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Liquids, smoke, and soap bubbles: reflections on materials for ephemeral user interfaces

Published: 24 January 2010 Publication History

Abstract

In this paper we inquire material qualities for tangible user interfaces and introduce the term "ephemeral user interface". We present an example user interface that employs fragile soap bubbles for human-computer interaction: the user has to move or blow bubbles over a dark liquid surface in order to interact with a computer system. Our installation uses liquid, smoke, and soap bubbles as unusual and transient materials that demand a very cautious and calm handling, and furthermore elude the complete control of users, as the bubbles inevitably burst after a short while. Thus, the soap bubble interface provokes thoughts about durability, control, and materiality of tangible user interfaces.

References

[1]
Antle, A.N.: Inquiring materials for tangible prototyping. In Proceedings of the 2nd international Conference on Tangible and Embedded Interaction. TEI '08. ACM, New York, NY, 139--140, 2008.
[2]
Clausen, B. (Ed.): Thin Skin. The Fickle Nature of Bubbles, Spheres, and Inflatable Structures. New York: Independent Curators International, 2002.
[3]
Emmer, M.: Soap Bubbles in Art and Science: From the Past to the Future of Math Art. In: Leonardo, Vol. 20, No. 4, 327--334, 1987.
[4]
Jauk, W. and Ranzenbacher, H.: "The Use of Soap Bubbles". http://90.146.8.18/en/archives/festival_archive/festival_catalogs/festival_artikel.asp?iProjectID=13361.
[5]
Miller, D.: Materiality: An Introduction. In: D. Miller (Ed.): Materiality. Durham: Duke University Press, 1--50, 2005.
[6]
Nakamura, M., Inaba, G., Tamaoki, J., Shiratori, K., and Hoshino, J.: Bubble Cosmos. In ACM SIGGRAPH 2006 Emerging Technologies, SIGGRAPH '06. New York, NY: ACM, 3, 2006.
[7]
Schaffer, S.: A Science Whose Business is Bursting: Soap Bubbles as Commodities in Classical Physics. In: Lorraine Daston (Ed.): Things That Talk: Object Lessons from Art and Science. New York: Zone Books, 147--194, 2004.

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  1. Liquids, smoke, and soap bubbles: reflections on materials for ephemeral user interfaces

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    cover image ACM Conferences
    TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
    January 2010
    414 pages
    ISBN:9781605588414
    DOI:10.1145/1709886
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 24 January 2010

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    Author Tags

    1. ephemeral user interfaces
    2. interactive art installation
    3. materiality
    4. soap bubbles
    5. tangible user interfaces

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    Cited By

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    • (2024)ICY Interfaces: Exploration of Ice’s Ephemeral Features for Digital Game User ExperienceProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660725(2107-2124)Online publication date: 1-Jul-2024
    • (2024)In Praise of Shadows: Sensibility and Somaesthetic Appreciation for Shadows in Interaction DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660679(3272-3286)Online publication date: 1-Jul-2024
    • (2024)Füpop: "Real Food" Flavor Delivery via Focused UltrasoundProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642709(1-14)Online publication date: 11-May-2024
    • (2023)Exploring the Design Space of Extra-Linguistic Expression for RobotsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595968(2689-2706)Online publication date: 10-Jul-2023
    • (2023)Point of no Undo: Irreversible Interactions as a Design StrategyProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581433(1-18)Online publication date: 19-Apr-2023
    • (2022)Going into Depth: Learning from a Survey of Interactive Designs for Aquatic RecreationProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533543(1119-1132)Online publication date: 13-Jun-2022
    • (2022)Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color InterfacesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517713(1-19)Online publication date: 29-Apr-2022
    • (2022)Towards Decomposable Interactive Systems: Design of a Backyard-Degradable Wireless Heating InterfaceProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502007(1-12)Online publication date: 29-Apr-2022
    • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
    • (2021)Approach to Interactive Art by Electrolysis Bubble Display Mechanism電気分解気泡表示のアートへの応用The Journal of the Society for Art and Science10.3756/artsci.20.23120:5(231-244)Online publication date: 30-Dec-2021
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