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- research-articleApril 2020
"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality
- Hans-Christian Jetter,
- Roman Rädle,
- Tiare Feuchtner,
- Christoph Anthes,
- Judith Friedl,
- Clemens Nylandsted Klokmose
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–16https://doi.org/10.1145/3313831.3376652We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces and interactions by simulating technologies such as motion tracking,...
- research-articleFebruary 2020
Exploring the Benefits and Barriers of Using Computational Notebooks for Collaborative Programming Assignments
SIGCSE '20: Proceedings of the 51st ACM Technical Symposium on Computer Science EducationPages 468–474https://doi.org/10.1145/3328778.3366887Programming assignments in computer science courses are often processed in pairs or groups of students. While working together, students face several shortcomings in today's software: The lack of real-time collaboration capabilities, the setup time of ...
- ArticleSeptember 2019
Hybrid Meetings in the Modern Workplace: Stories of Success and Failure
Collaboration Technologies and Social ComputingPages 45–61https://doi.org/10.1007/978-3-030-28011-6_4AbstractHybrid meetings, in which co-located and remote participants connect via video or/audio, have become ubiquitous in the globalized modern workplace. Despite, or perhaps because of this ubiquity, conducting hybrid meetings is not straightforward. In ...
- research-articleMay 2019
Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices
- Frederik Brudy,
- Christian Holz,
- Roman Rädle,
- Chi-Jui Wu,
- Steven Houben,
- Clemens Nylandsted Klokmose,
- Nicolai Marquardt
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 562, Pages 1–28https://doi.org/10.1145/3290605.3300792Designing interfaces or applications that move beyond the bounds of a single device screen enables new ways to engage with digital content. Research addressing the opportunities and challenges of interactions with multiple devices in concert is of ...
- research-articleJanuary 2019
Vistrates: A Component Model for Ubiquitous Analytics
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 25, Issue 1Pages 586–596https://doi.org/10.1109/TVCG.2018.2865144Visualization tools are often specialized for specific tasks, which turns the user's analytical workflow into a fragmented process performed across many tools. In this paper, we present a component model design for data visualization to promote ...
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- research-articleApril 2018
PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization
- Roman Rädle,
- Hans-Christian Jetter,
- Jonathan Fischer,
- Inti Gabriel,
- Clemens N. Klokmose,
- Harald Reiterer,
- Christian Holz
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 497, Pages 1–9https://doi.org/10.1145/3173574.3174071PolarTrack is a novel camera-based approach to detecting and tracking mobile devices inside the capture volume. In PolarTrack, a polarization filter continuously rotates in front of an off-the-shelf color camera, which causes the displays of observed ...
- research-articleApril 2018
Remediating a Design Tool: Implications of Digitizing Sticky Notes
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 224, Pages 1–12https://doi.org/10.1145/3173574.3173798Sticky notes are ubiquitous in design processes because of their tangibility and ease of use. Yet, they have well-known limitations in professional design processes, as documentation and distribution are cumbersome at best. This paper compares the use ...
- abstractApril 2018
Codestrate Packages: An Alternative to "One-Size-Fits-All" Software
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW103, Pages 1–6https://doi.org/10.1145/3170427.3188563We present Codestrate Packages, a package-based system to create extensible software within Codestrates. Codestrate Packages turns content creation from an application-centric model into a document-centric model. Codestrate Packages no longer restrict ...
- research-articleApril 2018
AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time
- Seonwook Park,
- Christoph Gebhardt,
- Roman Rädle,
- Anna Maria Feit,
- Hana Vrzakova,
- Niraj Ramesh Dayama,
- Hui-Shyong Yeo,
- Clemens N. Klokmose,
- Aaron Quigley,
- Antti Oulasvirta,
- Otmar Hilliges
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 184, Pages 1–14https://doi.org/10.1145/3173574.3173758Developing cross-device multi-user interfaces (UIs) is a challenging problem. There are numerous ways in which content and interactivity can be distributed. However, good solutions must consider multiple users, their roles, their preferences and access ...
- research-articleOctober 2017
Codestrates: Literate Computing with Webstrates
UIST '17: Proceedings of the 30th Annual ACM Symposium on User Interface Software and TechnologyPages 715–725https://doi.org/10.1145/3126594.3126642We introduce Codestrates, a literate computing approach to developing interactive software. Codestrates blurs the distinction between the use and development of applications. It builds on the literate computing approach, commonly found in interactive ...
- research-articleMay 2017
Remote Collaboration With Mixed Reality Displays: How Shared Virtual Landmarks Facilitate Spatial Referencing
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 6481–6486https://doi.org/10.1145/3025453.3025717HCI research has demonstrated Mixed Reality (MR) as being beneficial for co-located collaborative work. For remote collaboration, however, the collaborators' visual contexts do not coincide due to their individual physical environments. The problem ...
- research-articleMay 2017Honorable Mention
Is Two Enough?: ! Studying Benefits, Barriers, and Biases of Multi-Tablet Use for Collaborative Visualization
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 4548–4560https://doi.org/10.1145/3025453.3025537A sizable part of HCI research on cross-device interaction is driven by the vision of users conducting complex knowledge work seamlessly across multiple mobile devices. This is based on the Weiserian assumption that people will be inclined to distribute ...
- noteMay 2016
Office Social: Presentation Interactivity for Nearby Devices
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 2487–2491https://doi.org/10.1145/2858036.2858337Slide presentations have long been stuck in a one-to-many paradigm, limiting audience engagement. Based on the concept of smartphone-based remote control of slide navigation, we present Office Social-a PowerPoint plugin and companion smartphone app that ...
- research-articleMay 2016
When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 5470–5481https://doi.org/10.1145/2858036.2858224Cross-device collaboration with tablets is an increasingly popular topic in HCI. Previous work has shown that tablet-only collaboration can be improved by an additional shared workspace on an interactive tabletop. However, large tabletops are costly and ...
- noteMay 2016
Virtual Objects as Spatial Cues in Collaborative Mixed Reality Environments: How They Shape Communication Behavior and User Task Load
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 1245–1249https://doi.org/10.1145/2858036.2858043In collaborative activities, collaborators can use physical objects in their shared environment as spatial cues to guide each other's attention. Collaborative mixed reality environments (MREs) include both, physical and digital objects. To study how ...
- Work in ProgressApril 2015
Connichiwa: A Framework for Cross-Device Web Applications
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsPages 2163–2168https://doi.org/10.1145/2702613.2732909While Mark Weiser's vision of ubiquitous computing is getting closer to reality, a fundamental part of it - the interconnection of devices into a "ubiquitous network" - is not achieved yet. Differences in hardware, architecture, and missing ...
- research-articleApril 2015
Spatially-aware or Spatially-agnostic?: Elicitation and Evaluation of User-Defined Cross-Device Interactions
CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing SystemsPages 3913–3922https://doi.org/10.1145/2702123.2702287Cross-device interaction between multiple mobile devices is a popular field of research in HCI. However, the appropriate design of this interaction is still an open question, with competing approaches such as spatially-aware vs. spatially-agnostic ...
- noteApril 2015
An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation
CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing SystemsPages 1523–1526https://doi.org/10.1145/2702123.2702227Dynamic peephole navigation represents a technique for navigating large information spaces in an egocentric way. Studies have shown cognitive benefits for a vertical peephole orientation, when compared to non-egocentric interaction styles. To see how ...
- demonstrationNovember 2014
Demonstrating HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration
ITS '14: Proceedings of the Ninth ACM International Conference on Interactive Tabletops and SurfacesPages 435–438https://doi.org/10.1145/2669485.2676584We present HuddleLamp, a desk lamp with an integrated RGB-D camera that precisely tracks the movements and positions of mobile displays and hands on a table. This enables a new breed of spatially-aware multi-user and multi-device applications for around-...
- research-articleNovember 2014
HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration
ITS '14: Proceedings of the Ninth ACM International Conference on Interactive Tabletops and SurfacesPages 45–54https://doi.org/10.1145/2669485.2669500We present HuddleLamp, a desk lamp with an integrated RGB-D camera that precisely tracks the movements and positions of mobile displays and hands on a table. This enables a new breed of spatially-aware multi-user and multi-device applications for around-...