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- Work in ProgressMay 2024
Virtual Triplets: A Mixed Modal Synchronous and Asynchronous Collaboration with Human-Agent Interaction in Virtual Reality
- Jingjing Zhang,
- Binyang Han,
- Ze Dong,
- Ruoyu Wen,
- Gun A. Lee,
- Simon Hoermann,
- Wendy Zhang,
- Thammathip Piumsomboon
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 366, Pages 1–8https://doi.org/10.1145/3613905.3650766We introduce the Virtual Triplets (VTs), a Virtual Reality collaborative system designed for both synchronous and asynchronous interaction through collaboration between humans and human-agent. When a single instructor supervises two students in a ...
- research-articleDecember 2021
Development of a training program for higher education counselor teachers
TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21)Pages 702–706https://doi.org/10.1145/3486011.3486537Higher education is and will be the formative pillar of future generations, which in addition have the responsibility of training students in the different professions, it must provide tools that contribute to the strengthening of support spaces and ...
- research-articleJanuary 2021
Learning ecosystems for health professionals in the hospital environment
TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing MulticulturalityPages 1067–1072https://doi.org/10.1145/3434780.3436646The education and training of health professionals are fundamental for the assistance to citizens and achieving from health systems the efficiency and equity that the population needs. This training is carried out from different fronts, models, actors, ...
- research-articleMarch 2020
Scenario-based Customer Service VR Training System with Honorific Exercise
ICBBE '19: Proceedings of the 2019 6th International Conference on Biomedical and Bioinformatics EngineeringPages 158–162https://doi.org/10.1145/3375923.3375952Customer service plays an important role in increasing customer satisfaction in service industries. In this paper, we propose a scenario-based customer service VR training system with an honorific exercise. First, the concept and general requirements of ...
- research-articleJuly 2019
Research on 3D Virtual Training Courseware Development System of Civil Aircraft Based on Virtual Reality Technology
AIVR 2019: Proceedings of the 2019 3rd International Conference on Artificial Intelligence and Virtual RealityPages 21–25https://doi.org/10.1145/3348488.3348495The application of 3D(three-dimensional) virtual reality technology for theoretical and interactive training of civil aircraft has become a development tendency. However, there still remains problems in the lack of modifiability and the complexity of ...
- articleJanuary 2015
SimEOC: A Distributed Web-Based Virtual Emergency Operations Center Simulator for Training and Research
International Journal of Information Systems for Crisis Response and Management (IJISCRAM), Volume 7, Issue 1Pages 1–21https://doi.org/10.4018/IJISCRAM.2015010101Training is an integral part of disaster preparedness. Practice in dealing with crises improves one's ability to manage emergency situations. As an emergency escalates, more and more agencies get involved. These agencies require training to learn how to ...
- articleJuly 2012
Modeling agents with a theory of mind: Theory--theory versus simulation theory
Virtual training systems with intelligent agents provide an effective means to train people for complex, dynamic tasks like crisis management or firefighting. For successful training, intelligent virtual agents should be able to show believable behavior,...
- ArticleMay 2012
A Case Study on the Implementation of the 3C Collaboration Model in Virtual Environments
- Daniel Medeiros,
- Eduardo Ribeiro,
- Peter Dam,
- Rodrigo Pinheiro,
- Thiago Motta,
- Manuel Loaiza,
- Alberto B. Raposo
SVR '12: Proceedings of the 2012 14th Symposium on Virtual and Augmented RealityPages 147–154https://doi.org/10.1109/SVR.2012.28Throughout the years many studies have explored the potential of Virtual Reality (VR) technologies to support collaborative work. However few studies looked into CSCW (Computer Supported Cooperative Work) collaboration models that could help VR systems ...
- ArticleJuly 2011
Design and Implementation of the Radioactive Aerosol's Concentration Measurement System Based on Virtual Training
BCGIN '11: Proceedings of the 2011 International Conference on Business Computing and Global InformatizationPages 509–511https://doi.org/10.1109/BCGIn.2011.134A Virtual Training System of radioactive aerosol 's concentration measurement is constructed based on Virtual Reality. Firstly, 3-d geometric models about radioactive aerosol's outer environment, detector, intelligent scaler and air sampling pump etc. ...
- ArticleJuly 2009
Intelligent Agents for Training On-Board Fire Fighting
ICDHM '09: Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009Pages 463–472https://doi.org/10.1007/978-3-642-02809-0_49Simulation-based training in complex decision making often requires ample personnel for playing various roles (e.g. team mates, adversaries). Using intelligent agents may diminish the need for staff. However, to achieve goal-directed training, events in ...
- ArticleMarch 2009
Haptic Device Application in Persian Calligraphy
ICCAE '09: Proceedings of the 2009 International Conference on Computer and Automation EngineeringPages 160–164https://doi.org/10.1109/ICCAE.2009.55The Haptic device is capable of interacting dynamically with the operator by the forces it can exert on human's hand. Controlling the haptic device and constraining it through the desired trajectory is the common task in the most of the training ...