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- articleOctober 2018
Multilateral Bargaining in Networks: On the Prevalence of Inefficiencies
We introduce a new noncooperative multilateral bargaining model for network-restricted environments in which players can bargain only with their neighbors. The main theorem characterizes a condition on network structures for efficient equilibria. If the ...
- articleJuly 2017
Resolving Braess's Paradox in Random Networks
Braess's paradox states that removing a part of a network may improve the players' latency at equilibrium. In this work, we study the approximability of the best subnetwork problem for the class of random $${\mathcal {G}}_{n,p}$$Gn,p instances proven ...
- articleJuly 2017
Braess's paradox for the spectral gap in random graphs and delocalization of eigenvectors
Random Structures & Algorithms (RSAA), Volume 50, Issue 4Pages 584–611https://doi.org/10.1002/rsa.20696We study how the spectral gap of the normalized Laplacian of a random graph changes when an edge is added to or removed from the graph. There are known examples of graphs where, perhaps counter-intuitively, adding an edge can decrease the spectral gap, ...
- articleNovember 2016
Network Characterizations for Excluding Braess's Paradox
Theory of Computing Systems (TOCSYS), Volume 59, Issue 4Pages 747–780https://doi.org/10.1007/s00224-016-9710-4Braess's paradox exposes a counterintuitive phenomenon that when travelers selfishly choose their routes in a network, removing links can improve the overall network performance. Under the model of nonatomic selfish routing, we characterize the ...
- research-articleApril 2015
A Bounded Budget Network Creation Game
- Shayan Ehsani,
- Saber Shokat Fadaee,
- Mohammadamin Fazli,
- Abbas Mehrabian,
- Sina Sadeghian Sadeghabad,
- Mohammadali Safari,
- Morteza Saghafian
ACM Transactions on Algorithms (TALG), Volume 11, Issue 4Article No.: 34, Pages 1–25https://doi.org/10.1145/2701615We introduce a network creation game in which each player (vertex) has a fixed budget to establish links to other players. In this model, each link has a unit price, and each agent tries to minimize its cost, which is either its eccentricity or its ...
- articleFebruary 2014
On the hardness of network design for bottleneck routing games
Theoretical Computer Science (TCSC), Volume 521Pages 107–122https://doi.org/10.1016/j.tcs.2013.11.035In routing games, the selfish behavior of the players may lead to a degradation of the network performance at equilibrium. In more than a few cases however, the equilibrium performance can be significantly improved if we remove some edges from the ...
- articleDecember 2012
Braess's paradox in expanders
Random Structures & Algorithms (RSAA), Volume 41, Issue 4Pages 451–468https://doi.org/10.1002/rsa.20457Expander graphs are known to facilitate effective routing and most real-world networks have expansion properties. At the other extreme, it has been shown that in some special graphs, removing certain edges can lead to moreefficient routing. This ...
- research-articleAugust 2012
Repeated congestion games with bounded rationality
International Journal of Game Theory (IJGT), Volume 41, Issue 3Pages 651–669https://doi.org/10.1007/s00182-011-0309-3AbstractWe consider a repeated congestion game with imperfect monitoring. At each stage, each player chooses to use some facilities and pays a cost that increases with the congestion. Two versions of the model are examined: a public monitoring setting ...
- articleDecember 2011
Stronger Bounds on Braess's Paradox and the Maximum Latency of Selfish Routing
SIAM Journal on Discrete Mathematics (SIDMA), Volume 25, Issue 4Pages 1667–1686https://doi.org/10.1137/090769600We give several new upper and lower bounds on the worst-case severity of Braess's paradox and the price of anarchy of selfish routing with respect to the maximum latency objective. In single-commodity networks with arbitrary continuous and nondecreasing ...
- ArticleOctober 2010
Braess's paradox for flows over time
We study the properties of Braess's paradox in the context of the model of congestion games with flow over time introduced by Koch and Skutella. We compare them to the well known properties of Braess's paradox for Wardrop's model of games with static ...
- research-articleNovember 2008
Stabilization of the minimum latency flow in Braess graphs by state-dependent tax
BIONETICS '08: Proceedings of the 3rd International Conference on Bio-Inspired Models of Network, Information and Computing SytemsArticle No.: 40, Pages 1–5A selfish routing game is a simple model of selfish behaviors in networks. Braess's paradox is a well-known example of inefficiencies existing in the selfish routing games and it is an important problem to reduce such inefficiencies. To resolve such a ...
- articleAugust 2006
On the severity of Braess's paradox: designing networks for selfish users is hard
Journal of Computer and System Sciences (JCSS), Volume 72, Issue 5Pages 922–953https://doi.org/10.1016/j.jcss.2005.05.009We consider a directed network in which every edge possesses a latency function that specifies the time needed to traverse the edge given its congestion. Selfish, noncooperative agents constitute the network traffic and wish to travel from a source ...
- ArticleJune 2006
Braess's paradox in large random graphs
EC '06: Proceedings of the 7th ACM conference on Electronic commercePages 296–305https://doi.org/10.1145/1134707.1134740Braess's Paradox is the counterintuitive but well-known fact that removing edges from a network with "selfish routing" can decrease the latency incurred by traffic in an equilibrium flow. Despite the large amount of research motivated by Braess's ...