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- ArticleJuly 2021
The Belief in Health Benefits of Digital Play Modulates Physiological Responses to Games: A Repeated-Measures Quantitative Study of Game Stress in Older Adults Playing Different Game Genres
Human Aspects of IT for the Aged Population. Supporting Everyday Life ActivitiesPages 3–22https://doi.org/10.1007/978-3-030-78111-8_1AbstractTo create games that target older adults’ interests in engaging in cognitively-boosting activities is a rising trend. However, the novelty of the digital medium of play, as well as the implicit expectation of cognitive performance can create ...
- ArticleJuly 2020
The Relationship Between the Seniors’ Appraisal of Cognitive-Training Games and Game-Related Stress Is Complex: A Mixed-Methods Study
HCI International 2020 – Late Breaking Papers: Universal Access and Inclusive DesignPages 586–607https://doi.org/10.1007/978-3-030-60149-2_45AbstractIn this paper, we deploy and evaluate the potential of the Affective Game Planning for Health Applications (AGPHA) framework, that draws on Lazarus’ Appraisal Theory of Stress and Coping for evaluation of reflexive and reflexive response to a ...
- research-articleJune 2018
Acceptance of Cognitive Games through Smart TV Applications in Patients with Parkinson's Disease
PETRA '18: Proceedings of the 11th PErvasive Technologies Related to Assistive Environments ConferencePages 428–433https://doi.org/10.1145/3197768.3201553Different types of dementia associated to later stages of Parkinson's or Alzheimer's diseases may include memory loss and difficulties with thinking, problem-solving or language. People affected by such diseases may also experience changes in their mood,...
- research-articleJanuary 2017
Tangibot
Pervasive and Mobile Computing (PAMC), Volume 34, Issue CPages 91–105https://doi.org/10.1016/j.pmcj.2016.08.007The ever increasing elderly population requires a revision of technology to make it usable and meaningful for them. Most applications take into account their reduced physical and cognitive abilities in order to provide assistive services, but this paper ...