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Gamification, Serious Games, Ludic Simulation, and other Contentious Categories

Published: 01 April 2013 Publication History

Abstract

This paper provides a conceptual framework for gamification, ludic simulations, and serious games. Central to this framework is the spectrum of design that differentiates work and play. Work and play help define software in purpose as games, productivity software, and entertainment. These categories are informed through cognitive feature analysis of narrative and game play structure. Both can be analyzed to determine the degree of work or play in an activity, as well as issues that influence sustained engagement, which is essential for avoiding game abandonment. To demonstrate the framework for the design and analysis of gamification, ludic simulations, and serious games, several case studies are presented with feature analysis to substantiate the categories.

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Cited By

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  • (2018)Flow in gamingInternational Journal of Information Systems and Management10.1504/IJISAM.2014.0622881:1/2(83-124)Online publication date: 11-Dec-2018
  • (2016)Building Better Digital BadgesSimulation and Gaming10.1177/104687811562713847:1(73-102)Online publication date: 1-Feb-2016
  • (2014)The game of searchProceedings of the First International Workshop on Gamification for Information Retrieval10.1145/2594776.2594786(46-48)Online publication date: 13-Apr-2014

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Published In

cover image International Journal of Gaming and Computer-Mediated Simulations
International Journal of Gaming and Computer-Mediated Simulations  Volume 5, Issue 2
April 2013
72 pages
ISSN:1942-3888
EISSN:1942-3896
Issue’s Table of Contents

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IGI Global

United States

Publication History

Published: 01 April 2013

Author Tags

  1. Feature Analysis
  2. Game Design
  3. Gamification
  4. Keywords: Engagement
  5. Ludic Simulation
  6. Narrative
  7. Serious Games
  8. Simulation

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Cited By

View all
  • (2018)Flow in gamingInternational Journal of Information Systems and Management10.1504/IJISAM.2014.0622881:1/2(83-124)Online publication date: 11-Dec-2018
  • (2016)Building Better Digital BadgesSimulation and Gaming10.1177/104687811562713847:1(73-102)Online publication date: 1-Feb-2016
  • (2014)The game of searchProceedings of the First International Workshop on Gamification for Information Retrieval10.1145/2594776.2594786(46-48)Online publication date: 13-Apr-2014

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