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AmI@Home: A Game-Based Collaborative System for Smart Home Configuration

Published: 07 June 2016 Publication History

Abstract

This paper describes AmI@Home, a collaborative system prototype for smart home management and configuration. In particular, the system is based on event-condition-action rules. Rule construction and manipulation occur through gamification mechanisms supporting social interaction, collaboration and competition, in order to engage all family members in shaping their smart home.

References

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Barricelli, B.R. and Valtolina, S., 2015. Designing for End-User Development in the Internet of Things. In End-User Development, P. Díaz, V. Pipek, C. Ardito, C. Jensen, I. Aedo and A. Boden Eds. Springer International Publishing, 9--24. DOI= http://dx.doi.org/10.1007/978-3-319-18425-8_2.
[2]
Benzi, F., Cabitza, F., Fogli, D., Lanzilotti, R., and Piccinno, A., 2015. Gamification Techniques for Rule Management in Ambient Intelligence. In Ambient Intelligence, B. De Ruyter, A. Kameas, P. Chatzimisios and I. Mavrommati Eds. Springer International Publishing, 353--356. DOI= http://dx.doi.org/10.1007/978-3-319-26005-1_25.
[3]
Cabitza, F., Fogli, D., Lanzilotti, R., and Piccinno, A., 2016. Rule-based tools for the configuration of ambient intelligence systems: a comparative user study. MULTIMEDIA TOOLS AND APPLICATIONS, 1--21. DOI= http://dx.doi.org/10.1007/s11042-016-3511-2.
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Demeure, A., Caffiau, S., Elias, E., and Roux, C., 2015. Building and Using Home Automation Systems: A Field Study. In End-User Development, P. Díaz, V. Pipek, C. Ardito, C. Jensen, I. Aedo and A. Boden Eds. Springer International Publishing, 125--140. DOI= http://dx.doi.org/10.1007/978-3-319-18425-8_9.
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Deterding, S., Dixon, D., Khaled, R., and Nacke, L., 2011. From game design elements to gamefulness: defining "gamification". In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (Tampere, Finland2011), ACM, New York, NY, USA, 9--15. DOI= http://dx.doi.org/10.1145/2181037.2181040.
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Sadri, F., 2011. Ambient intelligence: A survey. ACM Computing Surveys 43, 4, 1--66. DOI= http://dx.doi.org/10.1145/1978802.1978815.

Cited By

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  • (2023)Gamification in Construction Engineering Education: A Scoping ReviewJournal of Civil Engineering Education10.1061/(ASCE)EI.2643-9115.0000077149:2Online publication date: Apr-2023
  • (2023)Collaborative TV Control: Towards Co-experience and Social ConnectednessHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42286-7_20(369-392)Online publication date: 28-Aug-2023
  • (2021)Programmable Smart Home Toolkits Should Better Address Households’ Social NeedsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445770(1-14)Online publication date: 6-May-2021
  • Show More Cited By

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Published In

cover image ACM Conferences
AVI '16: Proceedings of the International Working Conference on Advanced Visual Interfaces
June 2016
400 pages
ISBN:9781450341318
DOI:10.1145/2909132
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 June 2016

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Author Tags

  1. gamification
  2. rule-based system
  3. smart home

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  • Refereed limited

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AVI '16

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AVI '16 Paper Acceptance Rate 20 of 96 submissions, 21%;
Overall Acceptance Rate 128 of 490 submissions, 26%

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Cited By

View all
  • (2023)Gamification in Construction Engineering Education: A Scoping ReviewJournal of Civil Engineering Education10.1061/(ASCE)EI.2643-9115.0000077149:2Online publication date: Apr-2023
  • (2023)Collaborative TV Control: Towards Co-experience and Social ConnectednessHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42286-7_20(369-392)Online publication date: 28-Aug-2023
  • (2021)Programmable Smart Home Toolkits Should Better Address Households’ Social NeedsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445770(1-14)Online publication date: 6-May-2021
  • (2021)Exploring the State-of-the-Art of Persuasive Design for Smart Personal AssistantsInnovation Through Information Systems10.1007/978-3-030-86797-3_21(316-332)Online publication date: 16-Oct-2021
  • (2019)A Multi-Agent Gamification System for Managing Smart HomesSensors10.3390/s1905124919:5(1249)Online publication date: 12-Mar-2019
  • (2018)Supporting end users to control their smart homeJournal of Systems and Software10.1016/j.jss.2018.06.035144:C(295-313)Online publication date: 1-Oct-2018
  • (2018)A DES-Based Mechanism to Secure Personal Data on the Internet of ThingsICCCE 201810.1007/978-981-13-0212-1_6(45-53)Online publication date: 1-Sep-2018
  • (2017)Empowering End Users to Customize their Smart EnvironmentsACM Transactions on Computer-Human Interaction10.1145/305785924:2(1-52)Online publication date: 27-Apr-2017
  • (2017)A Privacy Preserving Communication Protocol for IoT Applications in Smart HomesIEEE Internet of Things Journal10.1109/JIOT.2017.27074894:6(1844-1852)Online publication date: Dec-2017
  • (2017)ImAtHomeJournal of Visual Languages and Computing10.1016/j.jvlc.2017.08.00342:C(60-75)Online publication date: 1-Oct-2017
  • Show More Cited By

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