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The design of virtual audiences

Published: 01 February 2016 Publication History

Abstract

Expressive virtual audiences are used in scientific research, psychotherapy, and training. To create an expressive virtual audience, developers need to know how specific audience behaviors are associated with certain characteristics of an audience, such as attitude, and how well people can recognize these characteristics. To examine this, four studies were conducted on a virtual audience and its behavioral models: (I) a perception study of a virtual audience showed that people (n = 24) could perceive changes in some of the mood, personality, and attitude parameters of the virtual audience; (II) a design experiment whereby individuals (n = 24) constructed 23 different audience scenarios indicated that the understanding of audience styles was consistent across individuals, and the clustering of similar settings of the virtual audience parameters revealed five distinct generic audience styles; (III) a perception validation study of these five audience styles showed that people (n = 100) could differentiate between some of the styles, and the audience's attentiveness was the most dominating audience characteristic that people perceived; (IV) the examination of the behavioral model of the virtual audience identified several typical audience behaviors for each style. We anticipate that future developers can use these findings to create distinct virtual audiences with recognizable behaviors. Consistency exists across individuals on how audiences behave in various situations.Five generic audience styles exist among 21 different audience scenarios.People can distinguish some generic styles of a virtual audience.Attentiveness is a dominating characteristic of an audience that people can perceive.Specific audience behaviors were identified that made up these five audience styles.

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    Published In

    cover image Computers in Human Behavior
    Computers in Human Behavior  Volume 55, Issue PB
    February 2016
    645 pages

    Publisher

    Elsevier Science Publishers B. V.

    Netherlands

    Publication History

    Published: 01 February 2016

    Author Tags

    1. Bodily expression recognition
    2. Expressive behavior
    3. Simulated audience settings
    4. Virtual audience

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    • (2024)Impact of the Nonverbal Behavior of Virtual Audience on Users' Perception of Social AttitudesProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656687(1-9)Online publication date: 3-Jun-2024
    • (2023)Posture Parameters for Personality-Enhanced Virtual AudiencesProceedings of the 23rd ACM International Conference on Intelligent Virtual Agents10.1145/3570945.3607311(1-4)Online publication date: 19-Sep-2023
    • (2022)Keep the VRhythm goingProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501922(1-19)Online publication date: 29-Apr-2022
    • (2021)Do Prosody and Embodiment Influence the Perceived Naturalness of Conversational Agents’ Speech?ACM Transactions on Applied Perception10.1145/348658018:4(1-15)Online publication date: 28-Oct-2021
    • (2020)Users’ psychophysiological, vocal, and self-reported responses to the apparent attitude of a virtual audience in stereoscopic 360°-videoVirtual Reality10.1007/s10055-019-00400-124:2(289-302)Online publication date: 1-Jun-2020
    • (2019)A Scalability Benchmark for a Virtual Audience Perception Model in Virtual RealityProceedings of the 25th ACM Symposium on Virtual Reality Software and Technology10.1145/3359996.3364784(1-1)Online publication date: 12-Nov-2019
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    • (2017)Perception of Virtual AudiencesIEEE Computer Graphics and Applications10.1109/MCG.2017.327146537:4(50-59)Online publication date: 1-Jan-2017
    • (2016)Salivary cortisol and cardiovascular reactivity to a public speaking task in a virtual and real-life environmentComputers in Human Behavior10.1016/j.chb.2016.03.08162:C(124-135)Online publication date: 1-Sep-2016

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