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- research-articleJanuary 2009
Larrabee: A Many-Core x86 Architecture for Visual Computing
- Larry Seiler,
- Doug Carmean,
- Eric Sprangle,
- Tom Forsyth,
- Pradeep Dubey,
- Stephen Junkins,
- Adam Lake,
- Robert Cavin,
- Roger Espasa,
- Ed Grochowski,
- Toni Juan,
- Michael Abrash,
- Jeremy Sugerman,
- Pat Hanrahan
The Larrabee many-core visual computing architecture uses multiple in-order x86 cores augmented by wide vector processor units, together with some fixed-function logic. This increases the architecture's programmability as compared to standard GPUs. The ...
- research-articleAugust 2008
Beyond programmable shading: fundamentals
SIGGRAPH '08: ACM SIGGRAPH 2008 classesArticle No.: 9, Pages 1–21https://doi.org/10.1145/1401132.1401145This first course in a series gives an introduction to parallel programming architectures and environments for interactive graphics. There are strong indications that the future of interactive graphics involves a programming model more flexible than ...
- research-articleAugust 2008
Larrabee: a many-core x86 architecture for visual computing
- Larry Seiler,
- Doug Carmean,
- Eric Sprangle,
- Tom Forsyth,
- Michael Abrash,
- Pradeep Dubey,
- Stephen Junkins,
- Adam Lake,
- Jeremy Sugerman,
- Robert Cavin,
- Roger Espasa,
- Ed Grochowski,
- Toni Juan,
- Pat Hanrahan
SIGGRAPH '08: ACM SIGGRAPH 2008 papersArticle No.: 18, Pages 1–15https://doi.org/10.1145/1399504.1360617This paper presents a many-core visual computing architecture code named Larrabee, a new software rendering pipeline, a manycore programming model, and performance analysis for several applications. Larrabee uses multiple in-order x86 CPU cores that are ...
- research-articleAugust 2008
Larrabee: a many-core x86 architecture for visual computing
- Larry Seiler,
- Doug Carmean,
- Eric Sprangle,
- Tom Forsyth,
- Michael Abrash,
- Pradeep Dubey,
- Stephen Junkins,
- Adam Lake,
- Jeremy Sugerman,
- Robert Cavin,
- Roger Espasa,
- Ed Grochowski,
- Toni Juan,
- Pat Hanrahan
ACM Transactions on Graphics (TOG), Volume 27, Issue 3Pages 1–15https://doi.org/10.1145/1360612.1360617This paper presents a many-core visual computing architecture code named Larrabee, a new software rendering pipeline, a manycore programming model, and performance analysis for several applications. Larrabee uses multiple in-order x86 CPU cores that are ...
- articleDecember 2002
Self-shadowing bump map using 3D texture hardware
Journal of Graphics Tools (JOGT), Volume 7, Issue 4Pages 19–26https://doi.org/10.1080/10867651.2002.10487568Self-shadowing bump maps add realism and depth to scenes and provide important visual cues. Previous techniques have shown self-shadowing at interactive rates, but at a substantial cost over standard normal mapped bump mapping. This paper uses volume ...