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- research-articleJuly 2019
Geometry-aware scattering compensation for 3D printing
- Denis Sumin,
- Tobias Rittig,
- Vahid Babaei,
- Thomas Nindel,
- Alexander Wilkie,
- Piotr Didyk,
- Bernd Bickel,
- Jaroslav Křivánek,
- Karol Myszkowski,
- Tim Weyrich
ACM Transactions on Graphics (TOG), Volume 38, Issue 4Article No.: 111, Pages 1–14https://doi.org/10.1145/3306346.3322992Commercially available full-color 3D printing allows for detailed control of material deposition in a volume, but an exact reproduction of a target surface appearance is hampered by the strong subsurface scattering that causes nontrivial volumetric ...
- research-articleNovember 2017
Scattering-aware texture reproduction for 3D printing
- Oskar Elek,
- Denis Sumin,
- Ran Zhang,
- Tim Weyrich,
- Karol Myszkowski,
- Bernd Bickel,
- Alexander Wilkie,
- Jaroslav Křivánek
ACM Transactions on Graphics (TOG), Volume 36, Issue 6Article No.: 241, Pages 1–15https://doi.org/10.1145/3130800.3130890Color texture reproduction in 3D printing commonly ignores volumetric light transport (cross-talk) between surface points on a 3D print. Such light diffusion leads to significant blur of details and color bleeding, and is particularly severe for highly ...