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Performing perception—staging aesthetics of interaction

Published: 11 December 2008 Publication History

Abstract

In interaction design for experience-oriented uses of technology, a central facet of aesthetics of interaction is rooted in the user's experience of herself “performing her perception.” By drawing on performance (theater) theory, phenomenology and sociology and with references to recent HCI-work on the relation between the system and the performer/user and the spectator's relation to this dynamic, we show how the user is simultaneously operator, performer and spectator when interacting. By engaging with the system, she continuously acts out these three roles and her awareness of them is crucial in her experience. We argue that this 3-in-1 is always already shaping the user's understanding and perception of her interaction as it is staged through her experience of the object's form and expression. Through examples ranging from everyday technologies utilizing performances of interaction to spatial contemporary artworks, digital as well as analogue, we address the notion of the performative spectator and the spectating performer. We demonstrate how perception is also performative and how focus on this aspect seems to be crucial when designing experience-oriented products, systems and services.

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Published In

cover image ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction  Volume 15, Issue 3
November 2008
94 pages
ISSN:1073-0516
EISSN:1557-7325
DOI:10.1145/1453152
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 11 December 2008
Accepted: 01 January 2008
Revised: 01 January 2008
Received: 01 March 2007
Published in TOCHI Volume 15, Issue 3

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Author Tags

  1. Aesthetics
  2. art
  3. experience design
  4. human-computer interaction
  5. interaction design
  6. performance theory

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  • (2023)Coffee, Tea, Robots?Proceedings of the 2023 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3568162.3576967(183-191)Online publication date: 13-Mar-2023
  • (2023)Beyond Skin Deep: Generative Co-Design for Aesthetic ProstheticsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580803(1-19)Online publication date: 19-Apr-2023
  • (2023)Exploring Categorizations of Algorithmic Affordances in Graphical User Interfaces of Recommender SystemsDesign for Equality and Justice10.1007/978-3-031-61698-3_16(173-184)Online publication date: 28-Aug-2023
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  • (2022)Super Size Me: Interface Size, Identity and Embodiment in Digital Musical Instrument DesignProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517626(1-15)Online publication date: 29-Apr-2022
  • (2022)Performative prototyping in collaborative mixed reality environments: an embodied design method for ideation and development in virtual reality.Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501316(1-13)Online publication date: 13-Feb-2022
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  • (2021)Augmenting the Performer–Audience Live Participation in Professional Event ProductionsProceedings of the 24th International Academic Mindtrek Conference10.1145/3464327.3464328(186-196)Online publication date: 1-Jun-2021
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