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A Gaze-Contingent Adaptive Virtual Reality Driving Environment for Intervention in Individuals with Autism Spectrum Disorders

Published: 17 March 2016 Publication History

Abstract

In addition to social and behavioral deficits, individuals with Autism Spectrum Disorder (ASD) often struggle to develop the adaptive skills necessary to achieve independence. Driving intervention in individuals with ASD is a growing area of study, but it is still widely under-researched. We present the development and preliminary assessment of a gaze-contingent adaptive virtual reality driving simulator that uses real-time gaze information to adapt the driving environment with the aim of providing a more individualized method of driving intervention. We conducted a small pilot study of 20 adolescents with ASD using our system: 10 with the adaptive gaze-contingent version of the system and 10 in a purely performance-based version. Preliminary results suggest that the novel intervention system may be beneficial in teaching driving skills to individuals with ASD.

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  1. A Gaze-Contingent Adaptive Virtual Reality Driving Environment for Intervention in Individuals with Autism Spectrum Disorders

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      cover image ACM Transactions on Interactive Intelligent Systems
      ACM Transactions on Interactive Intelligent Systems  Volume 6, Issue 1
      Special Issue on New Directions in Eye Gaze for Interactive Intelligent Systems (Part 2 of 2), Regular Articles and Special Issue on Highlights of IUI 2015 (Part 1 of 2)
      May 2016
      219 pages
      ISSN:2160-6455
      EISSN:2160-6463
      DOI:10.1145/2896319
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 17 March 2016
      Accepted: 01 January 2016
      Revised: 01 January 2016
      Received: 01 December 2014
      Published in TIIS Volume 6, Issue 1

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      Author Tags

      1. Autism spectrum disorders
      2. driving intervention
      3. gaze feedback

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      • (2024)Virtual Reality Utilized for Safety Skills Training for Autistic Individuals: A ReviewBehavioral Sciences10.3390/bs1402008214:2(82)Online publication date: 23-Jan-2024
      • (2024)Stress Detection of Autistic Adults during Simulated Job Interviews Using a Novel Physiological Dataset and Machine LearningACM Transactions on Accessible Computing10.1145/363970917:1(1-25)Online publication date: 8-Jan-2024
      • (2024)Exploring the Intersection of Autism, Theory of Mind, and Driving Performance in Novice DriversJournal of Autism and Developmental Disorders10.1007/s10803-024-06526-9Online publication date: 28-Aug-2024
      • (2023)Investigating Sex-Based Neural Differences in Autism and Their Extended Reality Intervention ImplicationsBrain Sciences10.3390/brainsci1311157113:11(1571)Online publication date: 9-Nov-2023
      • (2023)Introducing wearable haptics for rendering velocity feedback in VR serious games for neuro-rehabilitation of childrenFrontiers in Virtual Reality10.3389/frvir.2022.10193023Online publication date: 6-Jan-2023
      • (2023)[DC] Investigating student's learning processes in a Virtual Reality learning environment by analyzing their interaction behavior2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00340(995-996)Online publication date: Mar-2023
      • (2023)Investigating Interaction Behaviors of Learners in VR Learning Environment2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00308(931-932)Online publication date: Mar-2023
      • (2023)Leveraging Extended Reality for Autistic Individuals: A Scoping Review of Technical Features and Technology AffordancesIEEE Transactions on Learning Technologies10.1109/TLT.2022.319743016:1(133-149)Online publication date: 1-Feb-2023
      • (2023)Does the Level of Focus in Serious Games in Immersive VR Correlate with the Quality of Movement? Preliminary Results from an Ongoing Study on Rehabilitation of Children with Cerebral Palsy2023 International Conference on Rehabilitation Robotics (ICORR)10.1109/ICORR58425.2023.10304712(1-6)Online publication date: 24-Sep-2023
      • (2023)Designing virtual reality tools for students with Autism Spectrum Disorder: A systematic reviewEducation and Information Technologies10.1007/s10639-022-11545-z28:8(9557-9605)Online publication date: 12-Jan-2023
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