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- research-articleMarch 2020
BRDF Analysis with Directional Statistics and its Applications
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 26, Issue 3Pages 1476–1489https://doi.org/10.1109/TVCG.2018.2872709Data-driven BRDF models using real material measurements have become increasingly prevalent due to the development of novel gonioreflectometers, but efficient use of these models in many graphical applications remains challenging due to the few ...
- ArticleSeptember 2018
Reflection Separation Using Patch-Wise Sparse and Low-Rank Decomposition
Advances in Multimedia Information Processing – PCM 2018Pages 179–188https://doi.org/10.1007/978-3-030-00776-8_17AbstractThis paper introduces a robust method for removing objectionable reflection interference in photographs captured through a piece of transparent medium. We exploit the fact that a group of image patches extracted from multiple correlated images ...
- posterNovember 2017
Importance sampling measured BRDFs based on second order spherical moment
BRDF importance sampling, which generates sampled directions in a pattern that closely matches the BRDF, is a powerful tool for variance reduction in Monte Carlo rendering. Conventionally, it is challenging to design proper sampling patterns for ...
- research-articleSeptember 2017
Rendering Thin Transparent Layers with Extended Normal Distribution Functions
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 23, Issue 9Pages 2108–2119https://doi.org/10.1109/TVCG.2016.2617872Realistic Rendering of thin transparent layers bounded by rough surfaces involves substantial expense of computation time to account for multiple internal reflections. Resorting to Monte Carlo rendering for such material is usually impractical since ...
- short-paperJune 2017
A physically-based BRDF model for retroreflection
CGI '17: Proceedings of the Computer Graphics International ConferenceArticle No.: 36, Pages 1–6https://doi.org/10.1145/3095140.3095176We introduce an analytical BRDF model tailored to the realistic rendering of retroreflective materials. Though these specially-designed materials are frequently encountered in our daily life, such as high-visibility clothing and traffic signs, their ...
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- research-articleDecember 2016
A method for real-time trajectory monitoring to improve taxi service using GPS big data
Information and Management (IMAN), Volume 53, Issue 8Pages 964–977https://doi.org/10.1016/j.im.2016.04.004A taxi monitoring method is presented to detect anomalous driving behaviors.GPS big data makes it possible to obtain potential knowledge in urban commerce, etc.Smart city development could benefit from our method over GPS big data. As taxi service is ...
- articleDecember 2016
Real-time rendering of refracting transmissive objects with multi-scale rough surfaces
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 32, Issue 12Pages 1579–1592https://doi.org/10.1007/s00371-015-1141-8This paper presents an efficient approach to render refracting transmissive objects with multi-scale surface roughness, under distant illumination. To correctly capture both fine-scale surface details and large-scale appearances, and enable real-time ...
- ArticleJune 2015
QoS-Aware Web Service Recommendation Using Collaborative Filtering with PGraph
ICWS '15: Proceedings of the 2015 IEEE International Conference on Web ServicesPages 392–399https://doi.org/10.1109/ICWS.2015.59Web service recommendation plays an important role in building reliable service-oriented systems for both the service providers and the active users. However, with the proliferation of web services on the World Wide Web, traditional service ...
- articleJune 2014
Real-time simulating and rendering of layered dust
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 30, Issue 6-8Pages 797–807https://doi.org/10.1007/s00371-014-0967-9Detailed modeling of appearance affected by dust coverage is challenging because of the numerous physical and material factors on which it depends. The two principal roadblocks are the complexity of simulating dust particle deposition and the difficulty ...
- ArticleNovember 2013
Real-Time Multi-scale Refraction under All-Frequency Environmental Lighting
CADGRAPHICS '13: Proceedings of the 2013 International Conference on Computer-Aided Design and Computer GraphicsPages 131–139https://doi.org/10.1109/CADGraphics.2013.25We present a novel approach for real-time rendering of transparent objects with multi-scale rough refraction under all-frequency environmental lighting. In our rendering system, the normal distribution function (NDF) of the surface bumps is expressed ...
- ArticleAugust 2013
Real-Time Rendering of Rough Refraction under Dynamically Varying Environmental Lighting
CGIV '13: Proceedings of the 2013 10th International Conference Computer Graphics, Imaging and Visualization (cgiv 2013)Pages 27–32https://doi.org/10.1109/CGIV.2013.14The illumination of rough refraction is challenging due to the complex integrations of scattered lights from multiple directions. Prefiltered environment map is able to eliminate the comprehensive integrations, but the precomputation stage protects it ...
- research-articleJuly 2013
Line segment sampling with blue-noise properties
ACM Transactions on Graphics (TOG), Volume 32, Issue 4Article No.: 127, Pages 1–14https://doi.org/10.1145/2461912.2462023Line segment sampling has recently been adopted in many rendering algorithms for better handling of a wide range of effects such as motion blur, defocus blur and scattering media. A question naturally raised is how to generate line segment samples with ...
- ArticleSeptember 2011
A group-based load balancing approach for the multi-service distributed virtual environment
Edutainment'11: Proceedings of the 6th international conference on E-learning and games, edutainment technologiesPages 542–547In a multi-service distibuted virtual environment, objects can provide more services and become dynamic with greater effects in load balancing process, which is not considered in the previous work. Focused on the impact of dyanmic objects and their ...
- ArticleSeptember 2011
Direct lighting under dynamic local area light sources
Edutainment'11: Proceedings of the 6th international conference on E-learning and games, edutainment technologiesPages 537–541Dynamic local area lights provide better realism compared with traditional artificial lights, which have been increasing in real-time graphic applications. This paper addresses the problem of real-time direct lighting under dynamic local area lighting ...
- ArticleJuly 2011
Real-time rendering with complex natural illumination
ICME '11: Proceedings of the 2011 IEEE International Conference on Multimedia and ExpoPages 1–6https://doi.org/10.1109/ICME.2011.6011856Complex natural lighting provides better realism compared to traditional artificial lights, which has been increasing in real-time graphic applications, such as video games and virtual reality. However, rendering with complex natural illumination proves ...
- research-articleDecember 2010
Direct illumination for many area lights
VRCAI '10: Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in IndustryPages 257–264https://doi.org/10.1145/1900179.1900234This paper presents a scalable, adaptive algorithm for direct illumination in scenes with many area light sources. Instead of presampling light sources into massive point lights like previous multilight algorithms, the algorithm builds a tree structure ...
- ArticleAugust 2010
Research on shadow map based shadow generation
Shadow map algorithms are commonly used in shadow generation due to their simplicity and independence of scene complexity. Three aspects are considered in constructing appropriate shadow maps: the number of shadow maps, parameterization of shadow maps ...
- ArticleMarch 2010
An Adaptive Deformation Method Based on Hierarchical Progressive Meshes
ICNS '10: Proceedings of the 2010 Sixth International Conference on Networking and ServicesPages 375–380https://doi.org/10.1109/ICNS.2010.59This paper proposes a novel adaptive deformation method based on a hierarchical progressive mesh structure. It hierarchically clusters faces to construct a binary tree of the original model and creates a progressive mesh for each node. Based on this ...
- chapterJuly 2009
A XML Tree Based Leveled Filtering Method and Its Application
The system's scalability is an important problem in the research of distributed virtual environment. By combining XML technology with active leveled interest management, a new XML tree based leveled filtering method --- LevelFilter is presented in this ...
- ArticleAugust 2007
Research on XML-based active interest management in distributed virtual environment
The essential problem of Distributed Virtual Environment (DVE) is to build scalable communication architecture, on which a large number of objects can communicate each other in a dynamical fashion. In this paper, a new XML-based scalable active interest ...