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- research-articleJune 2022
On the benefits of consumer IT in the workplace—An IT empowerment perspective
International Journal of Information Management: The Journal for Information Professionals (IJIM), Volume 64, Issue Chttps://doi.org/10.1016/j.ijinfomgt.2022.102478AbstractTechnology driven organizational transformation—heightened during the COVID-19 pandemic—is gaining momentum, as employees increasingly invest in technology for work. Referred to as IT consumerization, employees use their smartphones, ...
Highlights- The use of consumer devices and applications in the workplace is ever more prevalent.
- research-articleFebruary 2016
Acceptable IS Use
Computers in Human Behavior (COHB), Volume 55, Issue PAPages 322–328https://doi.org/10.1016/j.chb.2015.09.029We investigate the use of systems in situations that are subjective. In these situations, usage behaviors are often guided by applied ethical perceptions, rather than absolutes of what can or should be done. Using a scenario-based randomized survey, we ...
- articleJanuary 2013
Predicting users' return to virtual worlds: a social perspective
Information Systems Journal (INFSJ), Volume 23, Issue 1Pages 35–63https://doi.org/10.1111/j.1365-2575.2011.00396.xVirtual worlds or three-dimensional computer-based simulated environments have received considerable attention as platforms for entertainment, education and commerce. In contrast to a web site, for example, where a user interacts with a two-dimensional ...
- research-articleMay 2012
Shaping the future of IT within the academy
ACM SIGMIS Database: the DATABASE for Advances in Information Systems (SIGMIS), Volume 43, Issue 2Pages 33–43https://doi.org/10.1145/2212757.2212764We summarize the problems and potential solutions put forward in the four articles by the Deans and then offer three lenses to consider as we reimagine the future of IT education and research. These lenses include major disruptions in education that are ...
- articleJanuary 2012
Decision-making in-socio and in-situ: Facilitation in virtual worlds
Decision Support Systems (DSSY), Volume 52, Issue 2Pages 342–352https://doi.org/10.1016/j.dss.2011.09.001Past research suggests that ''situatedness'', i.e. the context, as well as the social interaction that occurs within it, play an important role in cognitive processes such as learning and decision-making. Thus far, IT tools have been limited in the ...
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- articleSeptember 2011
From space to place: predicting users' intentions to return to virtual worlds
MIS Quarterly (MISQ), Volume 35, Issue 3Pages 749–772Virtual worlds have received considerable attention as platforms for entertainment, education, and commerce. But organizations are experiencing failures in their early attempts to lure customers, employees, or partners into these worlds. Among the more ...
- articleFebruary 2009
Mobile technology at the frontlines of patient care: Understanding fit and human drives in utilization decisions and performance
Decision Support Systems (DSSY), Volume 46, Issue 3Pages 634–647https://doi.org/10.1016/j.dss.2008.11.012Mobile information communication technologies (MICTs) have considerable promise in patient care settings. But that promise can only be realized if the MICT applications are used by the medical staff. This paper reports on a study examining nurses' ...
- doctoral_thesisJanuary 2009
Investigations of distribution, specification, and approximation assumptions in it spending benchmarking
IT managerial control ratios (such as IT Budget/Revenues, IT Budget/Operating Expense, IT Budget/Employees) are used extensively by both practitioners and researchers (Bender 1986; Harris and Katz 1991; Harris and Katz 1991; Weill 1992; Mahmood and Mann ...
- articleOctober 2007
Marketing strategies in virtual worlds
ACM SIGMIS Database: the DATABASE for Advances in Information Systems (SIGMIS), Volume 38, Issue 4Pages 77–80https://doi.org/10.1145/1314234.1314248More and more businesses are selling products and providing services through multiple channels. 3D virtual worlds are emerging to be one of the channels for companies to communicate with their customers. Being able to simulate similar experiences as ...
- articleDecember 2005
Review: it-dependent strategic initiatives and sustained competitive advantage: a review and synthesis of the literature
MIS Quarterly (MISQ), Volume 29, Issue 4Pages 747–776The role of information systems in the creation and appropriation of economic value has a long tradition of research, within which falls the literature on the sustainability of IT-dependent competitive advantage. In this article, we formally define the ...
- articleSeptember 2005
- research-articleMay 2004
Systems Development Processes
Four key organizational processes must be in place for a successful IT development environment.
- articleApril 2004
The domino effect of password reuse
Communications of the ACM (CACM), Volume 47, Issue 4Pages 75–78https://doi.org/10.1145/975817.975820One weak spot is all it takes to open secured digital doors and online accounts causing untold damage and consequences.
- research-articleMarch 2004
Managing Systems Development
Management must view IT project development as a business rather than a technical activity.
- articleFebruary 2004
Virtual teams: a review of current literature and directions for future research
ACM SIGMIS Database: the DATABASE for Advances in Information Systems (SIGMIS), Volume 35, Issue 1Pages 6–36https://doi.org/10.1145/968464.968467Information technology is providing the infrastructure necessary to support the development of new organizational forms. Virtual teams represent one such organizational form, one that could revolutionize the workplace and provide organizations with ...
- articleSeptember 2003
Trust and the unintended effects of behavior control in virtual teams
MIS Quarterly (MISQ), Volume 27, Issue 3Pages 365–395This article reports the findings of a longitudinal study of temporary virtual teams and explores the role of behavior control on trust decline. We conducted an experiment involving 51 temporary virtual teams. Half of the teams were required to comply ...
- articleDecember 2001
Web-Based virtual learning environments: a research framekwork and a preliminary assessment of effectiveness in basic IT skills training
Internet technologies are having a significant impact on the learning industry. For-profit organizations and traditional institutions of higher education have developed and are using web-based courses, but little is known about their effectiveness ...
- articleOctober 2000
Knowledge management in academia: A proposed framework
Information Technology and Management (KLU-ITEM), Volume 1, Issue 4Pages 229–245https://doi.org/10.1023/A:1019129226227While the concepts of organizational learning and knowledge management are essential in industry, relatively little attention has been devoted to how these same concepts can be applied to higher education. Despite the ready availability of the Internet ...
- articleApril 2000