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- research-articleDecember 2024
Effects of Third-Person Locomotion Techniques on Sense of Embodiment in Virtual Reality
MUM '24: Proceedings of the International Conference on Mobile and Ubiquitous MultimediaPages 72–81https://doi.org/10.1145/3701571.3701598Virtual Reality (VR) has enabled novel ways to study embodiment and understand how a virtual avatar may be treated as part of a person’s body. These studies mainly employ virtual bodies perceived from a first-person perspective, given that VR has a ...
- research-articleNovember 2024
Crafting Human-AI Interaction: A Rhetorical Approach to Adaptive Interaction in Conversational Agents
HAI '24: Proceedings of the 12th International Conference on Human-Agent InteractionPages 314–322https://doi.org/10.1145/3687272.3688297As we navigate through the evolving landscape of artificial intelligence (AI), human-AI interactions have implications across various fields. Despite significant technical advancements, the interaction aspect remains challenging and continues to impact ...
- ArticleDecember 2024
Smart UX Method Selection with UXNator
SBQS '24: Proceedings of the XXIII Brazilian Symposium on Software QualityPages 729–731https://doi.org/10.1145/3701625.3701694UX assessment plays a key role in the development of user-quality software systems. However, the large number of available methods makes it challenging to choose the most suitable one for UX evaluation. In this paper, we present UXNator, a tool that ...
- research-articleDecember 2024
A Qualitative Study and Improvement on UX and Usability Evaluation Questionnaire focused on Multi-touch Systems
SBQS '24: Proceedings of the XXIII Brazilian Symposium on Software QualityPages 362–372https://doi.org/10.1145/3701625.3701674Multi-touch systems have been popularizing in the last years. This kind of system needs to pass through an evaluation to ensure they reach a good quality level. The usability and User eXperience (UX) indicators are well-fitted to provide the necessary ...
- extended-abstractOctober 2024
Stories, Strategies, Struggles: The Many Faces of UX Pedagogy
- Heather Turner,
- Emma Rose,
- Andrew Mara,
- Fernando Sanchez,
- Danielle Mollie Stambler,
- Nora Rivera,
- Sherena Huntsman
SIGDOC '24: Proceedings of the 42nd ACM International Conference on Design of CommunicationPages 250–252https://doi.org/10.1145/3641237.3691681This panel addresses the question “How do we prepare undergraduate and graduate students for the future of communication design?” by assembling scholars/teachers who each share a pedagogical case of teaching UX. Across different institutions and programs,...
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- research-articleNovember 2024
Balancing The Perception of Cheating Detection, Privacy and Fairness: A Mixed-Methods Study of Visual Data Obfuscation in Remote Proctoring
EuroUSEC '24: Proceedings of the 2024 European Symposium on Usable SecurityPages 337–353https://doi.org/10.1145/3688459.3688474Remote proctoring technology, a cheating-preventive measure, often raises privacy and fairness concerns that may affect test-takers’ experiences and the validity of test results. Our study explores how selectively obfuscating information in video ...
- short-paperSeptember 2024
Evaluation of Navigation in Immersive Large-Scale VR Environments Using Minimap-assisted Teleportation
- Gabriel Di Domenico,
- Felipe Da Cas Becker,
- Bento Borges Schirmer,
- Natan Luiz Paetzhold Berwaldt,
- Gustavo Machado de Freitas,
- Alfredo Cossetin Neto,
- Cesar Tadeu Pozzer,
- Lisandra Manzoni Fontoura,
- Raul Ceretta Nunes
SVR '24: Proceedings of the 26th Symposium on Virtual and Augmented RealityPages 270–274https://doi.org/10.1145/3691573.3691608In virtual reality (VR), large-scale applications present numerous challenges in navigation that must be addressed. Providing users with the freedom to move anywhere at any time is crucial for delivering an optimal immersive experience, particularly in ...
- short-paperSeptember 2024
Integrating Psychological Principles and AI Technology into UX Design for Developing a Metaverse that Promotes Healthy Disconnection for Young Kids
Web3D '24: Proceedings of the 29th International ACM Conference on 3D Web TechnologyArticle No.: 16, Pages 1–4https://doi.org/10.1145/3665318.3677165The overuse of technology and extended time in 3D virtual worlds by young children and teenagers have raised concerns among parents and teachers about potential negative impacts on their psychological well-being and real-world engagement. This paper ...
- research-articleSeptember 2024
“Signifier” Video Sharing Platform and Accessible Media Player for Deaf Users
- Paraskevi Panagi,
- Alexandros Yeratziotis,
- Thomas Fotiadis,
- Christos Mettouris,
- George Angelos Papadopoulos
GoodIT '24: Proceedings of the 2024 International Conference on Information Technology for Social GoodPages 151–157https://doi.org/10.1145/3677525.3678655With technology for social good at the forefront of this work, we present a platform demonstrating the use of inclusive and accessible IT for education and other domains. The design and development of video sharing platform, “Signifier” is discussed, ...
- short-paperSeptember 2024
Do We Need to Ask Our Users? Probing the Efficacy of User Behavior Analytics
MuC '24: Proceedings of Mensch und Computer 2024Pages 392–398https://doi.org/10.1145/3670653.3677519The increasing popularity of analytics-driven design questions the role of direct user feedback to improve User Experience (UX). In this study, we first deployed an interaction tracking-tool on existing software to inform design decisions in an analytics-...
- research-articleJuly 2024
Nucleus: A Design System for Animation and VFX Applications
DigiPro '24: Proceedings of the 2024 Digital Production SymposiumArticle No.: 4, Pages 1–10https://doi.org/10.1145/3665320.3670989We describe a plugin-based architecture for developing component-based Qt applications for animation and visual effects, and discuss the benefits this approach offers in terms of code reuse, stability and consistency. We introduce an Application ...
- research-articleJuly 2024
Systematizing modeler experience (MX) in model-driven engineering success stories
- Reyhaneh Kalantari,
- Julian Oertel,
- Joeri Exelmans,
- Satrio Adi Rukmono,
- Vasco Amaral,
- Matthias Tichy,
- Katharina Juhnke,
- Jan-Philipp Steghöfer,
- Silvia Abrahão
Software and Systems Modeling (SoSyM) (SPSSM), Volume 23, Issue 4Pages 821–832https://doi.org/10.1007/s10270-024-01194-wAbstractModeling is often associated with complex and heavy tooling, leading to a negative perception among practitioners. However, alternative paradigms, such as everything-as-code or low-code, are gaining acceptance due to their perceived ease of use. ...
- ArticleJuly 2024
Testing Anchors, User Experience and Usability Among 4 Game Elements in a Kindy Immersive Augmented Reality Game
Computational Science and Its Applications – ICCSA 2024 WorkshopsPages 154–167https://doi.org/10.1007/978-3-031-65343-8_10AbstractThe metaverse, which in essence interconnects ecosystems and channels (e.g. Augmented Reality (AR), Virtual Reality, and Internet of Things), is challenging, not only in terms of system design, but also, self-efficacy and technology acceptance. ...
- ArticleJune 2024
Are Dark Patterns Self-destructive for Service Providers?: Revealing Their Impacts on Usability and User Satisfaction
Abstract“Dark patterns,” which are known as deceptive designs that intentionally induce users to take actions that benefit the company, have been widely adopted, especially in the field of digital marketing. In recent years, there has been a global ...
- ArticleJune 2024
Virtual Reality Meets Low Vision: The Development and Analysis of MagniVR as an Assistive Technology
Universal Access in Human-Computer InteractionPages 321–333https://doi.org/10.1007/978-3-031-60881-0_20AbstractThis study presents MagniVR, an accessibility tool designed to enhance Virtual Reality experiences for individuals with low vision. The primary objective of this study was to develop and evaluate the effectiveness of MagniVR and provide a user-...
- ArticleJune 2024
Personalize Mobile Game Interface Design
AbstractPrevious studies on mobile games have predominantly concentrated on the pre-adoption phase, neglecting post-adoption behaviors. Furthermore, existing research has often treated game players as a collective entity concerning their gaming needs and ...
- abstractJune 2024
Second Workshop on Engineering Interactive Systems Embedding AI Technologies
- Alan Dix,
- Kris Luyten,
- Sven Mayer,
- Philippe Palanque,
- Emanuele Panizzi,
- Lucio Davide Spano,
- Jürgen Ziegler
EICS '24 Companion: Companion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing SystemsPages 103–107https://doi.org/10.1145/3660515.3662837This workshop is the second edition and aims to bring together researchers and practitioners interested in the engineering of interactive systems that embed AI technologies (as for instance, AI-based recommender systems) or that use AI during the ...
- research-articleJune 2024
Shaping Interactive Systems: Defining Features to Meet the Needs of Individuals with Mild Intellectual Disabilities
Interacción '24: Proceedings of the XXIV International Conference on Human Computer InteractionArticle No.: 12, Pages 1–8https://doi.org/10.1145/3657242.3658593Given the significant potential of interactive systems to enhance daily accessibility through user-friendly interfaces, there is a growing interest in addressing these technologies to individuals with intellectual disabilities. Hence, many researchers ...
- posterJune 2024
User Insights shaping Machine Learning applied to Archives
AVI '24: Proceedings of the 2024 International Conference on Advanced Visual InterfacesArticle No.: 67, Pages 1–3https://doi.org/10.1145/3656650.3656716Archives hold vast amounts of historical and cultural information, but navigating and extracting knowledge can be a daunting task. Machine learning (ML) offers immense potential to unlock these archives, yet its effectiveness hinges on understanding ...
- research-articleOctober 2024
Deceptive Patterns of Intelligent and Interactive Writing Assistants
In2Writing '24: Proceedings of the Third Workshop on Intelligent and Interactive Writing AssistantsPages 62–64https://doi.org/10.1145/3690712.3690728Large Language Models have become an integral part of new intelligent and interactive writing assistants. Many are offered commercially with a chatbot-like UI, such as ChatGPT, and provide little information about their inner workings. This makes this ...