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- research-articleSeptember 2024
On the Use of Heterogeneous Graph Neural Networks for Detecting Malicious Activities: a Case Study with Cryptocurrencies
OASIS '24: Proceedings of the 4th International Workshop on Open Challenges in Online Social NetworksPages 33–40https://doi.org/10.1145/3677117.3685009This paper presents a study on the application of Heterogeneous Graph Neural Networks (HGNNs) for enhancing the security of complex social systems by identifying illicit and malicious behaviors. We focus on digital asset tokenization, a key component in ...
- research-articleSeptember 2024
The University Learning Experience: A Dual Approach to Understanding Study Habits and Attendance Patterns
GoodIT '24: Proceedings of the 2024 International Conference on Information Technology for Social GoodPages 408–415https://doi.org/10.1145/3677525.3678690The pandemic has transformed the traditional perception of university life, revealing alternative learning methods and prompting a shift in students’ attitudes towards education. With emptied classrooms, students now navigate flexible schedules, ...
- research-articleOctober 2023
Evaluating the use of machine learning algorithms in environmental sensing for energy saving
NET4us '23: Proceedings of the 2nd Workshop on Networked Sensing Systems for a Sustainable SocietyPages 201–206https://doi.org/10.1145/3615991.3616402Coastal lagoons are complex ecosystems characterized by the interaction of several actors, that can have a significant impact on them. The SMARTLAGOON project has the primary aim of integrating novel artificial intelligence-based technologies with an ...
- Work in ProgressSeptember 2023
Italian-Chinese Neural Machine Translation: results and lessons learnt
- Giovanni Delnevo,
- Marcus Im,
- Rita Tse,
- Chan-Tong Lam,
- Su-Kit Tang,
- Paola Salomoni,
- Giovanni Pau,
- Vittorio Ghini,
- Silvia Mirri
GoodIT '23: Proceedings of the 2023 ACM Conference on Information Technology for Social GoodPages 455–461https://doi.org/10.1145/3582515.3609567Today, access to the Internet provides access to various forms of knowledge like free online lecture series offered by prestigious universities, massive open online courses, films and books, and Wikipedia. In addition, it is possible to join online ...
- Work in ProgressSeptember 2022
Data Visualization and Responsive Design Principles applied to Industry 4.0: the Mentor Project Case Study
GoodIT '22: Proceedings of the 2022 ACM Conference on Information Technology for Social GoodPages 373–377https://doi.org/10.1145/3524458.3547120Industries and the manufacturing sector are among the contexts that can enjoy great benefits from adopting digital technologies improvement. In this sense, Industry 4.0 has represented a clear revolution, having already improved production and ...
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- research-articleJanuary 2020
Fast Session Resumption in DTLS for Mobile Communications
2020 IEEE 17th Annual Consumer Communications & Networking Conference (CCNC)Pages 1–6https://doi.org/10.1109/CCNC46108.2020.9045119DTLS is a protocol that provides security guarantees to Internet communications. It can operate on top of both TCP and UDP transport protocols. Thus, it is particularly suited for peer-to-peer and distributed multimedia applications. The same holds if the ...
- research-articleJanuary 2019
Industry 4.0 and Video Monitoring: a Multidimensional Approach Based on MPEG-DASH
2019 16th IEEE Annual Consumer Communications & Networking Conference (CCNC)Pages 1–6https://doi.org/10.1109/CCNC.2019.8651683Industry 4.0 is world wide recognized as the current trend of automation and data exchange in manufacturing technologies, driving companies and manufacturing activities in the so-called “smart factory” scenario. In this context, human ...
- research-articleJanuary 2018
Canarin II: Designing a smart e-bike eco-system
- Davide Aguiari,
- Giovanni Delnevo,
- Lorenzo Monti,
- Vittorio Ghini,
- Silvia Mirri,
- Paola Salomoni,
- Giovanni Pau,
- Marcus Im,
- Rita Tse,
- Mongkol Ekpanyapong,
- Roberto Battistini
2018 15th IEEE Annual Consumer Communications & Networking Conference (CCNC)Pages 1–6https://doi.org/10.1109/CCNC.2018.8319221Mobility and ambient conditions are key factors in urban environments, affecting well-being and quality of life. In this context, sensors, smart mobility, networks, connectivity can play a significant and strategic role, being exploited with the aim of ...
- research-articleOctober 2017
The quest for scalability and accuracy: multi-level simulation of the internet of things
This paper presents a methodology for simulating the Internet of Things (IoT) using multi-level simulation models. With respect to conventional simulators, this approach allows us to tune the level of detail of different parts of the model without ...
- research-articleJanuary 2016
A survey on handover management in mobility architectures
Computer Networks: The International Journal of Computer and Telecommunications Networking (CNTW), Volume 94, Issue CPages 390–413https://doi.org/10.1016/j.comnet.2015.11.016This work presents a comprehensive and structured taxonomy of available techniques for managing the handover process in mobility architectures. Representative works from the existing literature have been divided into appropriate categories, based on ...
- ArticleSeptember 2012
Modeling the Always Best Packet Switching Mechanism
NGMAST '12: Proceedings of the 2012 Sixth International Conference on Next Generation Mobile Applications, Services and TechnologiesPages 118–123https://doi.org/10.1109/NGMAST.2012.21In this work we investigate the performance of the Always Best Packet Switching (ABPS) operation approach. ABPS is a cross-layer wireless communication scheme that enables mobile terminals to exploit its multiple Network Interface Cards (NICs) ...
- articleMay 2012
M-Hippocrates: Enabling Reliable and Interactive Mobile Health Services
The lack of reliable communication is still an obstacle for enhanced mobile health services. The new m-Hippocrates software architecture aims to significantly improve mobile health applications using an application-level communication technology called ...
- articleNovember 2011
The "Always Best Packet Switching" architecture for SIP-based mobile multimedia services
Journal of Systems and Software (JSSO), Volume 84, Issue 11Pages 1827–1851https://doi.org/10.1016/j.jss.2011.06.025This paper presents a distributed architecture for the provision of seamless and responsive mobile multimedia services. This architecture allows its user applications to use concurrently all the wireless network interface cards (NICs) a mobile terminal ...
- chapterJanuary 2011
Distributed computing in the 21st century: some aspects of cloud computing
Dependable and Historic ComputingJanuary 2011, Pages 393–412The Cloud Computing paradigm has gained considerable attention owing to the notable commercial success of many Cloud service providers. Typically, a Cloud Computing service provides its customers with resources as a utility, using a pay-as-you-go model. ...
- ArticleJuly 2010
QoS-Aware Clouds
CLOUD '10: Proceedings of the 2010 IEEE 3rd International Conference on Cloud ComputingPages 321–328https://doi.org/10.1109/CLOUD.2010.17In this paper we discuss the design and experimental evaluation of a middleware architecture that enables Service Level Agreement (SLA)-driven dynamic configuration, management and optimization of cloud resources and services. This architecture has been ...
- ArticleJuly 2010
Seamless Support of Multimedia Distributed Applications Through a Cloud
CLOUD '10: Proceedings of the 2010 IEEE 3rd International Conference on Cloud ComputingPages 548–549https://doi.org/10.1109/CLOUD.2010.16We describe a cross-layer architecture we are developing in order to offer mobility support to wireless devices executing multimedia applications which require seamless communications. This architecture is based on the use of pairs of proxies, which ...
- research-articleMarch 2010
Mobile games through the nets: a cross-layer architecture for seamless playing
SIMUTools '10: Proceedings of the 3rd International ICST Conference on Simulation Tools and TechniquesArticle No.: 7, Pages 1–8https://doi.org/10.4108/ICST.SIMUTOOLS2010.8656Mobile games are characterized by the need to exploit responsive and reliable communication protocols, in order to guarantee that players can perceive a fluid and dynamic game-play evolution. Current approaches to the provision of support for this kind ...
- articleFebruary 2010
Meeting Interactivity Requirements in Mobile E-Witness: An Experimental Study
Wireless Personal Communications: An International Journal (WPCO), Volume 52, Issue 3Pages 569–591https://doi.org/10.1007/s11277-008-9630-yThis paper describes the design and development of a session-layer load balancing mechanism and its deployment in a mobile surveillance system named Mobile E-Witness (MEW), which we have developed (Ghini et al., Multimedia Tools and Applications, 37(3), ...
- ArticleMay 2009
A Web 2.0, Location-Based Architecture for a Seamless Discovery of Points of Interests
AICT '09: Proceedings of the 2009 Fifth Advanced International Conference on TelecommunicationsPages 226–231https://doi.org/10.1109/AICT.2009.45This paper presents a system for a location-based discovery of points of interest, based on the current geographic position of mobile users. The proposed approach exploits a mixture of Web 2.0 technologies (for the localization of point of interests), ...
- articleMay 2008
Mobile E-Witness
Multimedia Tools and Applications (MTAA), Volume 37, Issue 3Pages 293–318https://doi.org/10.1007/s11042-007-0164-1This paper describes the design, implementation and experimental evaluation of a system prototype, named Mobile E-Witness (MEW), which enables the acquisition and remote storage of multimedia (i.e., audio and video) data streams. In essence, MEW ...