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10.5555/1018415.1019201guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
Article

Non-Photorealistic Outdoor Scene Rendering: Techniques and Application

Published: 26 July 2004 Publication History

Abstract

Many researches in Non-Photorealistic Rendering (NPR) have been done to investigate a variety of techniques to simulate the styles of hand-drawn artists. Many applications in industrial, architectural, animated film production, technical design, and computer graphics designs have focused on rendering 3D models to depict non-photorealism. Most of them are based on rendering characters and object-based. This paper investigates on non-photorealistic rendering techniques for 3D outdoor scenes. Outdoor scene composed of a large extent of natural phenomena of landscapes, plants, trees, mountains, buildings, and many more. Techniques discussed in this paper include silhouette and cartoon-shaded renderings. Silhouette rendering implements Brute Force approach to determine the silhouette edges. Cel-shading algorithm in cartoon rendering renders the objects in the scene by manipulating directional or positional lightings with texture-shaded to give the scene cartoon look.

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Published In

cover image Guide Proceedings
CGIV '04: Proceedings of the International Conference on Computer Graphics, Imaging and Visualization
July 2004
241 pages
ISBN:0769521789

Publisher

IEEE Computer Society

United States

Publication History

Published: 26 July 2004

Author Tags

  1. Non-photorealistic rendering
  2. Outdoor rendering
  3. Shading algorithm
  4. Virtual Reality

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