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- ArticleSeptember 2024
Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion
AbstractThis study evaluates the usefulness and efficacy of three different continuous input devices - Makey Makey, Tobii Eye Tracker 4C, and Leap Motion - in promoting computer engagement for people with disabilities. A preliminary pilot study was ...
- ArticleJune 2024
Spatial Cognition Through Gestural Interfaces: Embodied Play and Learning with Minecraft
AbstractIncreasingly accessible gesture-based interfaces offer powerful but underexplored potential for facilitating inclusive and engaging learning experiences. In this work, we explore creating and testing a hand and body pose-based gestural control ...
- short-paperJune 2024
Exploiting Semantic Search and Object-Oriented Programming to Ease Multimodal Interface Development
EICS '24 Companion: Companion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing SystemsPages 74–80https://doi.org/10.1145/3660515.3664244Multimodal interaction has been adopted across various platforms and devices, with supporting tools enhancing the developer experience in developing (). While traditionally, these tools faced challenges balancing expressiveness and usability, recent ...
SoniWeight Shoes: Investigating Effects and Personalization of a Wearable Sound Device for Altering Body Perception and Behavior
- Amar D'Adamo,
- Marte Roel Lesur,
- Laia Turmo Vidal,
- Mohammad Mahdi Dehshibi,
- Daniel De La Prida,
- Joaquín R. Diaz-Durán,
- Luis Antonio Azpicueta-Ruiz,
- Aleksander Väljamäe,
- Ana Tajadura-Jiménez
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 93, Pages 1–20https://doi.org/10.1145/3613904.3642651Changes in body perception influence behavior and emotion and can be induced through multisensory feedback. Auditory feedback to one’s actions can trigger such alterations; however, it is unclear which individual factors modulate these effects. We employ ...
- research-articleNovember 2022
GazeScale: Towards General Gaze-Based Interaction in Public Places
ICMI '22: Proceedings of the 2022 International Conference on Multimodal InteractionPages 591–596https://doi.org/10.1145/3536221.3556588Gaze-based interaction has until now been almost an exclusive prerogative of the assistive field, as it is considered not sufficiently performing compared to traditional communication methods based on keyboards, pointing devices, and touch screens. ...
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- research-articleFebruary 2022
Studying Natural User Interfaces for Smart Video Annotation towards Ubiquitous Environments
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 158–168https://doi.org/10.1145/3490632.3490672Creativity and inspiration for problem-solving are critical skills in a group-based learning environment. Communication procedures have seen continuous adjustments over the years, with increased multimedia elements usage like videos to provide superior ...
- research-articleFebruary 2022
ThermoQuest - A Wearable Head Mounted Display to Augment Realities with Thermal Feedback
MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous MultimediaPages 62–66https://doi.org/10.1145/3490632.3490649We present ThermoQuest, a self-contained wearable head-mounted display system for enhancing Virtual Reality experiences with temperature feedback. It’s constructed with commodity hardware elements, featuring 6 Peltier elements on the rim of the headset ...
- extended-abstractMarch 2020
Multimodal Interaction for Real and Virtual Environments
IUI '20 Companion: Companion Proceedings of the 25th International Conference on Intelligent User InterfacesPages 29–30https://doi.org/10.1145/3379336.3381506Multimodal interfaces can leverage the information from multiple modalities to provide robust and error-free interaction. Early multimodal interfaces demonstrate the feasibility of building such systems but focused on specific applications. The challenge ...
- ArticleSeptember 2018
Multimodal Systems for Public Speaking: A Case in Support of a Positive Computing Approach
CHIRA 2018: Proceedings of the 2nd International Conference on Computer-Human Interaction Research and Applications on Proceedings of the 2nd International Conference on Computer-Human Interaction Research and ApplicationsPages 170–175https://doi.org/10.5220/0006961401700175Positive Computing involves the utilisation of digital technology to foster psychological wellbeing and human potential. We will present an overview of Positive Computing and what it implies for multimodal systems for public speaking. The position of ...
- research-articleNovember 2017
Modelling fusion of modalities in multimodal interactive systems with MMMM
ICMI '17: Proceedings of the 19th ACM International Conference on Multimodal InteractionPages 288–296https://doi.org/10.1145/3136755.3136768Several models and design spaces have been defined and are regularly used to describe how modalities can be fused together in an interactive multimodal system. However, models such as CASE, the CARE properties or TYCOON have all been defined more than ...
- research-articleOctober 2017
OSpace: Towards a Systematic Exploration of Olfactory Interaction Spaces
ISS '17: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and SpacesPages 171–180https://doi.org/10.1145/3132272.3134121When designing olfactory interfaces, HCI researchers and practitioners have to carefully consider a number of issues related to the scent delivery, detection, and lingering. These are just a few of the problems to deal with. We present OSpace - an ...
- research-articleSeptember 2017
What Did I Sniff?: Mapping Scents Onto Driving-Related Messages
AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular ApplicationsPages 154–163https://doi.org/10.1145/3122986.3122998The sense of smell is well known to provide very vivid experiences and to mediate a strong activation of crossmodal semantic representations. Despite a growing number of olfactory HCI prototypes, there have been only a few attempts to study the sense of ...
- articleApril 2017
Autonomous Driving: Investigating the Feasibility of Bimodal Take-Over Requests
International Journal of Mobile Human Computer Interaction (IJMHCI-IGI), Volume 9, Issue 2Pages 58–74https://doi.org/10.4018/IJMHCI.2017040104Autonomous vehicles will need de-escalation strategies to compensate when reaching system limitations. Car-driver handovers can be considered one possible method to deal with system boundaries. The authors suggest a bimodal auditory and visual handover ...
- short-paperOctober 2016
Multimodal positive computing system for public speaking with real-time feedback
ICMI '16: Proceedings of the 18th ACM International Conference on Multimodal InteractionPages 541–545https://doi.org/10.1145/2993148.2997616A multimodal system with real-time feedback for public speaking has been developed. The system has been developed within the paradigm of positive computing which focuses on designing for user wellbeing. To date we have focused on the following ...
- research-articleOctober 2016
Suggestions for Interface Design Using Head Tracking and Voice Commands
IHC '16: Proceedings of the 15th Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 12, Pages 1–10https://doi.org/10.1145/3033701.3033713Multimodal Interactions have been used in many fields of application, such as medicine, manipulation of assistive technologies, interactions in public environments, among others. It is important to not only develop technologies (hardware and software) ...
- short-paperOctober 2015
Augmented Reality for Rehabilitation Using Multimodal Feedback
REHAB '15: Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research TechniquesPages 38–41https://doi.org/10.1145/2838944.2838954It is usual for a patient to continue performing exercises outside of the clinic and without any therapist's supervision, after being exempted from in-clinic physical therapy. While performing unsupervised exercises, it is desirable for the patient to ...
- articleOctober 2015
AudioAuth: Exploring the Design and Usability of a Sound-Based Authentication System
International Journal of Mobile Human Computer Interaction (IJMHCI-IGI), Volume 7, Issue 4Pages 16–34In this paper, the authors describe a novel design alternative to the traditional PIN-based user authentication process, through the selection of a sequence of abstract sounds. The authors conducted two studies as part of the research. The first study ...
- articleSeptember 2014
PainDroid: an android-based virtual reality application for pain assessment
Multimedia Tools and Applications (MTAA), Volume 72, Issue 1Pages 191–206https://doi.org/10.1007/s11042-013-1358-3Earlier studies in the field of pain research suggest that little efficient intervention currently exists in response to the exponential increase in the prevalence of pain. In this paper, we present an Android application (PainDroid) with multimodal ...
- articleJuly 2014
A Serious Games Framework for Health Rehabilitation
International Journal of Healthcare Information Systems and Informatics (IJHISI-IGI), Volume 9, Issue 3Pages 1–21https://doi.org/10.4018/ijhisi.2014070101Serious Games is a field of research that has evolved substantially with valuable contributions to many application domains and areas. Patients often consider traditional rehabilitation approaches to be repetitive and boring, making it difficult for ...
- articleJanuary 2011
AmbiLearn: Multimodal Assisted Learning
International Journal of Ambient Computing and Intelligence (IJACI-IGI), Volume 3, Issue 1Pages 53–59https://doi.org/10.4018/jaci.2011010106In educational institutions computing technology is facilitating a dynamic and supportive learning environment for students. In recent years, much research has involved investigating the potential of technology for use in education and terms such as ...