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Recognizing 3D Trajectories as 2D Multi-stroke Gestures

Published: 04 November 2020 Publication History

Abstract

While end users can acquire full 3D gestures with many input devices, they often capture only 3D trajectories, which are 3D uni-path, uni-stroke single-point gestures performed in thin air. Such trajectories with their $(x,y,z)$ coordinates could be interpreted as three 2D stroke gestures projected on three planes,\ie, $XY$, $YZ$, and $ZX$, thus making them admissible for established 2D stroke gesture recognizers. To investigate whether 3D trajectories could be effectively and efficiently recognized, four 2D stroke gesture recognizers, \ie, \$P, \$P+, \$Q, and Rubine, are extended to the third dimension: $\$P^3$, $\$P+^3$, $\$Q^3$, and Rubine-Sheng, an extension of Rubine for 3D with more features. Two new variations are also introduced: $\F for flexible cloud matching and FreeHandUni for uni-path recognition. Rubine3D, another extension of Rubine for 3D which projects the 3D gesture on three orthogonal planes, is also included. These seven recognizers are compared against three challenging datasets containing 3D trajectories, \ie, SHREC2019 and 3DTCGS, in a user-independent scenario, and 3DMadLabSD with its four domains, in both user-dependent and user-independent scenarios, with varying number of templates and sampling. Individual recognition rates and execution times per dataset and aggregated ones on all datasets show a highly significant difference of $\$P+^3$ over its competitors. The potential effects of the dataset, the number of templates, and the sampling are also studied.

Supplementary Material

PDF File (v4issa198aux.pdf)
Supplemental material (PDF). The appendices, they contain the results of the experiment: A- Some gesture templates from the datasets used to test the recognizers. B- Recognition rates for all datasets and the two-planes testing. C- Confusion matrices for all datasets using the $P+^3. D- Execution time for all datasets.

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cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 4, Issue ISS
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November 2020
488 pages
EISSN:2573-0142
DOI:10.1145/3433930
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Published: 04 November 2020
Published in PACMHCI Volume 4, Issue ISS

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Author Tags

  1. 3d trajectory
  2. gesture recognition
  3. gesture-based interfaces
  4. large display interfaces and multi-display environments
  5. mid-air gestural interaction
  6. stroke gestures
  7. surface computing

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  • (2023)iFAD Gestures: Understanding Users’ Gesture Input Performance with Index-Finger Augmentation DevicesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580928(1-17)Online publication date: 19-Apr-2023
  • (2022)µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Multi-stroke Gesture RecognizerProceedings of the ACM on Human-Computer Interaction10.1145/35322006:EICS(1-25)Online publication date: 17-Jun-2022
  • (2022)A Geometric Model-Based Approach to Hand Gesture RecognitionIEEE Transactions on Systems, Man, and Cybernetics: Systems10.1109/TSMC.2021.313858952:10(6151-6161)Online publication date: Oct-2022
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