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Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens

Published: 21 June 2016 Publication History

Abstract

An Alternate Reality Game (ARG) is an interactive storygame hybrid whose core mechanics include collaborative problem solving and storytelling. ARGs are also participatory experiences, because game designers dynamically adjust content in response to players' actions as game play progresses. What if the participatory process was extended during the design phase of an ARG as well? Few, if any, studies have explored how to include player populations in the ARG design process -- especially ARGs that target youth. In this paper, we share the process we followed to design a large-scale ARG to promote scientific inquiry for teenagers (13-17 years old) by partnering with them. Our findings suggest that co-designing with youth resulted in novel design features in the final game, and gave us insight into adolescent attitudes toward various scientific concepts. We also share co-design techniques that were not as effective and offer suggestions for future approaches.

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      cover image ACM Conferences
      IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
      June 2016
      774 pages
      ISBN:9781450343138
      DOI:10.1145/2930674
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      Published: 21 June 2016

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      Author Tags

      1. Alternate reality games
      2. adolescents
      3. co-design
      4. learning
      5. participatory design
      6. teens
      7. transmedia storytelling

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      June 21 - 24, 2016
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