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- research-articleMarch 2025
Securing the vetaverse: Web 3.0 for decentralized Digital Twin-enhanced vehicle–road safety
Future Generation Computer Systems (FGCS), Volume 164, Issue Chttps://doi.org/10.1016/j.future.2024.107555AbstractThe rapid evolution of vehicular communication technologies in recent times necessitates robust security measures and enhanced road safety protocols. Integrity of data shared between vehicles, their Digital Twins (DT) and road side units is at ...
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Highlights- Web 3.0 secures vetaverse’s link to the physical world via Multichain.
- Continuous transmission of vehicle data to RSUs updates DT.
- Multichain reduces latency and secures V2DT communication in ITS.
- Edge-based DT detects drunk ...
- research-articleFebruary 2025
SkillAR: omnipresent in-situ feedback for motor skill training using AR
AbstractWe present a novel technique called SkillAR to display augmented reality feedback for motor skill learning on a head-mounted display (HMD). SkillAR allows the user to consider movement corrections independent of the head position. Therefore, the ...
- research-articleFebruary 2025
A novel augmented reality-based simulator for enhancing orthopedic surgical training
- Luohong Wu,
- Matthias Seibold,
- Nicola A. Cavalcanti,
- Jonas Hein,
- Tatiana Gerth,
- Roni Lekar,
- Armando Hoch,
- Lazaros Vlachopoulos,
- Helmut Grabner,
- Patrick Zingg,
- Mazda Farshad,
- Philipp Fürnstahl
Computers in Biology and Medicine (CBIM), Volume 185, Issue Chttps://doi.org/10.1016/j.compbiomed.2024.109536Abstract Background:Total Hip Arthroplasty (THA) is a well-established and common orthopedic surgery. Due to the complexity involved in THA, orthopedic surgeons require rigorous training. However, the current gold standard, the tutor-guided and -...
Highlights
- Augmented Reality-based simulator enhances orthopedic surgical training.
- Augmented Reality visualization methods influence user’s cognitive load.
- Human Computer Interaction in Augmented Reality-based surgical simulator.
- ...
- research-articleFebruary 2025
Metaverse advertising and promotional effectiveness: The route from immersion to joy
AbstractThe emerging technologies, immersive systems, and metaverse are evolving at a rapid pace. These advancements are creating and offering unique opportunities for individuals, platforms, and businesses through virtual interactions. This ...
Highlights- The study uses tweets to understand the constituents of metaverse based promotions.
- Text mining and statistical analysis uncovers the constituents of metaverse advertising.
- Immersive environment, technology readiness and community ...
- research-articleFebruary 2025
Integrating augmented reality and LLM for enhanced cognitive support in critical audio communications
International Journal of Human-Computer Studies (IJHC), Volume 194, Issue Chttps://doi.org/10.1016/j.ijhcs.2024.103402Highlights- This study introduces an emergency response audio communication support system based on AR and LLMs
- The multichannel audio communication information is converted into animated guidance in AR automatically
- A human-subject experiment ...
Operation and Maintenance (O&M) missions are often time-sensitive and accuracy-dependent, requiring rapid and precise information processing in noisy, chaotic environments where oral communication can lead to cognitive overload and impaired ...
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- research-articleJanuary 2025
Modeling and analysis of LoRa-enabled task offloading in edge computing for enhanced battery life in wearable devices
AbstractAs wearable technologies, especially those equipped with augmented reality (AR) capabilities, become increasingly prevalent, their computational demands surge, straining the limited battery capacities. This study investigates the potential of task ...
- research-articleJanuary 2025
Augmented Reality for the Treatment of Hand Arthritis in Military Veterans: Results from a Feasibility Randomized Controlled Trial
AbstractTo evaluate the effects of a novel augmented reality (AR) treatment for hand osteoarthritis among military veterans in a a Phase 1 clinical trial. Participants completed a 30-day usual care treatment phase, followed by a 1-time training session ...
- research-articleJanuary 2025
Analysis of virtual reality teaching methods in engineering education: assessing educational effectiveness and understanding of 3D structures
AbstractConventional digital learning with 2D videos or simulations on monitors and tablets has limitations in engineering education when covering complex concepts or complicated 3D structures. In response, virtual reality (VR) has been introduced as an ...
- research-articleJanuary 2025
Phase-specific augmented reality guidance for microscopic cataract surgery using spatiotemporal fusion network
AbstractPhacoemulsification cataract surgery (PCS) is a routine procedure conducted using a surgical microscope, heavily reliant on the skill of the ophthalmologist. While existing PCS guidance systems extract valuable information from surgical ...
Highlights- A novel phase-specific AR guidance system, which provides distinct visual cues.
- A novel spatiotemporal fusion network for surgical phase recognition.
- A pipeline for computing intraoperative AR visual cues parameters.
- research-articleDecember 2024
Blending Social Interaction Realms: Harmonizing Online and Offline Interactions through Augmented Reality
VINCI '24: Proceedings of the 17th International Symposium on Visual Information Communication and InteractionArticle No.: 23, Pages 1–8https://doi.org/10.1145/3678698.3678700Online social media has revolutionized human interaction by fostering unparalleled cooperation and connectivity, surpassing the bounds of conventional, location-based methods. Despite their inherent limitations—such as physical boundaries, ongoing ...
- research-articleDecember 2024
Observation-based diminished reality: a systematic literature review
AbstractDiminished reality (DR) is a set of techniques for visually removing unwanted objects within an environment in real time. This study attempts to carry out a systematic literature review to investigate the potential benefits, challenges, and ...
- posterDecember 2024
Automotive Holographic Head-Up Display
This paper presents an advanced automotive holographic head-up display (HUD) system for providing three-dimensional holograms, extended virtual image distance (>10m), large field of view (>15 degrees), and wide monocular eye-box (>2cm) without distortion ...
- research-articleDecember 2024
Co2iAR: Co-located audio-visual enabled mobile collaborative industrial AR wiring harness assembly
Robotics and Computer-Integrated Manufacturing (RCIM), Volume 90, Issue Chttps://doi.org/10.1016/j.rcim.2024.102795Highlights- We presented co-located localization cognition collaborative mobile AR clients for a shared immersive workplace.
- We proposed an audio-visual aware interaction and activation for successive AR instructions automatically.
- We ...
Existing augmented reality (AR) assembly mainly provides visual instructions for operators from a first-person perspective, and it is hard to share individual working intents for co-located workers on the shop floor, especially for large-scale ...
- research-articleDecember 2024
Improved socio-emotional skills in students with autism spectrum disorder (ASD) following an intervention supported by an augmented gamified environment
International Journal of Child-Computer Interaction (IJCCI), Volume 42, Issue Chttps://doi.org/10.1016/j.ijcci.2024.100683AbstractThis study examines the impact of an intervention using an Augmented Gamified Environment (AGE) to stimulate socio-emotional skills in a sample of 54 subjects with Autism Spectrum Disorder (ASD) aged between 3 and 17 years old. The study used a ...
Highlights- Augmented Gamified Environment allows the stimulation of socio-emotional skills in students with ASD.
- Improvement in socio-emotional skills across all subjects post-intervention, irrespective of gender, age, severity of ASD, ...
- review-articleDecember 2024
Augmented reality interactive experiences for multi-level chemistry understanding
International Journal of Child-Computer Interaction (IJCCI), Volume 42, Issue Chttps://doi.org/10.1016/j.ijcci.2024.100681AbstractChildren's early perception of chemistry as a complex and daunting subject can affect their achievements and future career choices. Augmented Reality (AR) and games can successfully engage students with learning content perceived to be less ...
Highlights- This paper presents guideposts for Augmented Reality (AR) interactive experiences designed for chemistry education.
- We reflect upon the contributions of teachers and game designers towards the content and pedagogical strategies.
- We ...
- research-articleDecember 2024
Target-specified reference-based deep learning network for joint image deblurring and resolution enhancement in surgical zoom lens camera calibration
Computers in Biology and Medicine (CBIM), Volume 183, Issue Chttps://doi.org/10.1016/j.compbiomed.2024.109309Abstract Background and objectiveFor the augmented reality of surgical navigation, which overlays a 3D model of the surgical target on an image, accurate camera calibration is imperative. However, when the checkerboard images for calibration are captured ...
Highlights- A deep learning network that enhances both blur and spatial resolution for surgical zoom lens camera calibration was proposed.
- By combining multi-frame framework with an ideal reference image, high-frequency components of an image were ...
- research-articleDecember 2024
Immersive storytelling for pro-environmental behaviour change: The Green Planet augmented reality experience
- Maruša Levstek,
- Sarah Papworth,
- Andy Woods,
- Lucy Archer,
- Iqra Arshad,
- Klaus Dodds,
- Juliet S. Holdstock,
- James Bennett,
- Polly Dalton
AbstractImmersive media is becoming more mainstream but its role in challenging social norms and individuals’ behaviours is less understood. We implemented a survey at The Green Planet Augmented Reality Experience, one of the largest immersive ...
Highlights- The Green Planet Augmented Reality Experience increased sustainability beliefs and behaviours, persisting for a month.
- Immediately after exposure, augmented reality event visitors scored higher in sustainability beliefs than video ...
- research-articleDecember 2024
CGLight: An effective indoor illumination estimation method based on improved convmixer and GauGAN
AbstractIllumination consistency is a key factor for seamlessly integrating virtual objects with real scenes in augmented reality (AR) systems. High dynamic range (HDR) panoramic images are widely used to estimate scene lighting accurately. However, ...
Highlights- Proposes a two-stage method that can estimate illumination based on regressing parameters and generating environment maps.
- Designs a CMAtten encoder and color consistency loss that can enrich light information from a single limited ...
- research-articleDecember 2024
Supporting tailorability in augmented reality based remote assistance in the manufacturing industry: A user study
AbstractResearch on remote assistance in real-world industries is sparse, as most research is conducted in the laboratory under controlled conditions. Consequently, little is known about how users tailor remote assistance technologies at work. Therefore, ...
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Highlights- Users tailor remote assistance to problem scenarios and find it useful.
- Movable scene cameras dominated the “injection”-scenario for close-up views.
- Awareness of a partner’s tailoring work is crucial for remote assistance.
- ...
- ArticleNovember 2024
Playful Locative Interaction in Museums and Exhibitions with Immersive Augmented Reality
AbstractHead-mounted augmented reality (AR) technology enhances the museum experience by immersing visitors in heritage content. Location-based applications attract online audiences to physical sites, which is also crucial for the dissemination of ...