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- research-articleSeptember 2024
Resonant Landscapes
AM '24: Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic CulturesPages 525–532https://doi.org/10.1145/3678299.3678354Resonant Landscapes is a web application that integrates ambisonics and GPS technology to overlay soundscape recordings from South Dakota state parks onto the campus of Dakota State University (DSU). This project enables users to engage with immersive ...
- research-articleApril 2024
Development of Pseudo-3D Representation for Two-Dimensional Artworks Based on Head Tracking and Depth Information
AICCC '23: Proceedings of the 2023 6th Artificial Intelligence and Cloud Computing ConferencePages 74–77https://doi.org/10.1145/3639592.3639603We propose a new viewing method for two-dimensional character mosaics that preserves the order of the original textual work material so that viewers can read the text and see the motif at the same time. We add a viewing method by combining changes in the ...
- posterAugust 2020
reFrame: An Alternate Paradigm for Augmented Reality
SIGGRAPH '20: ACM SIGGRAPH 2020 PostersArticle No.: 25, Pages 1–2https://doi.org/10.1145/3388770.3407447“reFrame” is an optically see-through Augmented Reality (AR) platform capable of displaying parallax-free images superimposed over physical objects and the scenery behind it. It uses head-tracking technology and off-axis perspective projection to ...
- abstractAugust 2020
Realistic Dynamic Projection Mapping Using Real-Time Ray Tracing
SIGGRAPH '20: ACM SIGGRAPH 2020 Emerging TechnologiesArticle No.: 13, Pages 1–2https://doi.org/10.1145/3388534.3407297We propose the introduction of modern rendering techniques, such as path tracing, to realistic dynamic projection mapping. Path-tracing rendering requires significant time, but dynamic projection mapping requires high-frame-rate rendering, e.g., 500-1000 ...
- research-articleOctober 2017
Analyzing the benefits of the combined interaction of head and eye tracking in 3D visualization information
- Alexandre A. Freitas,
- Tiago D. O. Araújo,
- Paulo R. S. C. Junior,
- Brunelli P. Miranda,
- Bruno A. F. Murakami,
- Carlos G. R. Santos,
- Marcelle P. Mota,
- Bianchi S. Meiguins
IHC '17: Proceedings of the XVI Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 12, Pages 1–10https://doi.org/10.1145/3160504.3160532This work presents an evaluation of the joint interaction of eye tracking and head tracking in a 3D information visualization environment. In this context, it was conducted a task-based evaluation of the interactions, in a prototype using 3D scatter ...
- research-articleOctober 2016
Suggestions for Interface Design Using Head Tracking and Voice Commands
IHC '16: Proceedings of the 15th Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 12, Pages 1–10https://doi.org/10.1145/3033701.3033713Multimodal Interactions have been used in many fields of application, such as medicine, manipulation of assistive technologies, interactions in public environments, among others. It is important to not only develop technologies (hardware and software) ...
- ArticleAugust 2009
Keyboard before Head Tracking Depresses User Success in Remote Camera Control
INTERACT '09: Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part IIPages 319–331https://doi.org/10.1007/978-3-642-03658-3_37In remote mining, operators of complex machinery have more tasks or devices to control than they have hands. For example, operating a rock breaker requires two handed joystick control to position and fire the jackhammer, leaving the camera control to ...
- ArticleAugust 2009
How Not to Become a Buffoon in Front of a Shop Window: A Solution Allowing Natural Head Movement for Interaction with a Public Display
INTERACT '09: Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part IIPages 250–263https://doi.org/10.1007/978-3-642-03658-3_32The user interaction solution described in this paper was developed in the context of an Intelligent Shop Window (ISW) with an aim to offer a user the interaction solution where system response would be triggered by naturally gazing at products. We have ...
- articleAugust 1995
Two-step Prediction and Image Deflection for Exact Head Tracking in Virtual Environments
Computer Graphics Forum (COMGRAFOR), Volume 14, Issue 3Pages 29–41https://doi.org/10.1111/j.1467-8659.1995.cgf143_0029.xTime lag and image jittering are the main reasons for destroying the feeling of reality in most virtual environments. They cause motion sickness because human beings are simply not used to unrealistically generated feedback. This paper proposes advanced ...