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Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design

Published: 03 September 2007 Publication History

Abstract

This paper briefly shows how product designers as well as information system designers may use the habitat framework as a tool to inform their understanding of the pervasive computing systems they are designing. This is done by (1) introducing the basic elements of habitats, (2) analyzing and comparing two empirical case-studies, one about life and death (emergency response at major incidents) and one about playfulness (children's pervasive play and gaming), and (3) discussing the usefulness of using habitats. The result is a number of real-world examples where we argue that using habitats as a simple common ground seems to be useful for professionals coming from quite different traditions.

References

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Andersen, P. B. and Brynskov, M. The semiotics of smart appliances and pervasive computing. In: Gudwin, R. and Queiroz, J. (eds.) Semiotics and Intelligent Systems Development, Idea Group, Hershey, NJ, 2006, 211--255.
[2]
Bødker, S. and Andersen, P. B. Complex Mediation. Human-Computer Interaction, 20 (4), 2005, 353--402.
[3]
Brynskov, M. and Andersen, P. B. Habitats, Activities, and Signs. In Proc. of Organisational Semiotics 2004, IN-STICC Press, 128--151.
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Brynskov, M. and Ludvigsen, M. Mock Games: A New Genre of Pervasive Play. In Proc. of DIS 2006, ACM Press.
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Gibson, J. J. The Ecological Approach to Visual Perception. Houghton Mifflin, Boston, 1979.
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Harrison, S. and Dourish, P. Re-place-ing space: The roles of space and place in collaborative systems. In Proc. of CSCW 1996, ACM Press, 67--76.
[7]
Kramp, G., Kristensen, M., and Pedersen, J. F. Physical and digital design of the BlueBio biomonitoring system prototype, to be used in emergency medical response. In Proc. of Pervasive Healthcare 2006.
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Lerner, E. B. and Moscati, R. M. The Golden Hour: Scientific Fact or Medical "Urban Legend"? Academic Emergency Medicine, 8 (7), 2001, 758--760.
[9]
May, D. and Kristensen, B. B. Habitats for the Digitally Pervasive World. In: Andersen, P. B. and Qvortrup, L. (eds.) Virtual Applications: Applications with Virtual Inhabited 3D Worlds, Springer, London, 2004.

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Published In

cover image Guide Proceedings
BCS-HCI '07: Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
September 2007
270 pages
ISBN:9781902505954

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BCS Learning & Development Ltd.

Swindon, United Kingdom

Publication History

Published: 03 September 2007

Author Tags

  1. design principles
  2. design support
  3. interdisciplinary work
  4. pervasive healthcare
  5. pervasive play and gaming

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Overall Acceptance Rate 28 of 62 submissions, 45%

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