental
SIGGRAPH '23: ACM SIGGRAPH 2023 TalksArticle No.: 50, Pages 1–2https://doi.org/10.1145/3587421.3595433This work presents recent updates to volume rendering in RenderMan, the production renderer used at Pixar. With the advent of increasingly complicated volumetric assets such as those seen in Pixar’s films Soul and Elemental, our aggregate volume ...
- research-articleAugust 2018
RenderMan: An Advanced Path-Tracing Architecture for Movie Rendering
- Per Christensen,
- Julian Fong,
- Jonathan Shade,
- Wayne Wooten,
- Brenden Schubert,
- Andrew Kensler,
- Stephen Friedman,
- Charlie Kilpatrick,
- Cliff Ramshaw,
- Marc Bannister,
- Brenton Rayner,
- Jonathan Brouillat,
- Max Liani
ACM Transactions on Graphics (TOG), Volume 37, Issue 3Article No.: 30, Pages 1–21https://doi.org/10.1145/3182162Pixar’s RenderMan renderer is used to render all of Pixar’s films and by many film studios to render visual effects for live-action movies. RenderMan started as a scanline renderer based on the Reyes algorithm, and it was extended over the years with ...
- courseJuly 2017
Production volume rendering: SIGGRAPH 2017 course
SIGGRAPH '17: ACM SIGGRAPH 2017 CoursesArticle No.: 2, Pages 1–79https://doi.org/10.1145/3084873.3084907This document might be out of date, please check online for an updated version.
With significant advances in techniques, along with increasing computational power, path tracing has now become the predominant rendering method used in movie production. ...