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Designing as reflective conversation with the materials of a design situation

Published: 01 March 1992 Publication History

Abstract

The paper considers what it means to capture design knowledge by embodying it in procedures that are expressible in a computer program, distinguishing several possible purposes for such an exercise. Following the lead of David Marr's computational approach to vision, emphasis is placed on 'phenomenological equivalence' — that is, first defining the functions of designing, and then specifying how people design.
The paper goes on to describe design phenomena that a computational strategy of this kind would have to reproduce. All of them are integral to a view of designing as reflective conversation with the materials of a design situation, and depend on the idea of distinctive design worlds constructed by the designer. These phenomena include: the designer's seeing-moving-seeing, the construction of figures from marks on a page, the appreciation of design qualities, the evolution of design intentions in the course of the design process, the recognition of unintended consequences of move experiments, the storage and deployment of prototypes, which must be placed in transaction with the design situation, and communication across divergent design worlds.
Considered as performance criteria for a phenomenologically equivalent computational designer, these phenomena are formidable and threatening. Considered as performance criteria for the construction of a computer-based design assistant, however, they may be highly evocative.

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  • (2024)Digital, Analog, or Hybrid: Comparing Strategies to Support Self-ReflectionProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661558(3435-3452)Online publication date: 1-Jul-2024
  • (2024)Affinity Diagramming with a RobotACM Transactions on Human-Robot Interaction10.1145/364151413:1(1-41)Online publication date: 31-Jan-2024
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Published In

cover image Knowledge-Based Systems
Knowledge-Based Systems  Volume 5, Issue 1
March 1992
103 pages
ISSN:0950-7051
  • Editors:
  • H. Fujita,
  • J. Lu
Issue’s Table of Contents

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Elsevier Science Publishers B. V.

Netherlands

Publication History

Published: 01 March 1992
Accepted: 19 November 1991
Received: 19 November 1991

Author Tags

  1. computer-based design assistants
  2. design knowledge
  3. design phenomena
  4. designing
  5. phenomenological equivalence

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  • (2024)Exploring NeuroDesign in Cultivating Empathy and Creativity in Primary Education in ChinaCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3677596(111-115)Online publication date: 5-Oct-2024
  • (2024)Digital, Analog, or Hybrid: Comparing Strategies to Support Self-ReflectionProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661558(3435-3452)Online publication date: 1-Jul-2024
  • (2024)Affinity Diagramming with a RobotACM Transactions on Human-Robot Interaction10.1145/364151413:1(1-41)Online publication date: 31-Jan-2024
  • (2024)Chasing Tacit Knowledge: Multi-layered Sensing in WoodworkingProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635261(1-8)Online publication date: 11-Feb-2024
  • (2024)Luminate: Structured Generation and Exploration of Design Space with Large Language Models for Human-AI Co-CreationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642400(1-26)Online publication date: 11-May-2024
  • (2024)A Collaborative, Interactive and Context-Aware Drawing Agent for Co-Creative DesignIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.329385330:8(5525-5537)Online publication date: 1-Aug-2024
  • (2024)Emerging Trajectory for Disembedding: An Online Educational Program for Spatial Thinking in a Context of Visual Arts and Mathematics EducationSpatial Cognition XIII10.1007/978-3-031-63115-3_6(81-96)Online publication date: 25-Jun-2024
  • (2023)Revisiting creative behaviour as an epistemic process: lessons from 12 computational artists and designersProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638395(175-190)Online publication date: 2-Dec-2023
  • (2023)Designing for Common Ground: Visually Representing Conversation Dynamics of Neurodiverse DyadsProceedings of the ACM on Human-Computer Interaction10.1145/36100577:CSCW2(1-33)Online publication date: 4-Oct-2023
  • (2023)Nothing Like Compilation: How Professional Digital Fabrication Workflows Go Beyond Extruding, Milling, and MachinesACM Transactions on Computer-Human Interaction10.1145/360932831:1(1-45)Online publication date: 29-Nov-2023
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