Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3563657.3596020acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
research-article

PhotoClock: Reliving Memories in Digital Photos as the Clock Ticks in the Present Moment

Published: 10 July 2023 Publication History

Abstract

As digital photos grow exponentially, people need new approaches to engage with their photos over time. We describe our study of PhotoClock, a mobile application that leverages the temporal metadata embedded in digital photos to encourage contemplation of memories bound up in one's photo archive. PhotoClock uses the clock-time of the present moment to re-present one's photos taken around that same time of the day in the past. As time ticks away relentlessly, PhotoClock highlights the ephemeral and ongoing quality of time. We conducted the field study with 12 participants over 8 weeks. Our goals are: (i) to investigate the reflective potential of clock-time as an alternative design approach for supporting memory-oriented photo interaction, and (ii) to explore conceptual propositions related to slowness and temporality. Findings revealed that PhotoClock generated diverse and reflective experiences on participants’ life stories. We conclude with implications and opportunities for future HCI and design research.

References

[1]
Morgan Ames, Dean Eckles, Mor Naaman, Mirjana Spasojevic, and Nancy Van House. 2010. Requirements for mobile photoware. Pers Ubiquit Comput 14, 2 (February 2010), 95–109.
[2]
College Ave and Kennedy Hall. 2012. See Friendship, Sort of: How Conversation and Digital Traces Might Support Reflection on F riendships. (2012).
[3]
Benett Axtell, Raheleh Saryazdi, and Cosmin Munteanu. 2022. Design is Worth a Thousand Words: The Effect of Digital Interaction Design on Picture-Prompted Reminiscence. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ’22), Association for Computing Machinery, New York, NY, USA, 1–12.
[4]
Ofer Bergman, Diana Gutman, and Steve Whittaker. 2022. It's too much for us to handle—The effect of smartphone use on long-term retrieval of family photos. Pers Ubiquit Comput (May 2022).
[5]
Dorthe Berntsen. 2009. Involuntary Autobiographical Memories: An Introduction to the Unbidden Past. Cambridge University Press, Cambridge.
[6]
Dorthe Berntsen and David C. Rubin (Eds.). 2012. Understanding Autobiographical Memory: Theories and Approaches. Cambridge University Press, Cambridge.
[7]
Ryan David Bowler, Benjamin Bach, and Larissa Pschetz. 2022. Exploring Uncertainty in Digital Scheduling, and The Wider Implications of Unrepresented Temporalities in HCI. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ’22), Association for Computing Machinery, New York, NY, USA, 1–12.
[8]
Mendel Broekhuijsen, Elise van den Hoven, and Panos Markopoulos. 2017. Design Directions for Media-Supported Collocated Remembering Practices. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’17), ACM, New York, NY, USA, 21–30.
[9]
Mendel Broekhuijsen, Elise van den Hoven, and Panos Markopoulos. 2017. From PhotoWork to PhotoUse: exploring personal digital photo activities. Behaviour & Information Technology 36, 7 (July 2017), 754–767.
[10]
Matic Broz. 2022. How Many Photos Are There? (2023) 50+ Photos Statistics. Retrieved January 15, 2023 from https://photutorial.com/photos-statistics/
[11]
David Chatting, David S. Kirk, Abigail C. Durrant, Chris Elsden, Paulina Yurman, and Jo-Anne Bichard. 2017. Making Ritual Machines: The Mobile Phone as a Networked Material for Research Products. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 435–447. Retrieved January 27, 2022 from https://doi.org/10.1145/3025453.3025630
[12]
Amy Yo Sue Chen, William Odom, Ce Zhong, Henry Lin, and Tal Amram. 2019. Chronoscope: Designing Temporally Diverse Interactions with Personal Digital Photo Collections. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS ’19), ACM, New York, NY, USA, 799–812.
[13]
Jake Cigainero. 2015. A Watch That Tries to Slow Things Down. The New York Times (February 2015), NA(L)-NA(L).
[14]
Dan Cosley, Victoria Schwanda Sosik, Johnathon Schultz, S. Tejaswi Peesapati, and Soyoung Lee. 2012. Experiences With Designing Tools for Everyday Reminiscing. Human–Computer Interaction 27, 1–2 (April 2012), 175–198.
[15]
Andy Crabtree and Richard Mortier. 2015. Human Data Interaction: Historical Lessons from Social Studies and CSCW. In ECSCW 2015: Proceedings of the 14th European Conference on Computer Supported Cooperative Work, 19-23 September 2015, Oslo, Norway, Springer International Publishing, Cham, 3–21.
[16]
Mihaly Csikszentmihalyi and Eugene Halton. 1981. The Meaning of Things: Domestic Symbols and the Self. Cambridge University Press.
[17]
Amber Cushing. 2011. Self extension and the desire to preserve digital possessions. Proceedings of the American Society for Information Science and Technology 48, 1 (2011), 1–3.
[18]
Amber L. Cushing. 2013. “It's stuff that speaks to me”: Exploring the characteristics of digital possessions. Journal of the American Society for Information Science and Technology 64, 8 (2013), 1723–1734.
[19]
Amber L. Cushing. 2014. A Balance of Primary and Secondary Values: Exploring a Digital Legacy. International Journal of Knowledge Content Development and Technology 3, 2 (2014), 67–94.
[20]
Hilary Davis, Mikael B. Skov, Malthe Stougaard, and Frank Vetere. 2007. Virtual box: supporting mediated family intimacy through virtual and physical play. In Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces (OZCHI ’07), Association for Computing Machinery, Adelaide, Australia, 151–159.
[21]
Abigail Durrant, David Frohlich, Abigail Sellen, and Evanthia Lyons. 2009. Home curation versus teenage photography: Photo displays in the family home. International Journal of Human-Computer Studies 67, 12 (2009), 1005–1023.
[22]
Chris Elsden, Abigail C. Durrant, David Chatting, and David S. Kirk. 2017. Designing Documentary Informatics. In Proceedings of the 2017 Conference on Designing Interactive Systems, ACM, 649–661. Retrieved from http://dl.acm.org/citation.cfm?id=3064714
[23]
Chris Elsden, David S. Kirk, and Abigail C. Durrant. 2016. A Quantified Past: Toward Design for Remembering With Personal Informatics. Human–Computer Interaction 31, 6 (November 2016), 518–557.
[24]
Chris Elsden, David Kirk, Mark Selby, and Chris Speed. 2015. Beyond Personal Informatics: Designing for Experiences with Data. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’15), ACM, New York, NY, USA, 2341–2344.
[25]
Chris Elsden, Mark Selby, Abigail Durrant, and David Kirk. 2016. Fitter, Happier, More Productive: What to Ask of a Data-driven Life. interactions 23, 5 (August 2016), 45–45.
[26]
Kieran Fraser and Owen Conlan. 2020. Enticing notification text & the impact on engagement. In Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers (UbiComp-ISWC ’20), Association for Computing Machinery, New York, NY, USA, 444–449.
[27]
Batya Friedman and Daisy Yoo. 2017. Pause: A Multi-lifespan Design Mechanism. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI ’17), ACM, New York, NY, USA, 460–464.
[28]
A. Galani and R. Clarke. 2018. Configuring slow technology through social and embodied interaction: making time for reflection in augmenter reality museum experiences with young visitors. International Handbook in New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites (2018), 257–269.
[29]
William W. Gaver, John Bowers, Kirsten Boehner, Andy Boucher, David WT Cameron, Mark Hauenstein, Nadine Jarvis, and Sarah Pennington. 2013. Indoor weather stations: investigating a ludic approach to environmental HCI through batch prototyping. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 3451–3460. Retrieved from http://dl.acm.org/citation.cfm?id=2466474
[30]
Barney G. Glaser, Anselm L. Strauss, and Anselm L. Strauss. 2017. Discovery of Grounded Theory: Strategies for Qualitative Research. Routledge.
[31]
Barbara Grosse-Hering, Jon Mason, Dzmitry Aliakseyeu, Conny Bakker, and Pieter Desmet. 2013. Slow design for meaningful interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 3431–3440. Retrieved from http://dl.acm.org/citation.cfm?id=2466472
[32]
Rebecca Gulotta, Alex Sciuto, Aisling Kelliher, and Jodi Forlizzi. 2015. Curatorial Agents: How Systems Shape Our Understanding of Personal and Familial Digital Information. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI ’15), ACM, New York, NY, USA, 3453–3462.
[33]
Lars Hallnäs, Patricija Jaksetic, Peter Ljungstrand, Johan Redström, and Tobias Skog. 2001. Expressions: towards a design practice of slow technology. In Proceedings of the human–computer interaction conference (Interact ‘01), Amsterdam, The Netherlands, 447–454. Retrieved September 26, 2016 from https://books.google.ca/books?hl=en&lr=&id=LoR_qZGX8IgC&oi=fnd&pg=PA447&dq=Expressions:+Towards+a+Design+Practice+of+Slow+Technology&ots=PeMyZdOlDJ&sig=P-0xOY5yh_OclO-vFN-zwvNrxsk
[34]
Lars Hallnäs and Johan Redström. 2001. Slow Technology – Designing for Reflection. Personal Ubiquitous Comput. 5, 3 (January 2001), 201–212.
[35]
Daniel Hawkins, Carman Neustaedter, and Jason Procyk. 2015. Postulater: the design and evaluation of a time-delayed media sharing system. In Proceedings of the 41st Graphics Interface Conference, Canadian Information Processing Society, 249–256.
[36]
Sabrina Helm, Victoria Ligon, Tony Stovall, and Silvia Riper. 2018. Consumer interpretations of digital ownership in the book market. Electronic Markets 28, 2 (2018), 177–189.
[37]
Luc Hermans, Mendel Broekhuijsen, and Panos Markopoulos. 2017. Memora: A Design for Teenagers to Connect Virtual and Physical Possessions. In Proceedings of the European Conference on Cognitive Ergonomics 2017 (ECCE 2017), ACM, New York, NY, USA, 121–128.
[38]
Luc Hermans, Mendel Broekhuijsen, and Panos Markopoulos. 2017. Memora: A Design for Teenagers to Connect Virtual and Physical Possessions. In Proceedings of the European Conference on Cognitive Ergonomics 2017 (ECCE 2017), ACM, New York, NY, USA, 121–128.
[39]
Daniel Herron, Wendy Moncur, and Elise van den Hoven. 2016. Digital Possessions After a Romantic Break Up. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction (NordiCHI ’16), ACM, New York, NY, USA, 36:1-36:10.
[40]
Daniel Herron, Wendy Moncur, and Elise van den Hoven. 2017. Digital Decoupling and Disentangling: Towards Design for Romantic Break Up. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS ’17), ACM, New York, NY, USA, 1175–1185.
[41]
Yasamin Heshmat, Carman Neustaedter, Kyle McCaffrey, William Odom, Ron Wakkary, and Zikun Yang. 2020. FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20), Association for Computing Machinery, Honolulu, HI, USA, 1–14.
[42]
Otmar Hilliges and David Stanley Kirk. 2009. Getting sidetracked: display design and occasioning photo-talk with the photohelix. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1733–1736.
[43]
Elise van den Hoven. 2014. A future-proof past: Designing for remembering experiences. Memory Studies 7, 3 (July 2014), 370–384.
[44]
Elise van den Hoven and Berry Eggen. 2008. Informing augmented memory system design through autobiographical memory theory. Pers Ubiquit Comput 12, 6 (August 2008), 433–443.
[45]
Elise van den Hoven and Berry Eggen. 2014. The cue is key: Design for real-life remembering. Zeitschrift für Psychologie 222, 2 (2014), 110–117.
[46]
Hilary Hutchinson, Wendy Mackay, Bo Westerlund, Benjamin B. Bederson, Allison Druin, Catherine Plaisant, Michel Beaudouin-Lafon, Stéphane Conversy, Helen Evans, Heiko Hansen, Nicolas Roussel, and Björn Eiderbäck. 2003. Technology Probes: Inspiring Design for and with Families. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’03), ACM, New York, NY, USA, 17–24.
[47]
Sangu Jang, Woojin Lee, Beom Kim, William Odom, and Young-Woo Park. 2022. Encountering Cover Versions of Songs Derived from Personal Music-Listening History Data: a Design and Field Trial of Musée in Homes. Interacting with Computers 34, 1 (October 2022), 24–42.
[48]
Subin Kim, Sangsu Jang, Jin-young Moon, Minjoo Han, and Young-Woo Park. 2022. Slide2Remember: an Interactive Wall Frame Enriching Reminiscence Experiences by Providing Re-encounters of Taken Photos and Heard Music in a Similar Period. In Designing Interactive Systems Conference (DIS ’22), Association for Computing Machinery, New York, NY, USA, 288–300.
[49]
David Kirk, Abigail Sellen, Carsten Rother, and Ken Wood. 2006. Understanding Photowork. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’06), ACM, New York, NY, USA, 761–770.
[50]
Tianshi Li, Julia Katherine Haines, Miguel Flores Ruiz De Eguino, Jason I. Hong, and Jeffrey Nichols. 2023. Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users. ACM Trans. Comput.-Hum. Interact. 29, 5 (January 2023), 39:1-39:33.
[51]
Siân Lindley. 2015. Making Time. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW ’15), ACM, New York, NY, USA, 1442–1452.
[52]
Siân E. Lindley. 2012. Before I Forget: From Personal Memory to Family History. Human–Computer Interaction 27, 1–2 (April 2012), 13–36.
[53]
Sus Lundgren. 2013. Toying with Time: Considering Temporal Themes in Interactive Artifacts. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’13), ACM, New York, NY, USA, 1639–1648.
[54]
Alexandria M. Luxon, C. Elizabeth Hamilton, Sage Bates, and Gregory S. Chasson. 2019. Pinning our possessions: Associations between digital hoarding and symptoms of hoarding disorder. Journal of Obsessive-Compulsive and Related Disorders 21, (2019), 60–68.
[55]
Ramia Mazé and Johan Redström. 2005. Form and the computational object. Digital Creativity 16, 1 (January 2005), 7–18.
[56]
Matthew B. Miles and A. Michael Huberman. 1985. Qualitative data analysis. Sage Newbury Park, CA. Retrieved January 12, 2017 from http://researchtalk.com/wp-content/uploads/2014/01/Miles-Huberman-Saldana-Drawing-and-Verifying-Conclusions.pdf
[57]
Wolfgang Nejdl and Claudia Niederée. 2015. Photos to Remember, Photos to Forget. IEEE MultiMedia 22, 1 (January 2015), 6–11.
[58]
William Odom. 2015. Understanding Long-Term Interactions with a Slow Technology: an Investigation of Experiences with FutureMe. ACM, 575–584.
[59]
William Odom, Ishac Bertran, Garnet Hertz, Henry Lin, Amy Yo Sue Chen, Matt Harkness, and Ron Wakkary. 2019. Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game. In Proceedings of the 2019 on Creativity and Cognition (C&C ’19), Association for Computing Machinery, San Diego, CA, USA, 15–28.
[60]
William Odom, Mark Selby, Abigail Sellen, David Kirk, Richard Banks, and Tim Regan. 2012. Photobox: On the Design of a Slow Technology. In Proceedings of the Designing Interactive Systems Conference (DIS ’12), ACM, New York, NY, USA, 665–668.
[61]
William Odom, Abi Sellen, Richard Harper, and Eno Thereska. 2012. Lost in Translation: Understanding the Possession of Digital Things in the Cloud. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’12), ACM, New York, NY, USA, 781–790.
[62]
William Odom, Abigail Sellen, Richard Banks, David Kirk, Tim Regan, Mark Selby, Jodi Forlizzi, and John Zimmerman. 2014. Designing for Slowness, Anticipation and Re-visitation: A Long Term Field Study of the Photobox. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’14), ACM, New York, NY, USA, 1961–1970.
[63]
William Odom, Erik Stolterman, and Amy Yo Sue Chen. 2022. Extending a Theory of Slow Technology for Design through Artifact Analysis. Human–Computer Interaction 37, 2 (2022), 150–179.
[64]
William Odom, Daisuke Uriu, David Kirk, Richard Banks, and Ron Wakkary. 2018. Experiences in Designing Technologies for Honoring Deceased Loved Ones. Design Issues 34, 1 (2018), 54–66.
[65]
William Odom, Ron Wakkary, Jeroen Hol, Bram Naus, Pepijn Verburg, Tal Amram, and Amy Yo Sue Chen. 2019. Investigating Slowness As a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19), ACM, New York, NY, USA, 34:1-34:16.
[66]
William Odom, Ron Wakkary, Youn-kyung Lim, Audrey Desjardins, Bart Hengeveld, and Richard Banks. 2016. From Research Prototype to Research Product. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ’16), ACM, New York, NY, USA, 2549–2561.
[67]
William Odom, MinYoung Yoo, Henry Lin, Tijs Duel, Tal Amram, and Amy Yo Sue Chen. 2020. Exploring the Reflective Potentialities of Personal Data with Different Temporal Modalities: A Field Study of Olo Radio. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS ’20), Association for Computing Machinery, New York, NY, USA, 283–295.
[68]
William Odom, John Zimmerman, and Jodi Forlizzi. 2014. Placelessness, Spacelessness, and Formlessness: Experiential Qualities of Virtual Possessions. In Proceedings of the 2014 Conference on Designing Interactive Systems (DIS ’14), ACM, New York, NY, USA, 985–994.
[69]
Jay Patrikios and Matt Sly. 2007. Dear Future Me: Hopes, Fears, Secrets, Resolutions. (2007).
[70]
Larissa Pschetz. 2015. Isn't it time to change the way we think about time? interactions 22, 5 (2015), 58–61.
[71]
Larissa Pschetz and Richard Banks. 2013. Long living chair. In CHI’13 Extended Abstracts on Human Factors in Computing Systems, ACM, 2983–2986. Retrieved October 17, 2016 from http://dl.acm.org/citation.cfm?id=2479590
[72]
Larissa Pschetz and Michelle Bastian. 2018. Temporal Design: Rethinking time in design. Design Studies 56, (May 2018), 169–184.
[73]
Amon Rapp. 2022. How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI. International Journal of Human-Computer Studies 167, (November 2022), 102899.
[74]
Amon Rapp, William Odom, Larissa Pschetz, and Daniela Petrelli. 2022. Introduction to the special issue on time and HCI. Human–Computer Interaction 37, 1 (January 2022), 1–14.
[75]
John Rooksby, Mattias Rost, Alistair Morrison, and Matthew Chalmers. 2014. Personal Tracking As Lived Informatics. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’14), ACM, New York, NY, USA, 1163–1172.
[76]
Pedro Sanches, Noura Howell, Vasiliki Tsaknaki, Tom Jenkins, and Karey Helms. 2022. Diffraction-in-action: Designerly Explorations of Agential Realism Through Lived Data. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ’22), Association for Computing Machinery, New York, NY, USA, 1–18.
[77]
Corina Sas, Scott Challioner, Christopher Clarke, Ross Wilson, Alina Coman, Sarah Clinch, Mike Harding, and Nigel Davies. 2015. Self-Defining Memory Cues: Creative Expression and Emotional Meaning. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’15), Association for Computing Machinery, New York, NY, USA, 2013–2018.
[78]
Corina Sas and Steve Whittaker. 2013. Design for Forgetting: Disposing of Digital Possessions After a Breakup. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’13), ACM, New York, NY, USA, 1823–1832.
[79]
Corina Sas, Steve Whittaker, and John Zimmerman. 2016. Design for Rituals of Letting Go: An Embodiment Perspective on Disposal Practices Informed by Grief Therapy. ACM Trans. Comput.-Hum. Interact. 23, 4 (August 2016), 21:1-21:37.
[80]
Abigail J. Sellen, Andrew Fogg, Mike Aitken, Steve Hodges, Carsten Rother, and Ken Wood. 2007. Do life-logging technologies support memory for the past? an experimental study using sensecam. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’07), Association for Computing Machinery, New York, NY, USA, 81–90.
[81]
Irina Shklovski, Louise Barkhuus, Nis Bornoe, and Joseph “Jofish” Kaye. 2015. Friendship Maintenance in the Digital Age: Applying a Relational Lens to Online Social Interaction. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW ’15), Association for Computing Machinery, New York, NY, USA, 1477–1487.
[82]
Laurel Swan and Alex S. Taylor. 2008. Photo displays in the home. In Proceedings of the 7th ACM conference on Designing interactive systems (DIS ’08), Association for Computing Machinery, New York, NY, USA, 261–270.
[83]
Jennyfer Lawrence Taylor, Alessandro Soro, Paul Roe, Anita Lee Hong, and Margot Brereton. 2017. Situational When: Designing for Time Across Cultures. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, ACM, 6461–6474. Retrieved from http://dl.acm.org/citation.cfm?id=3025936
[84]
Wenn-Chieh Tsai, Amy Yo Sue Chen, Sheng-Yang Hsu, and Rung-Huei Liang. 2015. CrescendoMessage: interacting with slow messaging. In Proceedings of the 2015 International Association of Societies of Design Research Conference (IASDR’15).
[85]
Wenn-Chieh Tsai, Po-Hao Wang, Hung-Chi Lee, Rung-Huei Liang, and Jane Hsu. 2014. The Reflexive Printer: Toward Making Sense of Perceived Drawbacks in Technology-mediated Reminiscence. In Proceedings of the 2014 Conference on Designing Interactive Systems (DIS ’14), ACM, New York, NY, USA, 995–1004.
[86]
Daisuke Uriu and Naohito Okude. 2010. ThanatoFenestra: Photographic Family Altar Supporting a Ritual to Pray for the Deceased. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (DIS ’10), ACM, New York, NY, USA, 422–425.
[87]
Daisuke Uriu, Naruhiko Shiratori, Satoru Hashimoto, Shuichi Ishibashi, and Naohito Okude. 2009. CaraClock: An Interactive Photo Viewer Designed for Family Memories. In CHI ’09 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’09), ACM, New York, NY, USA, 3205–3210.
[88]
Dominik Weber, Alexandra Voit, Huy Viet Le, and Niels Henze. 2016. Notification dashboard: enabling reflection on mobile notifications. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI ’16), Association for Computing Machinery, New York, NY, USA, 936–941.
[89]
Steve Whittaker, Ofer Bergman, and Paul Clough. 2010. Easy on That Trigger Dad: A Study of Long Term Family Photo Retrieval. Personal Ubiquitous Comput. 14, 1 (January 2010), 31–43.
[90]
2017. Slowly. Retrieved from https://www.getslowly.com/en/
[91]
Global mobile OS market share 2022. Statista. Retrieved January 23, 2023 from https://www.statista.com/statistics/272698/global-market-share-held-by-mobile-operating-systems-since-2009/

Cited By

View all
  • (2024)Capra: Making Use of Multiple Perspectives for Capturing, Noticing and Revisiting Hiking Experiences Over TimeProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642284(1-27)Online publication date: 11-May-2024

Index Terms

  1. PhotoClock: Reliving Memories in Digital Photos as the Clock Ticks in the Present Moment

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems Conference
      July 2023
      2717 pages
      ISBN:9781450398930
      DOI:10.1145/3563657
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 10 July 2023

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. clock time
      2. digital photos
      3. interaction design
      4. memories
      5. slow technology

      Qualifiers

      • Research-article
      • Research
      • Refereed limited

      Funding Sources

      Conference

      DIS '23
      Sponsor:
      DIS '23: Designing Interactive Systems Conference
      July 10 - 14, 2023
      PA, Pittsburgh, USA

      Acceptance Rates

      Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)188
      • Downloads (Last 6 weeks)22
      Reflects downloads up to 22 Sep 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)Capra: Making Use of Multiple Perspectives for Capturing, Noticing and Revisiting Hiking Experiences Over TimeProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642284(1-27)Online publication date: 11-May-2024

      View Options

      Get Access

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      HTML Format

      View this article in HTML Format.

      HTML Format

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media