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Idyll Studio: A Structured Editor for Authoring Interactive & Data-Driven Articles
Interactive articles are an effective medium of communication in education, journalism, and scientific publishing, yet are created using complex general-purpose programming tools. We present Idyll Studio, a structured editor for authoring and publishing ...
LipNotif: Use of Lips as a Non-Contact Tactile Notification Interface Based on Ultrasonic Tactile Presentation
We propose LipNotif, a non-contact tactile notification system that uses airborne ultrasound tactile presentation to lips. Lips are suitable for non-contact tactile notifications because they have high tactile sensitivity comparable to the palms, are ...
SensiCut: Material-Aware Laser Cutting Using Speckle Sensing and Deep Learning
Laser cutter users face difficulties distinguishing between visually similar materials. This can lead to problems, such as using the wrong power/speed settings or accidentally cutting hazardous materials. To support users, we present SensiCut, an ...
Marcelle: Composing Interactive Machine Learning Workflows and Interfaces
Human-centered approaches to machine learning have established theoretical foundations, design principles and interaction techniques to facilitate end-user interaction with machine learning systems. Yet, general-purpose toolkits supporting the design of ...
False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input Error Preference
- Ben Lafreniere,
- Tanya R. Jonker,
- Stephanie Santosa,
- Mark Parent,
- Michael Glueck,
- Tovi Grossman,
- Hrvoje Benko,
- Daniel Wigdor
Existing approaches to trading off false positive versus false negative errors in input recognition are based on imprecise ideas of how these errors affect user experience that are unlikely to hold for all situations. To inform dynamic approaches to ...
KondoCloud: Improving Information Management in Cloud Storage via Recommendations Based on File Similarity
Users face many challenges in keeping their personal file collections organized. While current file-management interfaces help users retrieve files in disorganized repositories, they do not aid in organization. Pertinent files can be difficult to find, ...
Sporq: An Interactive Environment for Exploring Code using Query-by-Example
There has been widespread adoption of IDEs and powerful tools for program analysis. However, programmers still find it difficult to conveniently analyze their code for custom patterns. Such systems either provide inflexible interfaces or require ...
ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World
We propose ModularHMD, a new mobile head-mounted display concept, which adopts a modular mechanism and allows a user to perform ad-hoc peripheral interaction with real-world devices or people during VR experiences. ModularHMD is comprised of a central ...
SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality
- Mohamed Kari,
- Tobias Grosse-Puppendahl,
- Alexander Jagaciak,
- David Bethge,
- Reinhard Schütte,
- Christian Holz
Music is a central instrument in video gaming to attune a player’s attention to the current atmosphere and increase their immersion in the game. We transfer the idea of scene-adaptive music to car drives and propose SoundsRide, an in-car audio augmented ...
Assuage: Assembly Synthesis Using A Guided Exploration
Assembly programming is challenging, even for experts. Program synthesis, as an alternative to manual implementation, has the potential to enable both expert and non-expert users to generate programs in an automated fashion. However, current tools and ...
Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets
- Ken Pfeuffer,
- Abdullatif Dinc,
- Jan Obernolte,
- Radiah Rivu,
- Yasmeen Abdrabou,
- Franziska Shelter,
- Yomna Abdelrahman,
- Florian Alt
Tablets are attractive for design work anywhere, but 3D manipulations are notoriously difficult. We explore how engaging the stylus and multi-touch in concert can render such tasks easier. We introduce Bi-3D, an interaction concept where touch gestures ...
Voice and Touch Based Error-tolerant Multimodal Text Editing and Correction for Smartphones
Editing operations such as cut, copy, paste, and correcting errors in typed text are often tedious and challenging to perform on smartphones. In this paper, we present VT, a voice and touch-based multi-modal text editing and correction method for ...
Taming fNIRS-based BCI Input for Better Calibration and Broader Use
Brain-computer interfaces (BCI) are an emerging technology with many potential applications. Functional near-infrared spectroscopy (fNIRS) can provide a convenient and unobtrusive real time input for BCI. fNIRS is especially promising as a signal that ...
Unravel: A Fluent Code Explorer for Data Wrangling
Data scientists have adopted a popular design pattern in programming called the fluent interface for composing data wrangling code. The fluent interface works by combining multiple transformations on a data table—or dataframes—with a single chain of ...
Identifying Contact Fingers on Touch Sensitive Surfaces by Ring-Based Vibratory Communication
As computing paradigms shift toward mobile and ubiquitous interaction, there is an increasing demand for wearable interfaces supporting multifaceted input in smart living environments. In this regard, we introduce a system that identifies contact ...
Route Tapestries: Navigating 360° Virtual Tour Videos Using Slit-Scan Visualizations
An increasingly popular way of experiencing remote places is by viewing 360° virtual tour videos, which show the surrounding view while traveling through an environment. However, finding particular locations in these videos can be difficult because ...
Chemical Haptics: Rendering Haptic Sensations via Topical Stimulants
We propose a new class of haptic devices that provide haptic sensations by delivering liquid-stimulants to the user's skin; we call this chemical haptics. Upon absorbing these stimulants, which contain safe and small doses of key active ingredients, ...
reCode : A Lightweight Find-and-Replace Interaction in the IDE for Transforming Code by Example
Software developers frequently confront a recurring challenge of making code transformations—similar but not entirely identical code changes in many places—in their integrated development environments. Through formative interviews (n = 7), we found ...
Adroid: Augmenting Hands-on Making with a Collaborative Robot
Adroid1 enables users to borrow precision and accuracy from a robotic arm when using hand-held tools. When a tool is mounted to the robot, the user can hold and move the tool directly—Adroid measures the user’s applied forces and commands the robot to ...
SemanticAdapt: Optimization-based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic Connections
We present an optimization-based approach that automatically adapts Mixed Reality (MR) interfaces to different physical environments. Current MR layouts, including the position and scale of virtual interface elements, need to be manually adapted by ...
FabHydro: Printing Interactive Hydraulic Devices with an Affordable SLA 3D Printer
We introduce FabHydro, a set of rapid and low-cost methods to prototype interactive hydraulic devices based on an off-the-shelf 3D printer and flexible photosensitive resin. We first present printer settings and custom support structures to warrant the ...
Etna: Harvesting Action Graphs from Websites
Knowledge bases, such as Google knowledge graph, contain millions of entities (people, places, etc.) and billions of facts about them. While much is known about entities, little is known about the actions these entities relate to. On the other hand, ...
So Predictable! Continuous 3D Hand Trajectory Prediction in Virtual Reality
We contribute a novel user- and activity-independent kinematics-based regressive model for continuously predicting ballistic hand movements in virtual reality (VR). Compared to prior work on end-point prediction, continuous hand trajectory prediction in ...
Daedalus in the Dark: Designing for Non-Visual Accessible Construction of Laser-Cut Architecture
Design tools and research regarding laser-cut architectures have been widely explored in the past decade. However, such discussion has mostly revolved around technical and structural design questions instead of another essential element of laser-cut ...
Dynamic Guidance for Decluttering Photographic Compositions
Unwanted clutter in a photo can be incredibly distracting. However in the moment, photographers have so many things to simultaneously consider, it can be hard to catch every detail. Designers have long known the benefits of abstraction for seeing a ...
ScaffoldSketch: Accurate Industrial Design Drawing in VR
We present an approach to in-air design drawing based on the two-stage approach common in 2D design drawing practice. The primary challenge to 3D drawing in-air is the accuracy of users’ strokes. Beautifying or auto-correcting an arbitrary drawing in 2D ...
SymbolFinder: Brainstorming Diverse Symbols Using Local Semantic Networks
Visual symbols are the building blocks for visual communication. They convey abstract concepts like reform and participation quickly and effectively. When creating graphics with symbols, novice designers often struggle to brainstorm multiple, diverse ...
EIT-kit: An Electrical Impedance Tomography Toolkit for Health and Motion Sensing
- Junyi Zhu,
- Jackson C Snowden,
- Joshua Verdejo,
- Emily Chen,
- Paul Zhang,
- Hamid Ghaednia,
- Joseph H Schwab,
- Stefanie Mueller
In this paper, we propose EIT-kit, an electrical impedance tomography toolkit for designing and fabricating health and motion sensing devices. EIT-kit contains (1) an extension to a 3D editor for personalizing the form factor of electrode arrays and ...
DextrEMS: Increasing Dexterity in Electrical Muscle Stimulation by Combining it with Brakes
Electrical muscle stimulation (EMS) is an emergent technique that miniaturizes force feedback, especially popular for untethered haptic devices, such as mobile gaming, VR, or AR. However, the actuation displayed by interactive systems based on EMS is ...
PneuSeries: 3D Shape Forming with Modularized Serial-Connected Inflatables
We present PneuSeries, a series of modularized inflatables where their inflation and deflation are propagated in-between stage by stage to form various shapes. The key component of PneuSeries is the bidirectional check valve that passively regulates ...
Cited By
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Barbas H (2023). Serious Games Reloaded Handbook of Research on Decision-Making Capabilities Improvement With Serious Games, 10.4018/978-1-6684-9166-9.ch001, (1-32)
- Waghmare A, Ben Taleb Y, Chatterjee I, Narendra A and Patel S Z-Ring: Single-Point Bio-Impedance Sensing for Gesture, Touch, Object and User Recognition Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, (1-18)
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Zheng M, Jahanandish H and Samanta B (2022). Imageless Electrical Impedance Tomography for Highly Sensitive Object Dynamics Detection 2022 IEEE Sensors, 10.1109/SENSORS52175.2022.9967239, 978-1-6654-8464-0, (01-04)
- Kolvenbag J, Bruns M and Winters A Rapid Prototyping Dynamic Robotic Fibers for Tunable Movement Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, (1-4)
- Winters A, Bekkers I, Nayeb Ghanbar Hosseini D, Vekemans V, Weima S and Bruns M Dynamic Robotic Fibers: Liquid Crystal Elastomers for Programmable and Reversible Shape-Changing Behaviors Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, (1-7)
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
UIST '18 | 375 | 80 | 21% |
UIST '18 Adjunct | 375 | 80 | 21% |
UIST '17 | 324 | 73 | 23% |
UIST '17 Adjunct | 324 | 73 | 23% |
UIST '16 | 384 | 79 | 21% |
UIST '16 Adjunct | 384 | 79 | 21% |
UIST '15 | 297 | 70 | 24% |
UIST '14 | 333 | 74 | 22% |
UIST '13 | 317 | 62 | 20% |
UIST '13 Adjunct | 317 | 49 | 15% |
UIST '11 | 262 | 67 | 26% |
UIST '05 | 159 | 31 | 19% |
UIST '03 | 116 | 25 | 22% |
Overall | 3,967 | 842 | 21% |