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- research-articleMay 2024
VIVID: Human-AI Collaborative Authoring of Vicarious Dialogues from Lecture Videos
CHI '24: Proceedings of the CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 277, Pages 1–26https://doi.org/10.1145/3613904.3642867The lengthy monologue-style online lectures cause learners to lose engagement easily. Designing lectures in a “vicarious dialogue” format can foster learners’ cognitive activities more than monologue-style. However, designing online lectures in a ...
- research-articleMay 2023
Learning analytics on video-viewing engagement in a flipped statistics course: Relating external video-viewing patterns to internal motivational dynamics and performance
Computers & Education (CEDN), Volume 197, Issue CMay 2023https://doi.org/10.1016/j.compedu.2023.104754AbstractThis study attempts to advance the comprehension of clickstream data in video-based learning environments and interpret learning motivation from these large-volume and unstructured data. Three hundred and fifty video-learning records ...
Highlights- Different learning improvement profiles are derived from a flipped statistics course.
- research-articleDecember 2022
A review of eye tracking research on video-based learning
Education and Information Technologies (KLU-EAIT), Volume 28, Issue 6Jun 2023, Pages 7671–7702https://doi.org/10.1007/s10639-022-11486-7AbstractEye tracking technology is increasingly used to understand individuals’ non-conscious, moment-to-moment processes during video-based learning. This review evaluated 44 eye tracking studies on video-based learning conducted between 2010 and 2021. ...
- ArticleSeptember 2022
Video Segmentation and Characterisation to Support Learning
Educating for a New Future: Making Sense of Technology-Enhanced Learning AdoptionSep 2022, Pages 229–242https://doi.org/10.1007/978-3-031-16290-9_17AbstractThe predominance of using videos for learning has become a phenomenon for generations to come. This leads to a prevalence of videos generating and using open learning platforms. However, learners may not be able to detect the main points in the ...
- research-articleSeptember 2022
VUER: A model for rating videos to curate content for learning
Education and Information Technologies (KLU-EAIT), Volume 27, Issue 8Sep 2022, Pages 11179–11200https://doi.org/10.1007/s10639-022-10952-6AbstractVideos are an engaging medium for learning as they provide affordances beyond text or audio-only, thereby allowing the creator more flexibility for content generation. Easy access to videos on the Web and their popularity within everyday discourse ...
- ArticleJuly 2022
Investigating the Effectiveness of Visual Learning Analytics in Active Video Watching
Artificial Intelligence in EducationJul 2022, Pages 127–139https://doi.org/10.1007/978-3-031-11644-5_11AbstractVideo-based Learning (VBL) is a popular form of online learning, which may lead to passive video watching and low learning outcomes. Besides potential low engagement, VBL often provides very limited feedback on student’s progress. As a way to ...
- research-articleNovember 2021
Facilitating goal setting and planning to enhance online self-regulation of learning
Computers in Human Behavior (COHB), Volume 124, Issue CNov 2021https://doi.org/10.1016/j.chb.2021.106913AbstractOnline learning environments demand learners to self-regulate their learning but many learners are poor at self-regulated learning (SRL). In this paper, two studies were conducted to examine the effect of two SRL supports, i.e., ...
Highlights- Mental contrasting and implementation intentions was used to support self-regulated learning (SRL) in online learning.
- research-articleFebruary 2022
The Effectiveness of Motion Graphics in Improving Students' English Ability during the COVID-19 Pandemic
ICETC '21: Proceedings of the 13th International Conference on Education Technology and ComputersOctober 2021, Pages 347–353https://doi.org/10.1145/3498765.3498819Since March 2020, the outbreak of COVID-19 became a global pandemic. Therefore, Indonesian students, schools, and universities turned to online teaching and learning. This research was motivated by the fact that some students got low scores in English ...
- posterMay 2021
NoteCoStruct: Powering Online Learners with Socially Scaffolded Note Taking and Sharing
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 223, Pages 1–5https://doi.org/10.1145/3411763.3451694Video-based learning and digital note-taking are widely adopted by online learners. To investigate how to better support self-paced online learners’ note-taking and learning activities, we presented and evaluated NoteCoStruct, a digital note-taking and ...
- research-articleMay 2021Honorable Mention
Mindless Attractor: A False-Positive Resistant Intervention for Drawing Attention Using Auditory Perturbation
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 99, Pages 1–15https://doi.org/10.1145/3411764.3445339Explicitly alerting users is not always an optimal intervention, especially when they are not motivated to obey. For example, in video-based learning, learners who are distracted from the video would not follow an alert asking them to pay attention. ...
- research-articleJanuary 2021
Game-based assessment tool using convergence of gamification and motivation theory in intelligent tutoring system
Personal and Ubiquitous Computing (PUC), Volume 27, Issue 3Pages 1149–1159https://doi.org/10.1007/s00779-021-01523-6AbstractAs the online education market grows steadily, video lecture–based online educational environments such as the massive open online course (MOOC), open courseware (OCW), and flipped classroom are being used diversely in informal as well as formal ...
- ArticleSeptember 2019
Characterizing Comment Types and Levels of Engagement in Video-Based Learning as a Basis for Adaptive Nudging
Transforming Learning with Meaningful TechnologiesSep 2019, Pages 362–376https://doi.org/10.1007/978-3-030-29736-7_27AbstractVideo is frequently used as a learning medium in a variety of educational settings, including large online courses as well as informal learning scenarios. To foster learner engagement around instructional videos, our learning scenario facilitates ...
- research-articleDecember 2018
Pauses in educational videos: Testing the transience explanation against the structuring explanation
Computers in Human Behavior (COHB), Volume 89, Issue CDec 2018, Pages 399–410https://doi.org/10.1016/j.chb.2018.01.013AbstractWe tested whether pauses benefit learning in a longer lasting educational video about acoustic oscillations. Further, we tried to disentangle two explanations for the benefits of pauses. According to the transience explanation, pauses ...
Highlights- We tested the effect of pauses on learning with a longer lasting educational video.
- ArticleSeptember 2018
Using Thematic Analysis to Understand Students’ Learning of Soft Skills from Videos
Lifelong Technology-Enhanced LearningSep 2018, Pages 656–659https://doi.org/10.1007/978-3-319-98572-5_67AbstractLearning from visual and social media makes a complex area of study and a vital part of understanding the development of 21st century skills. The Active Video Watching (AVW) platform was developed in order to scaffold students’ active learning of ...
- ArticleSeptember 2018
Diversity Profiling of Learners to Understand Their Domain Coverage While Watching Videos
Lifelong Technology-Enhanced LearningSep 2018, Pages 561–565https://doi.org/10.1007/978-3-319-98572-5_45AbstractModelling diversity is especially valuable in soft skills learning, where contextual awareness and understanding of different perspectives are crucial. This paper presents an application of a diversity analytics pipeline to generate domain ...
- ArticleJuly 2018
Use BCI to Generate Attention-Based Metadata for the Assessment of Effective Learning Duration
Learning and Collaboration Technologies. Learning and TeachingJul 2018, Pages 407–417https://doi.org/10.1007/978-3-319-91152-6_31AbstractThis paper proposes a novel method for evaluating the video-based learning performance by using brain computer interface (BCI). We develop Interactive Brain Tagging system (IBTS) to collect learns’ physiological affective metadata: attention. IBTS ...
- ArticleSeptember 2015
Authoring Tools Supporting Novice Teachers Identifying Student Problems
Design for Teaching and Learning in a Networked WorldSep 2015, Pages 592–595https://doi.org/10.1007/978-3-319-24258-3_66AbstractWe live immersed in a technological world. Learning is not an exception; most classrooms are equipped with multiple devices intended to improve the learning process for students. Especially for novice teachers, there is a need to provide usable ...