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A Case for Remote GPUs over 10GbE Network for VR Applications

Published: 07 June 2017 Publication History

Abstract

VR technology that enables users to experience environments made by computer similar to real environments has become popular. In VR technology, computation cost of graphic processing is high and thus it requires a high-end GPU because high-quality pictures that look like real environments are processed while reflecting sensor information. Therefore, users have to prepare a computer with a high-end GPU, which requires a high cost. In this paper, we propose to connect GPU cluster and user-side computers via 10GbE (10Gbit Ethernet) network so that graphic processing for HMDs is done by the GPU cluster via a network. In this way, users can use HMD with inexpensive computers because they do not have to prepare computers with high-end GPUs. In this paper, we propose an index to evaluate performance of VR processing tasks in remote GPU environment and evaluate the performance in the remote GPU environment based on this index. We also propose a condition that does not degrade user experience in the remote GPU environment and allocation methods of multiple tasks to GPUs under this condition. The evaluation results of the proposed allocation methods show that if there is a high-load task, the method that preferentially allocates tasks to GPUs with low bandwidth achieves high performance; otherwise the method that preferentially allocates tasks to GPUs with high utilization achieves a high performance.

References

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Oculus Rift. https://www3.oculus.com/en-us/rift
[2]
PlayStaion VR. http://www.jp.playstation.com/psvr
[3]
José Duato, Antonio J. Peña, Federico Silla, Rafael Mayo, and Enrique S. Quintana-Ortí. 2010. rCUDA: Reducing the Number of GPU-based Accelerators in High Performance Clusters. In Proc. of the International Conference on High Performance Computing and Simulation (HPCS'10). 224--231.
[4]
Shin Morishima and Hiroki Matsutani. 2016. Distributed In-GPU Data Cache for Document-Oriented Data Store via PCIe over 10Gbit Ethernet. In Proc. of the International European Conference on Parallel and Distributed Computing (Euro-Par'16) Workshops. 41--55.
[5]
Yasuhiro Ohno, Shin Morishima, and Hiroki Matsutani. 2016. Accelerating Spark RDD Operations with Local and Remote GPU Devices. In Proc. of the International Conference on Parallel and Distributed Systems (ICPADS'16). 791--799.
[6]
Carlos Reaño, Rafael Mayo, Enrique S. Quintana-Ortí, Federico Silla, José Duato, and Antonio J. Peña. 2013. Influence of InfiniBand FDR on the Performance of Remote GPU Virtualization. In Proc. of the International Conference on Cluster Computing (CLUSTER'13). 1--8.
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Jun Suzuki, Yoichi Hidaka, Junichi Higuchi, Yuki Hayashi, Masaki Kan, and Takashi Yoshikawa. 2016. Disaggregation and Sharing of I/O Devices in Cloud Data Centers. IEEE Transactions on Computers 66, 10 (Oct. 2016), 3013--3026.
[8]
Thomas Waltemate, Irene Senna, Felix Hülsmann, Marieke Rohde, Stefan Kopp, Marc Ernst, and Mario Botsch. 2016. The Impact of Latency on Perceptual Judgments and Motor Performance in Closed-loop Interaction in Virtual Reality. In Proc. of the International Conference on Virtual Reality Software and Technology (VRST'16). 27--35.

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  • (2020)Boosted Metaheuristic Algorithms for QoE-Aware Server Selection in Multiplayer Cloud GamingIEEE Access10.1109/ACCESS.2020.29830808(60468-60483)Online publication date: 2020

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  1. A Case for Remote GPUs over 10GbE Network for VR Applications

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    cover image ACM Other conferences
    HEART '17: Proceedings of the 8th International Symposium on Highly Efficient Accelerators and Reconfigurable Technologies
    June 2017
    172 pages
    ISBN:9781450353168
    DOI:10.1145/3120895
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Ruhr-Universität Bochum: Ruhr-Universität Bochum

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 June 2017

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    Author Tags

    1. 10Gbit Ethernet
    2. GPU
    3. Virtual Reality

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    HEART2017

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    Overall Acceptance Rate 22 of 50 submissions, 44%

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    • (2020)Boosted Metaheuristic Algorithms for QoE-Aware Server Selection in Multiplayer Cloud GamingIEEE Access10.1109/ACCESS.2020.29830808(60468-60483)Online publication date: 2020

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