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- ArticleJuly 2019
Visualizing Organizational Culture in Old People’s Homes and Hospitals in Japan: Human Interaction in the IoT Era
Human Aspects of IT for the Aged Population. Social Media, Games and Assistive EnvironmentsJul 2019, Pages 314–325https://doi.org/10.1007/978-3-030-22015-0_25AbstractIn Japan, which has the highest aging rate in the world, demand for long-term care (LTC) is rapidly increasing. However, the labor force is decreasing nationwide, and in particular the shortage of staff for LTC services is a serious problem. ...
- ArticleJuly 2013
Consideration of the effect of gesture exaggeration in web3D communication using 3DAgent
HCI'13: Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part IIIJuly 2013, Pages 511–520https://doi.org/10.1007/978-3-642-39226-9_56In this paper, we focused on the characteristic gestures which producing the sense of realism and intimacy in web communication using 3DAgent, and proposed the gesture exaggeration mechanical model which representing the "reservoir (Tame)" or "deciding ...
- ArticleJuly 2011
Web-based nonverbal communication interface using 3D agents with natural gestures
HCII'11: Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part IIJuly 2011, Pages 565–574In this paper, we assumed that the nonverbal communication by using 3DAgents with natural gestures had various advantages compared with only the traditional voice and video communication, and we developed the IMoTS (Interactive Motion Tracking System) ...
- ArticleJuly 2007
How can we make IT devices easy for older adults? effects of repetitive basic operation training and help-guidance on learning of electronic program guide system
UAHCI'07: Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversityJuly 2007, Pages 914–922Older adults have difficulties in using unfamiliar IT appliances because they look poor to learn operations in trial-and-error fashion. To find a different way for older adults to learn operations effectively, an experiment like usability testing with ...
- articleSeptember 2000
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- ArticleFebruary 2000
A spatial hierarchical compression method for 3D streaming animation
VRML '00: Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)February 2000, Pages 95–101https://doi.org/10.1145/330160.330193When distributing 3D contents real-time over a network with a narrow bandwidth such as a telephone line, methods for streaming and data compression can be considered indispensable.
In previous work, we made possible the real-time streaming of 3D ...
- ArticleFebruary 1999
- chapterMarch 1991