Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2522848.2522887acmconferencesArticle/Chapter ViewAbstractPublication Pagesicmi-mlmiConference Proceedingsconference-collections
research-article

Five key challenges in end-user development for tangible and embodied interaction

Published: 09 December 2013 Publication History

Abstract

As tangible and embodied systems are making the transition from the labs to everyday life, there is a growth in the applications related research and design work in this field. We argue that the potential of these technologies can be even further leveraged by enabling domain experts such as teachers, therapists and home owners to act as end-user developers in order to modify and create content for their tangible interactive systems. However, there are important issues that need to be addressed if we want to enable these end users to act as developers. In this paper we identify five key challenges for meta-designers in enabling end-users to develop for tangible and embodied interaction.

References

[1]
Antle, A.N. The CTI framework: informing the design of tangible systems for children. Proceedings of the 1st international conference on Tangible and embedded interaction, ACM (2007), 195--202.
[2]
Antle, A.N. Knowledge gaps in hands-on tangible interaction research. Proceedings of the 14th ACM international conference on Multimodal interaction, ACM (2012), 233--240.
[3]
Arduino. Arduino website. 2013. www.arduino.cc.
[4]
Avrahami, D. and Hudson, S.E. Forming interactivity: a tool for rapid prototyping of physical interactive products. Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques, ACM (2002), 141--146.
[5]
Bakker, S., van den Hoven, E., and Eggen, B. FireFlies: supporting primary school teachers through open-ended interaction design. Proceedings of the 24th Australian Computer-Human Interaction Conference, ACM (2012), 26--29.
[6]
Blackwell, A.F. and Hague, R. AutoHAN: An Architecture for Programming the Home. Proceedings of HCC'01, IEEE Computer Society (2001), 150--157.
[7]
Chorianopoulos, K., Jaccheri, L., and Nossum, A.S. Creative and open software engineering practices and tools in maker community projects. Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems, ACM (2012), 333--334.
[8]
Fischer, G. and Scharff, E. Meta-design: design for designers. Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, ACM (2000), 396--405.
[9]
Fischer, G. User Modeling in Human-Computer Interaction. User Modeling and User-Adapted Interaction 11, 1--2 (2001), 65--86.
[10]
Fischer, G. End User Development and Meta-Design: Foundations for Cultures of Participation. Journal of Organizational and End User Computing 22, 1 (2010), 52--82.
[11]
Fitzmaurice, G.W., Ishii, H., and Buxton, W.A.S. Bricks: laying the foundations for graspable user interfaces. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM Press/Addison-Wesley Publishing Co. (1995), 442--449.
[12]
Gershenfeld, N. Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication. Basic Books, 2008.
[13]
Google. Android Design Guide. 2013. http://developer.android.com/design/index.html.
[14]
Greenberg, S. and Fitchett, C. Phidgets: easy development of physical interfaces through physical widgets. Proceedings of the 14th annual ACM symposium on User interface software and technology, ACM (2001), 209--218.
[15]
Hodges, S., Villar, N., Scott, J., and Schmidt, A. A New Era for Ubicomp Development. IEEE Pervasive Computing 11, 1 (2012), 5--9.
[16]
Jordà, S., Geiger, G., Alonso, M., and Kaltenbrunner, M. The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces. Proceedings of the 1st international conference on Tangible and embedded interaction, ACM (2007), 139--146.
[17]
Ko, A.J., Abraham, R., Beckwith, L., et al. The state of the art in end-user software engineering. ACM Comput. Surv. 43, 3 (2011), 21:1--21:44.
[18]
Ko, A.J., Myers, B.A., and Aung, H.H. Six Learning Barriers in End-User Programming Systems. Visual Languages and Human Centric Computing, 2004 IEEE Symposium on, (2004), 199--206.
[19]
Lee, J.C., Avrahami, D., Hudson, S.E., Forlizzi, J., Dietz, P.H., and Leigh, D. The calder toolkit: wired and wireless components for rapidly prototyping interactive devices. Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques, ACM (2004), 167--175.
[20]
Lieberman, H., Paternò, F., Klann, M., and Wulf, V. End-User Development: An Emerging Paradigm. In H. Lieberman, F. Paternò and V. Wulf, eds., End User Development. Springer Netherlands, Dordrecht, 2006, 1--8.
[21]
Mehandjiev, N., Sutcliffe, A., and Lee, D. Organizational View of End-User Development. In H. Lieberman, F. Paternò and V. Wulf, eds., End User Development. Springer Netherlands, Dordrecht, 2006, 371--399.
[22]
Merrill, D., Sun, E., and Kalanithi, J. Sifteo cubes. Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts, ACM (2012), 1015--1018.
[23]
Nardi, B.A. A small matter of programming: perspectives on end user computing. MIT Press, 1993.
[24]
Shaer, O. and Hornecker, E. Tangible User Interfaces: Past, Present and Future Directions. Now Publishers Inc, 2010.
[25]
Shaer, O. and Jacob, R.J.K. A specification paradigm for the design and implementation of tangible user interfaces. ACM Trans. Comput.-Hum. Interact. 16, 4 (2009), 20:1--20:39.
[26]
Soute, I., Lagerstrom, S., and Markopoulos, P. Rapid prototyping of outdoor games for children in an iterative design process. Proceedings of the 12th International Conference on Interaction Design and Children, ACM (2013), 74--83.
[27]
Soute, I. Head Up Games: on the design, creation and evaluation of interactive outdoor games for children. 2013. http://www.tue.nl/en/publication/ep/p/d/ep-uid/283744/.
[28]
Tetteroo, D. TagTrainer: a meta-design approach to interactive rehabilitation technology. End-User Development - Fourth International Symposium, Springer (2013).
[29]
Ullmer, B. and Ishii, H. Emerging frameworks for tangible user interfaces. IBM Syst. J. 39, 3--4 (2000), 915-93.
[30]
Verhaegh, J., Fontijn, W., and Hoonhout, J. TagTiles: optimal challenge in educational electronics. Proceedings of the 1st international conference on Tangible and embedded interaction, ACM (2007), 187--190.
[31]
Villar, N., Scott, J., Hodges, S., Hammil, K., and Miller, C. .NET gadgeteer: a platform for custom devices. Proceedings of the 10th international conference on Pervasive Computing, Springer-Verlag (2012), 216--233.
[32]
Zimmerman, J., Forlizzi, J., and Evenson, S. Research through design as a method for interaction design research in HCI. Proceedings of the SIGCHI conference on Human factors in computing systems, ACM (2007), 493--502.

Cited By

View all
  • (2024)RuleCraft: an End-User Development Hub for EducationProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656741(1-3)Online publication date: 3-Jun-2024
  • (2023)AutomataStage: an AR-mediated Creativity Support Tool for Hands-on Multidisciplinary LearningProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581408(1-16)Online publication date: 19-Apr-2023
  • (2023)A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by EducatorsIEEE Transactions on Learning Technologies10.1109/TLT.2022.321611716:5(633-647)Online publication date: 1-Oct-2023
  • Show More Cited By

Index Terms

  1. Five key challenges in end-user development for tangible and embodied interaction

      Recommendations

      Reviews

      Franz J Kurfess

      Computing technology is becoming so flexible and ubiquitous that it can be incorporated into relatively mundane objects and devices. This enables tangible and embodied interaction with a large variety of artifacts, in a wide range of contexts, with a potentially large interaction space open for exploration. The availability and flexibility of these computationally enhanced objects also puts them in the hands of users who have significant domain skills and knowledge, but not necessarily the experience to fully utilize their interactive features. The authors identify five key challenges for a certain type of users of such objects, referred to as end-user developers (EUDs). These EUDs are attempting to develop interactive experiences not for themselves, but for other users they encounter in their professional capabilities. The two specific examples addressed are educators and physiotherapists. While I agree that these challenges exist, I am not entirely convinced about their relevance and uniqueness for this particular context. One challenge is that the extensive amount of time it takes EUDs to modify a device outweighs the benefits of its initial purpose. Time is a necessary and fluctuating factor in the learning process, for all kinds of devices or activities. For example, setting up an exercise machine for a specific client may require initial training for the practitioner, and involves setup time before the client can use it. This is a reflection of the complexity of the device and the actions to be performed, and will happen with computer-based or mechanical systems. The challenges the authors present largely focus on the learning curve for their defined EUDs, and how each challenge presented the EUDs with yet another demanding part of the development process. Their proposed solution is to provide the EUDs with the guidance they need to overcome these challenges-a sound, but fairly obvious proposition. On the other hand, the lack of design guidance shouldn't be surprising, since at such an early stage of adoption, it is frequently unclear what techniques will work for users in general. Online Computing Reviews Service

      Access critical reviews of Computing literature here

      Become a reviewer for Computing Reviews.

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      ICMI '13: Proceedings of the 15th ACM on International conference on multimodal interaction
      December 2013
      630 pages
      ISBN:9781450321297
      DOI:10.1145/2522848
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 09 December 2013

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. embodied interaction
      2. end-user development
      3. meta-design
      4. research agenda
      5. tangible interaction

      Qualifiers

      • Research-article

      Conference

      ICMI '13
      Sponsor:

      Acceptance Rates

      ICMI '13 Paper Acceptance Rate 49 of 133 submissions, 37%;
      Overall Acceptance Rate 453 of 1,080 submissions, 42%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)44
      • Downloads (Last 6 weeks)5
      Reflects downloads up to 22 Sep 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)RuleCraft: an End-User Development Hub for EducationProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656741(1-3)Online publication date: 3-Jun-2024
      • (2023)AutomataStage: an AR-mediated Creativity Support Tool for Hands-on Multidisciplinary LearningProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581408(1-16)Online publication date: 19-Apr-2023
      • (2023)A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by EducatorsIEEE Transactions on Learning Technologies10.1109/TLT.2022.321611716:5(633-647)Online publication date: 1-Oct-2023
      • (2022)Context-Aware End-User Development ReviewApplied Sciences10.3390/app1201047912:1(479)Online publication date: 4-Jan-2022
      • (2022)How an Undergraduate Group of Design Students Solved Wiring Errors during the Prototyping of an Interactive ArtifactProceedings of the 33rd European Conference on Cognitive Ergonomics10.1145/3552327.3552345(1-5)Online publication date: 4-Oct-2022
      • (2022)A Study of Students Engaged in Electronic Circuit Wiring in an Undergraduate CourseJournal of Science Education and Technology10.1007/s10956-022-09994-932:1(78-95)Online publication date: 4-Oct-2022
      • (2021)BlockXR: A Novel Tangible Block-Based Programming Platform2021 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)10.1109/VL/HCC51201.2021.9576344(1-4)Online publication date: 10-Oct-2021
      • (2021)Envisioning, designing, and rapid prototyping heritage installations with a tangible interaction toolkitHuman–Computer Interaction10.1080/07370024.2021.194639838:2(118-158)Online publication date: 6-Sep-2021
      • (2021)An End-User Development Approach to Secure Smart EnvironmentsEnd-User Development10.1007/978-3-030-79840-6_3(36-52)Online publication date: 24-Jun-2021
      • (2020)Toward tangibles and display-rich interfaces for co-located and distributed genomics collaborationsPersonal and Ubiquitous Computing10.1007/s00779-020-01376-526:3(767-779)Online publication date: 5-Mar-2020
      • Show More Cited By

      View Options

      Get Access

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media