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An open source virtual globe framework for iOS, Android and WebGL compliant browser

Published: 01 July 2012 Publication History

Abstract

The present article introduces the Glob3 Mobile, an efficient virtual globe framework, testable and freely accessible from the web and providing a real 3D navigation experience with smooth flying. We discuss the software design and the native code implementation for the family of iOS and Android mobile devices. In addition, a novel web experience is facilitated by supporting the globe through a WebGL compliant browser. Glob3 mobile enjoys a user friendly API that allows for testing and scripting new features on the globe. The paper discusses the software design, the technical rollout options and provides a comparison with other similar existing solutions.

References

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Glob3 mobile project page {online}. http://ami.dis.ulpgc.es/glob3m/, 2012 {cit. 2012-03-11}.
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cover image ACM Other conferences
COM.Geo '12: Proceedings of the 3rd International Conference on Computing for Geospatial Research and Applications
July 2012
212 pages
ISBN:9781450311137
DOI:10.1145/2345316
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2012

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Author Tags

  1. geospatial application
  2. mobile device
  3. virtual globe

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Cited By

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  • (2020)Planetary-Scale Geospatial Open Platform Based on the Unity3D EnvironmentSensors10.3390/s2020596720:20(5967)Online publication date: 21-Oct-2020
  • (2018)Mouse Picking with Ray Casting for 3D Spatial Information Open-platform2018 International Conference on Information and Communication Technology Convergence (ICTC)10.1109/ICTC.2018.8539567(649-651)Online publication date: Oct-2018
  • (2016)Digital epigraphic heritage made simpleProceedings of the 14th Eurographics Workshop on Graphics and Cultural Heritage10.5555/3061275.3061310(179-182)Online publication date: 5-Oct-2016
  • (2016)SmartPort: A Platform for Sensor Data Monitoring in a Seaport Based on FIWARESensors10.3390/s1603041716:3(417)Online publication date: 22-Mar-2016
  • (2016)Rendering large datasets of georeferenced markers in mobile devicesProceedings of the 32nd Spring Conference on Computer Graphics10.1145/2948628.2948638(67-74)Online publication date: 27-Apr-2016
  • (2016)Multimodal Location Based Services—Semantic 3D City Data as Virtual and Augmented RealityProgress in Location-Based Services 201610.1007/978-3-319-47289-8_17(329-353)Online publication date: 13-Oct-2016
  • (2015)c-Space: 3D visualization and modelling of digital models on mobile deviceseChallenges e-2015 Conference10.1109/eCHALLENGES.2015.7441066(1-9)Online publication date: Nov-2015
  • (2015)Finger-Screen Interaction Mechanism on 3D Virtual Globe for Mobile TerminalsGeo-Informatics in Resource Management and Sustainable Ecosystem10.1007/978-3-662-45737-5_13(133-142)Online publication date: 2015
  • (2013)A scalable architecture for 3D map navigation on mobile devicesPersonal and Ubiquitous Computing10.1007/s00779-012-0598-y17:7(1487-1502)Online publication date: 1-Oct-2013

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