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- research-articleJune 2024
Development and application of greenhouse light environment simulation technology based on light path tracing
Computers and Electronics in Agriculture (COEA), Volume 218, Issue Chttps://doi.org/10.1016/j.compag.2024.108652Highlights- The variation of the PEP film transmittance with the angle is studied.
- Greenhouse light environment simulation software was developed based on the principle of light path tracing.
- Greenhouse light environment simulation software ...
The interior light environment in greenhouses affects the growth of crops. Researchers have extensively studied improvements in greenhouse light environments. In this article, computer technology was used based on light path tracing and the Monte ...
- research-articleNovember 2022
Tauray: A Scalable Real-Time Open-Source Path Tracer for Stereo and Light Field Displays
SA '22: SIGGRAPH Asia 2022 Technical CommunicationsArticle No.: 11, Pages 1–4https://doi.org/10.1145/3550340.3564225Light field displays represent yet another step in continually increasing pixel counts. Rendering realistic real-time 3D content for them with ray tracing-based methods is a major challenge even accounting for recent hardware acceleration features, as ...
- research-articleApril 2022
Product path guiding with semi-adaptive spatio-directional tree
Computers and Graphics (CGRS), Volume 103, Issue CPages 212–222https://doi.org/10.1016/j.cag.2021.11.003AbstractMonte Carlo integration is an established method in simulating light transport. However, due to its stochastic nature, it requires copious amounts of samples to eliminate the estimation error, and variance reduction techniques such as ...
Graphical abstractDisplay Omitted
Highlights- A modified spatio-directional tree that captures the radiance field in a scene.
- ArticleSeptember 2021
DDISH-GI: Dynamic Distributed Spherical Harmonics Global Illumination
AbstractWe propose a real-time hybrid rendering algorithm that off-loads computationally complex rendering of indirect lighting from mobile client devices to dedicated ray tracing hardware on the server with a hybrid real-time computer graphics rendering ...
- research-articleJanuary 2021
Progressive path tracing with bilateral-filtering-based denoising
Multimedia Tools and Applications (MTAA), Volume 80, Issue 1Pages 1529–1544https://doi.org/10.1007/s11042-020-09650-7AbstractPath tracing can generate realistic images based on virtual 3D scene models, but the images are prone to be noisy. To solve this problem, we developed a novel denoising algorithm framework. Firstly, according to the relative mean square error of ...
- ArticleAugust 2020
Motion Features of Digital Path Tracing in Urban Map Navigation
AbstractThis study examines the physical features involved in navigating maps representing urban areas and more specifically when making decision to reach a defined location. A subject is presented a series of maps and is asked to draw the shortest path ...
- posterAugust 2020
Non-photorealistic Radiance Remapping
SIGGRAPH '20: ACM SIGGRAPH 2020 PostersArticle No.: 34, Pages 1–2https://doi.org/10.1145/3388770.3407395We present a color mapping method that corresponds to intensity and considers the interaction of light among objects in a 3-dimensional scene. Previous methods that map color according to geometric specifications or a rendered result do not reproduce ...
- research-articleJune 2019
Blockwise Multi-Order Feature Regression for Real-Time Path-Tracing Reconstruction
- Matias Koskela,
- Kalle Immonen,
- Markku Mäkitalo,
- Alessandro Foi,
- Timo Viitanen,
- Pekka Jääskeläinen,
- Heikki Kultala,
- Jarmo Takala
ACM Transactions on Graphics (TOG), Volume 38, Issue 5Article No.: 138, Pages 1–14https://doi.org/10.1145/3269978Path tracing produces realistic results including global illumination using a unified simple rendering pipeline. Reducing the amount of noise to imperceptible levels without post-processing requires thousands of samples per pixel (spp), while currently ...
- research-articleJuly 2018
- articleMarch 2018
Physically-Based Rendering of Particle-Based Fluids with Light Transport Effects
3D Research (3DRES), Volume 9, Issue 1Article No.: 156, Pages 1–15https://doi.org/10.1007/s13319-018-0156-0Recent interactive rendering approaches aim to efficiently produce images. However, time constraints deeply affect their output accuracy and realism (many light phenomena are poorly or not supported at all). To remedy this issue, in this paper, we ...
- articleDecember 2017
Lightweight control-flow instrumentation and postmortem analysis in support of debugging
Automated Software Engineering (KLU-AUSE), Volume 24, Issue 4Pages 865–904https://doi.org/10.1007/s10515-016-0190-1Debugging is difficult and costly. As a programmer looks for a bug, it would be helpful to see a complete trace of events leading to the point of failure. Unfortunately, full tracing is simply too slow to use after deployment, and may even be ...
- research-articleAugust 2016
Hierarchical Program Paths
ACM Transactions on Software Engineering and Methodology (TOSEM), Volume 25, Issue 3Article No.: 27, Pages 1–44https://doi.org/10.1145/2963094Complete dynamic control flow is a fundamental kind of execution profile about program executions with a wide range of applications. Tracing the dynamic control flow of program executions for a brief period easily generates a trace consisting of ...
- research-articleJune 2016
Detecting Network Topology and Packet Trajectory with SDN-enabled FPGA Platform
CFI '16: Proceedings of the 11th International Conference on Future Internet TechnologiesPages 7–13https://doi.org/10.1145/2935663.2935670Software-defined networking brings extra complexity to debugging while enhancing network manageability. The competition between applications and subtle bugs in controllers or switches may cause inconformity between control plane logic and data plane ...
- articleJune 2013
Probabilistic illumination-aware filtering for Monte Carlo rendering
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 29, Issue 6-8Pages 707–716https://doi.org/10.1007/s00371-013-0807-3Noise removal for Monte Carlo global illumination rendering is a well known problem, and has seen significant attention from image-based filtering methods. However, many state of the art methods breakdown in the presence of high frequency features, ...
- articleJune 2012
Mixing Monte Carlo and progressive rendering for improved global illumination
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 28, Issue 6-8Pages 603–612https://doi.org/10.1007/s00371-012-0703-2In this paper, we seek to eliminate the noise caused by caustic paths during progressive Monte Carlo path tracing. We employ a filtering strategy over path space, handling each subspace using specialized derivations of path tracing and progressive ...
- research-articleMarch 2006
Interactive Display of Isosurfaces with Global Illumination
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 12, Issue 2Pages 186–196https://doi.org/10.1109/TVCG.2006.33In many applications, volumetric data sets are examined by displaying isosurfaces, surfaces where the data, or some function of the data, takes on a given value. Interactive applications typically use local lighting models to render such surfaces. This ...