Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3001773.3001785acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
research-article

Modeling the Enhancement Effect of Countercurrent on Acceleration Perception in Galvanic Vestibular Stimulation

Published: 09 November 2016 Publication History

Abstract

Galvanic vestibular stimulation induces virtual acceleration sensation and is expected to be applied in computer games to improve their reality. The acceleration sensation can be enhanced by giving countercurrent which consists of an opposite current part and a forwarding current part. Conventionally, however, the degree of the enhancement is uncontrollable. This study reports that the effect of countercurrent can be modeled by an electrical circuit containing a capacitor and resistors. To model the effect of the countercurrent on the acceleration perception, we investigated the relation between the parameters: the duration and the strength of the opposite current part, of the countercurrent and strength of acceleration perception. The results of our study show that the strength of the acceleration sensation induced by the countercurrent stimulation has a nonlinear correlation with the duration of the opposite current, and the characteristics of the enhancement effect can be estimated using a CR circuit model.

References

[1]
Akiduki H. Nishiike S. Watanabe K. Kubo T. and Takeda N. 2003. Visual-vestibular conflict induced by virtual reality in humans. Neuro. Letters 340, 3: 197--200.
[2]
Thilo K. and Gresty M. 2002. Visual motion stimulation, but not visually induced perception of self-motion, biases the perceived direction of verticality. Cognitive Brain Res 12, 2: 258--263.
[3]
Johnson W. Sunahara F. and Landolt J. 1999. Importance of the vestibular system in visually induced nausea and self-vection. J Vestib Res 9, 2: 83--87.
[4]
Ando H. Watanabe J. Sugimoto M. and Maeda T. 2007. Theory and Applications of the Vestiblar Sensation Interface(Virtual Reality, <Special Issue>Interaction Technologies: From Principles to Applications) Inform Process Jpn 48, 3: 1326--1335.
[5]
Taro Maeda, Hideyuki Ando and Maki Sugimoto. 2005. Virtual acceleration with Galvanic Vestibular Stimulation in a virtual reality environment. In Proceedings of the IEEE VR2005, 289--290.
[6]
Aoyama K. Ando H. Iizuka H. and Maeda T. 2015. Four-pole Galvanic Vestibular Stimulation causes body sway about three axes. Scientific Reports. 5, 10168;
[7]
Aoyama K. Ando H. Iizuka H. and Maeda T. 2014. Enhancement effect of countercurrent using dead current strength in Galvanic Vestibular Stimulation. TVRSJ 19, 3: 315--318.
[8]
Aoyama K. Sakurai S. Miyamoto N. Furukawa M. Maeda T. and Ando H. 2015. The relationship between body sway and opposite-current duration affected by Counter Current Stimulation using non-perceptive current in Galvanic Vestibular Stimulation. TVRSJ 20, 1: 65--68.
[9]
Aoyama K. Iizuka H. Ando H. and Maeda T. 2013. Countercurrent Enhances Aceleration Sensation In Galvanic Vestibular Stimulation. In Proceeding of the International Conference on Artificialreality and Telexistance (ICAT 2013).
[10]
Nagaya N. Sugimoto M. Nii H. Maeda T. Kitazaki M. and Inami M. 2005. Vestibular Perception Modulated by Galvanic Vestibular Stimulation. TVRSJ 10, 4: 475--484.
[11]
Rebecca J. George St. Day BL. and Fitzpatrick RC. 2010. Adaptation of vestibular signals for self-motion perception. J Physiol 584, 4: 843--853.

Cited By

View all
  • (2023)Instant Hand Redirection in Virtual Reality Through Electrical Muscle Stimulation-Triggered Eye BlinksProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615717(1-11)Online publication date: 9-Oct-2023
  • (2020)X-RoadACM Transactions on Accessible Computing10.1145/337787913:2(1-47)Online publication date: 25-Apr-2020
  • (2018)Design Guideline for Developing Safe Systems that Apply Electricity to the Human BodyACM Transactions on Computer-Human Interaction10.1145/318474325:3(1-36)Online publication date: 8-Jun-2018

Index Terms

  1. Modeling the Enhancement Effect of Countercurrent on Acceleration Perception in Galvanic Vestibular Stimulation

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    ACE '16: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
    November 2016
    373 pages
    ISBN:9781450347730
    DOI:10.1145/3001773
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 09 November 2016

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. acceleration perception
    2. countercurrent stimulation
    3. galvanic vestibular stimulation

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Funding Sources

    Conference

    ACE2016

    Acceptance Rates

    Overall Acceptance Rate 36 of 90 submissions, 40%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)10
    • Downloads (Last 6 weeks)3
    Reflects downloads up to 25 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2023)Instant Hand Redirection in Virtual Reality Through Electrical Muscle Stimulation-Triggered Eye BlinksProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615717(1-11)Online publication date: 9-Oct-2023
    • (2020)X-RoadACM Transactions on Accessible Computing10.1145/337787913:2(1-47)Online publication date: 25-Apr-2020
    • (2018)Design Guideline for Developing Safe Systems that Apply Electricity to the Human BodyACM Transactions on Computer-Human Interaction10.1145/318474325:3(1-36)Online publication date: 8-Jun-2018

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media