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Shake up the schoolyard: iterative design research for public playful installations

Published: 17 June 2014 Publication History

Abstract

Three different design research topics are presented in this article: how to design social and active play for teenagers, how to design for openended and emergent play, and how to evaluate interactive playful installations in situ. The Wiggle the Eye installation, five interactive wiggle benches and a central lamp, was iteratively developed and evaluated with more than 1000 users, at two high schools, one university and a design festival. The installation succeeded in inviting teenagers to play in a social way, yet the interaction design proved challenging: uncoordinated mass usage and a variety of external factors influenced the exploration and discovery process for the users. The presented insights serve as advice for everyone designing for teenagers, public spaces or playful interactions.

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Cited By

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  • (2023)Let's Play Something New!: Designing for Digital Malleability in Outdoor PlaygroundsProceedings of the 26th International Academic Mindtrek Conference10.1145/3616961.3616982(233-244)Online publication date: 3-Oct-2023
  • (2023)Changing the dynamics of preschool children's social play with technology: evaluation of technology-based supports for tools of the mind style playBehaviour & Information Technology10.1080/0144929X.2023.222174743:8(1554-1579)Online publication date: 19-Jun-2023
  • (2022)Co-Imagining the Future of Playable CitiesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501860(1-19)Online publication date: 29-Apr-2022
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cover image ACM Conferences
IDC '14: Proceedings of the 2014 conference on Interaction design and children
June 2014
378 pages
ISBN:9781450322720
DOI:10.1145/2593968
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 17 June 2014

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Author Tags

  1. design research
  2. in situ evaluations
  3. interactive installations
  4. playful interactions
  5. public play
  6. teenagers

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IDC'14
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IDC'14: Interaction Design and Children 2014
June 17 - 20, 2014
Aarhus, Denmark

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Cited By

View all
  • (2023)Let's Play Something New!: Designing for Digital Malleability in Outdoor PlaygroundsProceedings of the 26th International Academic Mindtrek Conference10.1145/3616961.3616982(233-244)Online publication date: 3-Oct-2023
  • (2023)Changing the dynamics of preschool children's social play with technology: evaluation of technology-based supports for tools of the mind style playBehaviour & Information Technology10.1080/0144929X.2023.222174743:8(1554-1579)Online publication date: 19-Jun-2023
  • (2022)Co-Imagining the Future of Playable CitiesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501860(1-19)Online publication date: 29-Apr-2022
  • (2021)Toward A Collaborative Smart City: A Play-Based Urban Living Laboratory in BostonInternational Journal of Human–Computer Interaction10.1080/10447318.2021.201238439:2(302-318)Online publication date: 26-Dec-2021
  • (2019)Facilitating the First MoveProceedings of the 9th International Conference on Communities & Technologies - Transforming Communities10.1145/3328320.3328396(283-294)Online publication date: 3-Jun-2019
  • (2016)Playful Cognitive Behavioral Therapy AppsProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2930698(486-498)Online publication date: 21-Jun-2016

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