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- research-articleMay 2024
POVR: Designing an Immersive Experience for Generating Moments of Self-reflection at Home
OzCHI '23: Proceedings of the 35th Australian Computer-Human Interaction ConferencePages 324–339https://doi.org/10.1145/3638380.3638382Everyday reflection has benefits, however, learning how to reflect every day at home can be difficult. We explore how immersive technologies may be designed to generate meaningful narratives for reflection. We draw inspiration from the Brechtian theatre ...
- research-articleSeptember 2022
Beyond Immersion: Designing for Reflection in Virtual Reality
OzCHI '21: Proceedings of the 33rd Australian Conference on Human-Computer InteractionPages 208–220https://doi.org/10.1145/3520495.3520501Access to immersive virtual reality (VR) technology is increasingly becoming available to the general population. However, the ability of VR to incite a state of high immersion and flow creates a paradox where immersion limits opportunities for self-...
- abstractAugust 2020
Double Vision: Digital Twin applications within Extended Reality
SIGGRAPH '20: ACM SIGGRAPH 2020 Appy HourArticle No.: 1, Pages 1–2https://doi.org/10.1145/3388529.3407313The purpose of this project was to create a Digital Twin (DT) of the Expanded Perception and Interaction Centre (EPICentre), using Extended Reality to better visualise Internet of Things (IoT) sensor data such as temperature and humidity throughout the ...