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- ArticleDecember 2023
Evaluating Telepresence Robot for Supporting Formal and Informal Caregivers in the Care Support Service: A Six-Month Case Study
- Laura Fiorini,
- Jasmine Pani,
- Erika Rovini,
- Lara Toccafondi,
- Novella Calamida,
- Gianna Vignani,
- Filippo Cavallo
AbstractMany older adults are living socially isolated. Telepresence robots could aid older people in supporting independent living and facilitate social interaction. The present study investigates the usability and acceptability of telepresence ...
- research-articleJuly 2023
“I left my legacy, told my story”: Understanding Older Adults’ Tracking Practices to Promote Active Aging
DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems ConferencePages 459–475https://doi.org/10.1145/3563657.3596083Research on aging technologies typically has explored health condition management and physical activity, while other aspects of active aging (e.g., psychological and social well-being) receive less attention. To better support active aging, we focus on ...
- short-paperFebruary 2024
Home-based Dual Task Training for Older People with Mild Cognitive Impairment
Chinese CHI '22: Proceedings of the Tenth International Symposium of Chinese CHIPages 196–202https://doi.org/10.1145/3565698.3565784Active intervention in the stage of mild cognitive impairment (MCI) have beneficial effects on delaying the cognitive decline of older people, thus effectively reducing the incidence of dementia. Motor-cognitive dual task training as a new type of ...
- short-paperApril 2022
AFFORCE: Actionable Framework for Designing Crowdsourcing Experiences for Older Adults
WI-IAT '21: IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent TechnologyPages 469–475https://doi.org/10.1145/3486622.3494026In this article we propose a unique framework for designing attractive and engaging crowdsourcing systems for older adults, which is called AFFORCE (Actionable Framework For Crowdsourcing Experiences). We first categorize and map mitigating factors and ...
- research-articleDecember 2021
Pervasive gaming experiences to promote active aging using the virtual voice assistant Alexa
- Eduardo Nacimiento-Garcia,
- Carina Gonzalez-González,
- Daniel Domínguez-Gutiérrez,
- Francisco Gutiérrez-Vela
TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21)Pages 189–194https://doi.org/10.1145/3486011.3486444In recent years, the use of virtual voice assistants has increased, and Alexa currently controls 70% of the market for this type of assistants. We intend to create pervasive gaming experiences that make use of these types of virtual voice assistants to ...
- posterOctober 2020
Sustaining Engagement in Volunteer Activities for Older Adults
CSCW '20 Companion: Companion Publication of the 2020 Conference on Computer Supported Cooperative Work and Social ComputingPages 299–303https://doi.org/10.1145/3406865.3418337Sustaining engagement in volunteering opportunities is important for older adults to maintain an active lifestyle. We conducted an observation and interview study with older adults who volunteer in a water monitoring group to investigate the role of ...
- research-articleJune 2020
DALÍ: a digital assistant for the elderly and visually impaired using alexa speech interaction and TV display
PETRA '20: Proceedings of the 13th ACM International Conference on PErvasive Technologies Related to Assistive EnvironmentsArticle No.: 37, Pages 1–9https://doi.org/10.1145/3389189.3397972The continued development of digital technology is occurring alongside the aging of global populations, creating opportunities to assist older people that fear and are slower to adopt digital technology in everyday tasks and activities. Increased user ...
- research-articleNovember 2018
Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging
- Dan C. Rotaru,
- Sara García-Herranz,
- Manuel Freire Morán,
- Iván Martínez-Ortiz,
- Baltasar Fernández-Manjón,
- Ma Carmen Díaz-Mardomingo
Goodtechs '18: Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social GoodPages 65–70https://doi.org/10.1145/3284869.3284887Computerized neuropsychological tests provide a more systematic and easily administered assessment tool than traditional pen-and-paper tests. We consider that game technology can be effectively applied to decrease the cost of developing computerized ...
- posterOctober 2018
Ordinary Innovations of Older Adults: An Interview Study to Understand Interest Development in Aging
CSCW '18 Companion: Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social ComputingPages 253–256https://doi.org/10.1145/3272973.3274068Building and maintaining personal interests are important for older adults to promote an active and healthy lifestyle. In this paper, we discuss older adults' innovative ways of developing their interests and the related influence on their health and ...
- research-articleMay 2018
The Safety Net of Aging in Place: Understanding How Older Adults Construct, Develop, and Maintain Their Social Circles
PervasiveHealth '18: Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for HealthcarePages 191–200https://doi.org/10.1145/3240925.3240935Active engagement in social activities is important to maintain and promote healthy aging. In this study, we further investigate how older adults take the initiative role to support their health and well-being. To understand their active participation ...
- research-articleMay 2015
Promoting active aging with a paper-based SNS application
Social Networking Sites have become useful tools to strengthen communication with family and friends. Older adults, however, are often hesitant to use SNSs and are reluctant adopters of modern communication media. This results in an asymmetric condition,...
- ArticleJune 2014
Smartphones, Smart Seniors, But Not-So-Smart Apps: A Heuristic Evaluation of Fitness Apps
8th International Conference on Foundations of Augmented Cognition. Advancing Human Performance and Decision-Making through Adaptive Systems - Volume 8534Pages 347–358https://doi.org/10.1007/978-3-319-07527-3_33This paper reports on the results of a heuristic evaluation of Nike+ and RunKeeper, two of the most popular health and fitness mobile apps found in both Google Play and the iTunes stores for Android and iOS platforms respectively. Given the potential ...
- ArticleDecember 2013
A Vision System for Intelligent Monitoring of Activities of Daily Living at Home
- Alexandros Andre Chaaraoui,
- José Ramón Padilla-López,
- Francisco Javier Ferrández-Pastor,
- Juan Manuel García-Chamizo,
- Mario Nieto-Hidalgo,
- Vicente Romacho-Agud,
- Francisco Flórez-Revuelta
IWAAL 2013: 5th International Work-Conference on Ambient Assisted Living and Active Aging - Volume 8277Pages 96–99https://doi.org/10.1007/978-3-319-03092-0_14Social progress and demographic changes favor increased life expectancy and the number of people in situations of dependency. As a consequence, the demand for support systems for personal autonomy is increasing. This article outlines the vision @ home ...
- ArticleOctober 2013
An Interdisciplinary Analysis of Servitization and Active Aging in Taiwan's Senior Care Market: A Case Study of Fitness Equipment Industry
BWCCA '13: Proceedings of the 2013 Eighth International Conference on Broadband and Wireless Computing, Communication and ApplicationsPages 378–381https://doi.org/10.1109/BWCCA.2013.66As advanced medical science, affluent life and the improvement of public health environment, human mean lifetime is extended. The population structure gets older year by year is a facing problem to every countries in the world. On the one way, it's an ...
- research-articleNovember 2012
Agile life: addressing knowledge and social motivations for active aging
OzCHI '12: Proceedings of the 24th Australian Computer-Human Interaction ConferencePages 162–165https://doi.org/10.1145/2414536.2414566Despite the inter-relationship between physical, cognitive and social factors for older people, the frequency of physical activity typically decreases with age. In this paper, we focus on two specific issues related to physical activity and older people ...
- ArticleOctober 2010
Striving after a truly citizen-driven society in the age of aging. study case: AgingNice, a health education information system
Due to the wide-spreading of the Information and Communication Technology, citizens have started to demand a variety of alternative choices, and therefore strategies, business and institutions have to change to fulfill their needs. This new citizen-...