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Reviving Aggersborg: Conveying lost heritage sites through indirect augmented reality

Published: 22 March 2017 Publication History

Abstract

This paper propose a simple and user friendly method for aligning an Indirect Augmented Reality application with the real world. Augmented Reality is often considered an innovative platform for conveying cultural heritage, as well as for many other uses. In cases where an Augmented Reality system relies on the internal sensors of mobile devices for orientating its orientation, it will suffer from any inherent issues these sensors may have. An important aspect of Augmented Reality is the alignment with the real world, and since compass sensors of mobile devices are often unreliable, and gyroscopes generally do not have absolute information of real world directions, correct alignment can pose a substantial challenge. The method proposed in this paper, while simple in nature, is based on aligning a gyroscope by pointing it towards a known feature from a known position.
The developed application was evaluated through user interaction, expert feedback, and the alignment method through a technical test. The interface was considered simple and intuitive, and the technical test demonstrated the proposed method as a viable way of aligning an Indirect Augmented Reality application to the real world.

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Roesdahl, E., Sindbæk, S. M., & Pedersen, A. (2014). Aggersborg i vikingetiden -Bebyggelsen og borgen. Jysk Arkæologisk Selskab.
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Cited By

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  • (2022)Embedded AR Storytelling Supports Active Indexing at Historical PlacesProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501328(1-12)Online publication date: 13-Feb-2022
  • (2022)A Literature Review of User Studies in Extended Reality Applications for Archaeology2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00023(92-101)Online publication date: Oct-2022
  • (2018)Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality ApplicationInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-319-76908-0_6(54-63)Online publication date: 7-Mar-2018

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cover image ACM Other conferences
VRIC '17: Proceedings of the Virtual Reality International Conference - Laval Virtual 2017
March 2017
96 pages
ISBN:9781450348584
DOI:10.1145/3110292
Publication rights licensed to ACM. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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  • Laval Virtual: Laval Virtual

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 22 March 2017

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Author Tags

  1. ACM proceedings
  2. app development
  3. augmented reality
  4. gyroscope
  5. indirect augmented reality
  6. virtual heritage
  7. visualization

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Cited By

View all
  • (2022)Embedded AR Storytelling Supports Active Indexing at Historical PlacesProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501328(1-12)Online publication date: 13-Feb-2022
  • (2022)A Literature Review of User Studies in Extended Reality Applications for Archaeology2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00023(92-101)Online publication date: Oct-2022
  • (2018)Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality ApplicationInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-319-76908-0_6(54-63)Online publication date: 7-Mar-2018

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