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- research-articleAugust 2018
On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing
- Michael Kenzel,
- Bernhard Kerbl,
- Wolfgang Tatzgern,
- Elena Ivanchenko,
- Dieter Schmalstieg,
- Markus Steinberger
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 1, Issue 2Article No.: 28, Pages 1–17https://doi.org/10.1145/3233303Due to its flexibility, compute mode is becoming more and more attractive as a way to implement many of the algorithms part of a state-of-the-art rendering pipeline. A key problem commonly encountered in graphics applications is streaming vertex and ...
- research-articleAugust 2018
Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 1, Issue 2Article No.: 29, Pages 1–16https://doi.org/10.1145/3233302In this paper, we question the premise that graphics hardware uses a post-transform cache to avoid redundant vertex shader invocations. A large body of existing work on optimizing indexed triangle sets for rendering speed is based upon this widely-...