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- demonstrationSeptember 2024
Demonstrating TOM: A Development Platform for Wearable Intelligent Assistants in Daily Activities
MobileHCI '24 Adjunct: Adjunct Proceedings of the 26th International Conference on Mobile Human-Computer InteractionArticle No.: 23, Pages 1–6https://doi.org/10.1145/3640471.3680445Advanced wearable digital assistants can significantly enhance task performance, reduce user burden, and provide personalized guidance to improve users’ abilities. However, developing these assistants presents several challenges. To address this, we ...
- research-articleJuly 2024
Seeing Art Differently: Design Considerations to Improve Visual Art Engagement for People with Low Vision
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferencePages 2820–2832https://doi.org/10.1145/3643834.3660675Most people with a visual impairment retain some residual vision, yet accessibility strategies and research for visual art focus on non-visual aids and strategies. Little is known about how image enhancements may benefit people with low vision in art ...
- research-articleSeptember 2024
Volumetric Video Use Cases for XR Immersive Streaming
ICEMT '24: Proceedings of the 2024 8th International Conference on Education and Multimedia TechnologyPages 1–8https://doi.org/10.1145/3678726.3678754This paper proposes a summarized analyses for volumetric video streaming use cases and its applicability for immersive extended reality applications. It also closely evaluates and illustrates the usability of standardized technologies for one of the use ...
- short-paperAugust 2024
Integrating Head Mounted Displays into Live Broadcasting Workflows: Implications and Possibilities from an Industry Perspective
IMXw '24: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences WorkshopsPages 131–136https://doi.org/10.1145/3672406.3672425This paper explores the integration of mixed-reality (MR) head-mounted-display (HMD) solutions within the live broadcasting industry. Extended reality (XR) technologies have been incorporated into virtual production workflows, but HMDs have seen limited ...
- demonstrationMay 2024
Demonstrating PANDALens: Enhancing Daily Activity Documentation with AI-assisted In-Context Writing on OHMD
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 397, Pages 1–7https://doi.org/10.1145/3613905.3648644We introduce PANDALens, a Proactive AI Narrative Documentation Assistant built on an Optical See-Through Head-Mounted Display that transforms the in-context writing tool into an intelligent companion during daily activities. PANDALens observes ...
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PANDALens: Towards AI-Assisted In-Context Writing on OHMD During Travels
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 1053, Pages 1–24https://doi.org/10.1145/3613904.3642320While effective for recording and sharing experiences, traditional in-context writing tools are relatively passive and unintelligent, serving more like instruments rather than companions. This reduces primary task (e.g., travel) enjoyment and hinders ...
- abstractDecember 2023
Mixed Reality as Empathy Machine. Case Study in Universal Design Course
SA '23: SIGGRAPH Asia 2023 Educator's ForumArticle No.: 6, Pages 1–8https://doi.org/10.1145/3610540.3627008Empathy has become a central focus in design and is clearly evident in various frameworks, such as universal design, inclusive design, and human-centered design. However, among numerous stakeholders, designers, and engineers are the ones who ...
- keynoteSeptember 2023
Where are we with this?
HUMAN '23: Proceedings of the 6th Workshop on Human Factors in HypertextArticle No.: 2, Pages 1–2https://doi.org/10.1145/3603607.3613479With the introduction of powerful VR in the form of the Vision Pro next year, 40 years after the Macintosh, we will see the introduction of potentially ground-breaking means through which we can interact with our information and each other, to truly ...
- research-articleJune 2023
A 6DoF VR Dataset of 3D virtualWorld for Privacy-Preserving Approach and Utility-Privacy Tradeoff
MMSys '23: Proceedings of the 14th ACM Multimedia Systems ConferencePages 444–450https://doi.org/10.1145/3587819.3592557Virtual Reality (VR) applications offer an immersive user experience at the expense of privacy leakage caused by inevitably streaming various new types of user data. While some privacy-preserving approaches have been proposed for protecting one type of ...
- research-articleApril 2023
ParaGlassMenu: Towards Social-Friendly Subtle Interactions in Conversations
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 721, Pages 1–21https://doi.org/10.1145/3544548.3581065Interactions with digital devices during social settings can reduce social engagement and interrupt conversations. To overcome these drawbacks, we designed ParaGlassMenu, a semi-transparent circular menu that can be displayed around a conversation ...
- research-articleApril 2023
I think I don’t feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS
- Katharina Margareta Theresa Pöhlmann,
- Horia A. Maior,
- Julia Föcker,
- Louise O'Hare,
- Adrian Parke,
- Aleksandra Ladowska,
- Patrick Dickinson
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 20, Pages 1–16https://doi.org/10.1145/3544548.3581063Virtual Reality (VR) applications commonly use the illusion of self-motion (vection) to simulate experiences such as running, driving, or flying. However, this can lead to cybersickness, which diminishes the experience of users, and can even lead to ...
- research-articleJanuary 2023
The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design
ACM Transactions on Graphics (TOG), Volume 42, Issue 1Article No.: 7, Pages 1–15https://doi.org/10.1145/3549529The human visual system evolved in environments with statistical regularities. Binocular vision is adapted to these such that depth perception and eye movements are more precise, faster, and performed comfortably in environments consistent with the ...
- research-articleSeptember 2022
VR Distance Judgments are Affected by the Amount of Pre-Experiment Blind Walking
SAP '22: ACM Symposium on Applied Perception 2022Article No.: 2, Pages 1–5https://doi.org/10.1145/3548814.3551463Many studies have found people can accurately judge distances in the real world while they underestimate distances in virtual reality (VR). This discrepancy negatively impacts some VR applications. Direct blind walking is a popular method of measuring ...
- research-articleSeptember 2022
A Touch of Realities: Car-Interior-Based Haptic Interaction Supports In-Car VR Recovery from Interruptions
MuC '22: Proceedings of Mensch und Computer 2022Pages 229–239https://doi.org/10.1145/3543758.3543768Real-world interruptions will challenge virtual reality (VR) users in future everyday transport. For example, while passengers are immersed at a virtual beach, an incoming phone call might interrupt their presence and relaxation. We investigated how to ...
- research-articleAugust 2022
A Scoping Review of Assistance and Therapy with Head-Mounted Displays for People Who Are Visually Impaired
ACM Transactions on Accessible Computing (TACCESS), Volume 15, Issue 3Article No.: 25, Pages 1–28https://doi.org/10.1145/3522693Given the inherent visual affordances of Head-Mounted Displays (HMDs) used for Virtual and Augmented Reality (VR/AR), they have been actively used over many years as assistive and therapeutic devices for the people who are visually impaired. In this ...
- research-articleApril 2022Honorable Mention
Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 551, Pages 1–14https://doi.org/10.1145/3491102.3502127Optical see-through Head-Mounted Displays (OST HMDs, OHMDs) are known to facilitate situational awareness while accessing secondary information. However, information displayed on OHMDs can cause attention shifts, which distract users from natural social ...
- posterApril 2022
Towards Balancing Real-World Awareness and VR Immersion in Mobile VR
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 436, Pages 1–6https://doi.org/10.1145/3491101.3519824Virtual Reality (VR) can be used to create immersive infotainment experiences for car passengers. However, not much is known about how to best incorporate the essentials of their surroundings for balancing real-world awareness and immersion. To address ...
- posterNovember 2021
iThinkSmart: Immersive Virtual Reality Mini Games to Facilitate Students’ Computational Thinking Skills
Koli Calling '21: Proceedings of the 21st Koli Calling International Conference on Computing Education ResearchArticle No.: 34, Pages 1–3https://doi.org/10.1145/3488042.3489963This paper presents iThinkSmart, an immersive virtual reality-based application to facilitate the learning of computational thinking (CT) concepts. The tool was developed to supplement the traditional teaching and learning of CT by integrating three ...
- demonstrationOctober 2021
HMK: Head-Mounted-Keyboard for Text Input in Virtual or Augmented Reality
UIST '21 Adjunct: Adjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and TechnologyPages 115–117https://doi.org/10.1145/3474349.3480195Text input is essential in a variety of uses in virtual and augmented reality (VR and AR). We present HMK: an effective text input method that mounts split keyboards on the left and right side of the head mounted display (HMD). Users who can touch-type ...
- research-articleNovember 2021
Enhanced Cognitive Training using Virtual Reality: Examining a Memory Task Modified for Use in Virtual Environments
AIVR 2021: 2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)Pages 1–8https://doi.org/10.1145/3480433.3480435Head-mounted display (HMD) based cognitive training enables a number of unique visual features, including 3D depth and immersive visuals. We examine the impact of these features by measuring task performance and EEG power with a cognitive task that has ...