Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1179849.1179948acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article

Real-time multi-perspective rendering on graphics hardware

Published: 30 July 2006 Publication History

Abstract

Multi-perspective rendering has a variety of applications; examples include lens refraction, curved mirror reflection, caustics, as well depiction and visualization. However, multi-perspective rendering is not yet practical on polygonal graphics hardware, which so far has utilized mostly single-perspective (pin-hole or orthographic) projections.In this paper, we present a methodology for real-time multi-perspective rendering on polygonal graphics hardware. Our approach approximates a general multi-perspective projection surface (such as a curved mirror and lens) via a piecewise-linear triangle mesh, upon which each triangle is a simple multi-perspective camera, parameterized by three rays at triangle vertices. We derive analytic formula showing that each triangle projection can be implemented as a pair of vertex and fragment programs on programmable graphics hardware. We demonstrate real-time performance of a variety of applications enabled by our technique, including reflection, refraction, caustics, and visualization.

Supplementary Material

JPG File (a79-hou-high.jpg)
JPG File (a79-hou-low.jpg)
High Resolution (a79-hou-high.mov)
Low Resolution (a79-hou-low.mov)

Reference

[1]
Hou, X., Wei, L.-Y., Shum, H., and Guo, B. 2006. Real-time multi-perspective rendering on graphics hardware. Submitted for publication.

Cited By

View all
  • (2021)Research on Real-Time Rendering of Reflection Caustics in Water Scenes2021 IEEE 7th International Conference on Virtual Reality (ICVR)10.1109/ICVR51878.2021.9483863(46-53)Online publication date: 20-May-2021
  • (2019)H $\infty$ Optimal Control-Based Robust Pose Estimation in Light Field Three-Dimensional DisplayIEEE Access10.1109/ACCESS.2019.29021887(33268-33276)Online publication date: 2019
  • (2018)Light Field Depth Estimation on Off-the-Shelf Mobile GPU2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)10.1109/CVPRW.2018.00106(747-74709)Online publication date: Jun-2018
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGGRAPH '06: ACM SIGGRAPH 2006 Sketches
July 2006
212 pages
ISBN:1595933646
DOI:10.1145/1179849
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 July 2006

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. GPU techniques
  2. caustics
  3. graphics hardware
  4. multi-perspective rendering
  5. reflection
  6. refraction
  7. visualization

Qualifiers

  • Article

Conference

SIGGRAPH06
Sponsor:

Acceptance Rates

Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)1
  • Downloads (Last 6 weeks)0
Reflects downloads up to 21 Sep 2024

Other Metrics

Citations

Cited By

View all
  • (2021)Research on Real-Time Rendering of Reflection Caustics in Water Scenes2021 IEEE 7th International Conference on Virtual Reality (ICVR)10.1109/ICVR51878.2021.9483863(46-53)Online publication date: 20-May-2021
  • (2019)H $\infty$ Optimal Control-Based Robust Pose Estimation in Light Field Three-Dimensional DisplayIEEE Access10.1109/ACCESS.2019.29021887(33268-33276)Online publication date: 2019
  • (2018)Light Field Depth Estimation on Off-the-Shelf Mobile GPU2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)10.1109/CVPRW.2018.00106(747-74709)Online publication date: Jun-2018
  • (2017)Synthesis of Environment Maps for Mixed Reality2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR.2017.24(72-81)Online publication date: Oct-2017
  • (2016)A Framework for Manipulating Multi-Perspective Image Using A Parametric SurfaceProceedings of the 29th International Conference on Computer Animation and Social Agents10.1145/2915926.2915946(181-188)Online publication date: 23-May-2016
  • (2013)Real-time rendering of multi-perspective images for a glasses-free tabletop 3d display2013 3DTV Vision Beyond Depth (3DTV-CON)10.1109/3DTV.2013.6676635(1-4)Online publication date: Oct-2013
  • (2011)E-IMPACTProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071502(1-8)Online publication date: 8-Nov-2011
  • (2011)Non‐Linear Beam Tracing on a GPUComputer Graphics Forum10.1111/j.1467-8659.2011.01905.x30:8(2156-2169)Online publication date: 21-Apr-2011
  • (2011)Enhancing Interactive NonPlanar Projections of 3D Geovirtual Environments with Stereoscopic ImagingTrue-3D in Cartography10.1007/978-3-642-12272-9_20(297-312)Online publication date: 20-Oct-2011
  • (2010)Multi‐Perspective Modelling, Rendering and ImagingComputer Graphics Forum10.1111/j.1467-8659.2009.01587.x29:1(227-246)Online publication date: 8-Feb-2010
  • Show More Cited By

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media